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  1. #20
    Player
    SingularBanana's Avatar
    Join Date
    Aug 2020
    Posts
    14
    Character
    Ranna-set Rhuluki
    World
    Exodus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vyrerus View Post
    The reason we still have tank stance is due to the fact that they want to make content that requires more than one tank. It's the easiest way to handle enmity. Binary solution. Either you're getting the aggro modifier or you aren't. If tanks just generated enmity naturally, while we do have tools to make sure one is more consistently MT, it would lead to problems with tank swap mechanics.

    It's really not a problem, and it's not too much to ask of you as a player. Before this you had to also pay attention to and use the skills that had enmity modifiers on them several times to build sufficient enmity. If you could do that, with this same "problem" still existing(whoever said it was taken out in Stormblood has misremembered), then you can surely handle this much easier system. If you want to completely delete the responsibility of tanks, then you might as well delete tank.

    As others have said, it's simply following the programming rules of all job based buffs. They are wiped on sync. Just accept this small responsibility. It's the least they've ever asked of tanks.
    Well, I've been tanking in the game for years and even today there are abilities that generate more enmity than others. I know why we have tank stance - not asking for it to be removed. You've also missed the argument I made where, unlike other job-based buffs that are acquired at a time past when group content starts (level 10 with guildhests), all tanks - even those who start at 30 (DRK) or 60 (GNB) - have their tank stance available at level 10 - so again at the time when group content and party/duty finders become available.

    The reason I feel it's an issue NOW where it wasn't before when it happened is because prior to Shadowbringers, tank stances weren't acquired at level 10. Going into Sastasha or Tam-Tara without tank stances happened because they didn't exist until later on. You didn't have them then, so it made sense then to disable them on a downsync when you got those dungeons. Like other abilities, it wasn't available so you couldn't use it.

    I didn't ever claim this was game breaking or a deal breaker for me, it's an annoyance that I thought - prior to reading Hasrat's comments - could be simply solved. It is quite possible that it's a question of multiplier or percentage in which case going into Sastasha when sync'd down from 80 with Grit on would mean I'd have the whole place aggro'd on me from the start and wouldn't have to even attack. I concede that point.

    Otherwise, if it's a simple matter of "extra enmity" or "no extra enmity" then I don't see the point of having it disable when it's literally available from the start of group content onward.

    I really wish people wouldn't assume I'm just being lazy or that I feel it's too much to ask of me. I'm not. I also know I'm not the only person who has issues with this. But I'll use your argument against you, too - if you're using an MT/OT then have the OT be responsible for turning their tank stance off. Just accept that small responsibility. It's the least that could be asked of you.
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    Last edited by SingularBanana; 08-19-2020 at 04:16 AM.