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  1. #1
    Player
    GeraldineKerla's Avatar
    Join Date
    May 2015
    Posts
    24
    Character
    Gera Kay
    World
    Faerie
    Main Class
    Rogue Lv 90

    Shiva Unreal, why not just change the way min ilvl works?

    Right now, even if you undersize an old fight, if you just select minimum ilvl, it sets you down to the same LEVEL as well as ilvl.

    What is the actual purpose of implementing Unreal Shiva when the minimum ilvl feature could be reworked so that your stats are fixed down to an ilvl cap? That way they don't have to release it as a new fight.

    I understand that level comes into this, but they could put fight specific caps on stats that force you to have the same *stats* and scaling as a level 50 character while still retaining all of your abilities.

    The way they're doing it now is just one single fight as a time, whereas capping character stats to what they were at the given ilvl of the original content release when using the min ilvl function would make this permanently functional for all content in the game rather than doing 1 single fight at a time.

    I guess my question is, why are we doing it this way?

    Edit: There seems to be quite a few people mentioning balance, let me ask you this. What of Ultimate balance? Why are we holding a content minigame to a higher standard of balance than UcoB and UWU, who's DPS checks are abysmal in comparison to where they used to be. I don't think we should. There should be a minimum amount of effort made to keep it functional and not absurd (its not like if the balance isn't perfect on day one, they can't nerf a class' damage by x%), and that would be perfectly acceptable.
    I've cleared all three and honestly, if we're okay as a community with Ultimate being the balanced that it is in damage, then we should be okay with min ilvl content having far more options but literally *slightly* worse balanced, to the point where it isn't actually noticeable.
    (8)
    Last edited by GeraldineKerla; 08-13-2020 at 06:40 PM. Reason: Clarification.