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  1. #21
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zumi View Post
    I wish they would let gear matter in Shiva unreal. I cleared it 2 times this week both of them felt very long to what it use to be. Shiva dies when she is at 9 or 10 stacks almost about to enrage due to ilvl sync to 430. When I was doing this at level 50 she died much faster because people could get better gear and start to outgear the fight it is not possible to do that with ilvl sync. There is so much stuff that has a gear sync on it some dungeons, exploration content, unreal. We spend a lot of time gearing up only for it to not matter for a lot of content.

    My suggestion make Shiva ilvl 480. If you have 500 gear you will be able to clear it faster like it was back in level 50 when you had all the coil gear.
    What is the benefit of this though? You will lock out any player that isn't up to date with the latest gear. For the sole purpose of making runs MAYBE easier in groups with members that struggle with the content but are also over geared for it?

    You don't need gear for the fight to be easier, that can be accomplished with the group being partly competent.
    (4)
    Last edited by Coatl; 08-14-2020 at 12:16 PM.

  2. #22
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    I'd also prefer that level sync was changed to allow max level skills since that would benefit the entire game and not one select trial at a time, but if SE would rather sync old content up, that's fine too.

    Quote Originally Posted by Zumi View Post
    I wish they would let gear matter in Shiva unreal. I cleared it 2 times this week both of them felt very long to what it use to be. Shiva dies when she is at 9 or 10 stacks almost about to enrage due to ilvl sync to 430. When I was doing this at level 50 she died much faster because people could get better gear and start to outgear the fight it is not possible to do that with ilvl sync.
    I like the strict gear limit exactly because it prevents people from outgearing the content. Overgearing really shows in Copied Factory, for the last couple of months it felt pointless to join as a healer unless your alliance was completely new. I'd like to feel little bit of urgency while in a duty.
    (2)

  3. #23
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    676
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    I like the fact that you can't outgear it. It keeps the trial challenging and it feels better when you win.
    (2)

  4. #24
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Wyakin View Post
    The fact remains that item level sync on “new” content is dumb. People claim it’s to allow new players to join in when a new player wouldn’t clear this fight in a month of Sunday’s. Stop syncing content, make it aimed at the current item level tier
    No it's not dumb. Sorry it's not what you prefer but steam rolling the content with your raid gear isn't going to make the duty more fun. The content is aimed at a much broader community.

    Quote Originally Posted by Wilford111 View Post
    I like the fact that you can't outgear it. It keeps the trial challenging and it feels better when you win.
    Exactly.
    (3)

  5. #25
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    There are a few classes that suffer from the ilvl sync, largely because of loss of skill/spellspeed melds which can be an issue for classes like Black Mage or Dark Knight. Off the top of my head, I wanna say Monk is the only crit reliant class left, but they also can suffer from lack of crit melds.

    But aside from those, I don't think that there's really any issue with the low ilvl sync. it's deliberately designed not to be outgeared, and even the above classes can still function without their melds, even if less optimally.
    (0)

  6. #26
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,992
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    I'm just gonna refer to my comment on this in a different thread.


    Quote Originally Posted by Curisu View Post
    The DPS check is also fine and when I did it with my static we have seen the enrage just once with 1%, but we also nearly wiped twice and had to use a healer LB3 that try.
    This is the key point, with your static. I would expect an organized group to have very little issue with an extreme trial, I can't say the same about pugs. This is normally where gear makes up for the lack of coordination or players that are just playing below average, with the ilvl sync you do not have that kind of leeway.


    This is why I really don't get the justification for the terrible ilvl sync. The current extreme fight is more "new player friendly" than the unreal fight is, simply because there is more room for a new player to make mistakes and still beat the fight.


    Additionally the ilvl sync doesn't just make your stats a bit worse, it drags your crit value down to atrocious levels but even more importantly it disables materia. Unless you're gonna go through the hassle of getting a fully melded ilvl 430 set, which is a major pain with our limited inventory space, you will have significantly worse stats than you would normally have and absolutely zero Direct Hit on both tanks and healers which isn't an insignificant amount of extra dps that just disappears and it messes heavily with your Skillspeed tiers which needs to be at a certain GCD speed for some jobs to even play properly.


    Is it unbeatable? Of course not but if their aim was to make this fight accessible to players who just reached 80 and get them into harder content then it absolutely fails at this objective because it certainly isn't forgiving enough for that.
    (0)
    Last edited by Absurdity; 08-19-2020 at 03:06 AM.

  7. #27
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    Just cleared it again for the new week, and I think this is definitely going to be one of those things that gets easier in time as everyone, old and new, gets used to the fight. Was much easier to clear this week than last, with the first group I joined getting it down to 1% on first pull, and clearing on second pull. First week was all the oldies wiping the rust off and newbies learning the fight fresh. Second week everyone who plans on doing this content each week will have the fight mostly down pat, and seeing as it won't be changing any time soon, each week will be more business as usual clearing as more people sear the fight's mechanics into their brain, I think.

    Leave payout is still atrocious though...
    (0)

  8. #28
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Yeah, I'm looking into making a i430 set (and a i300 set for Eureka) as well, since it seems like this is a style of content that will continue for a while and probably continue to maintain that same cap, at least until 6.0 lands at which point who knows what will happen.

    As a PSA, remember that the freebie "AF" gear you can get from the Gerolt-clone in Tempest is i430, so that's your left side pretty much covered, and you can reclaim it anytime you want for free, even if you've already claimed them before.


    EDIT: Actually wait, this fight is i435 cap not i430, isn't it? Balls.

    That would be because the ilevel sync only let's you be 5 ilevels above the minimum, whereas with Shiva in 2.4, you could potentially start 15 ilevels above her, as her minimum ilevel back then was i95 and the ilevel cap at the time was i110 (i115 with Second Coil weapon).
    Not to mention that 15 item levels meant much more back then than they do now due to the smaller range; they would be a much greater proportional increase in your output and survivability.
    (0)
    Last edited by Fynlar; 08-19-2020 at 03:58 AM.

  9. #29
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Fynlar View Post
    Yeah, I'm looking into making a i430 set (and a i300 set for Eureka) as well, since it seems like this is a style of content that will continue for a while and probably continue to maintain that same cap, at least until 6.0 lands at which point who knows what will happen.

    As a PSA, remember that the freebie "AF" gear you can get from the Gerolt-clone in Tempest is i430, so that's your left side pretty much covered, and you can reclaim it anytime you want for free, even if you've already claimed them before.


    EDIT: Actually wait, this fight is i435 cap not i430, isn't it? Balls.
    For what it's worth, I just did my clear in full i430 gear with one i500 ring (since there is no second i430 ring...) and I felt pretty good. I was (I believe) top dps when I wasn't dead (only 1 death though!) and I wasn't really doing super top tier rotations or anything, and the group was good. Really hard to say if it's worth it or not. From what I've been told, the 5ilevel advantage should be basically equal to the materia advantage of the i430 gear, but who knows. You do lose a minuscule amount of HP due to less Vit though, but it looked like it was only a few hundred total.
    (0)

  10. #30
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Upon casually looking around for actual i435 gear and not finding any of it, I've come to the conclusion that they probably placed the item level range of this fight (i430-435) specifically where it is to act as a sort of equalizer.

    Yes, you can potentially join this fight as a fresh 80 with all i430 stuff; it may not be as high level as the more experienced players who will have stuff all over i435, but this means you will get materia boosts to help bring you to the level of the i435s.
    (0)

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