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  1. #131
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by JisKing98 View Post
    I need that necromancer to be a healer if it comes. Beserker to be a new melee dps that shares drg armor and chemist to be a physical range user
    Interesting take. I actually wouldn't mind chemist being dps, I've been wanting an mmo to finally add a "thrower" class for a while. Throwing deadly poisons around would be a lot of fun.

    And I gotta say, that Necromancer boss looked like so much fun; I never wanted this job until I saw how that boss summoned zombies and poison puddles like that, it looked very unique to anything we have right now.

    As for Berserker, as long as it's not another sword user it would be a perfect fit, specially if they make it a slow melee, something we don't currently have.
    (1)

  2. #132
    Player
    Fukuro's Avatar
    Join Date
    Sep 2013
    Posts
    764
    Character
    Oneiron Fuchs
    World
    Ragnarok
    Main Class
    Archer Lv 90
    I'd go crazy if something like the apothecary in octopath traveler became a real thing. I know the chances are likely 0%, but i always wanted a close ranged healer job.
    A potion mixing healer with a huge-ass axe dealing some scary dmg? That would be AWESOME!
    But currently something like that would most probably not be possible and wouldn't work with the current healer system at place.
    All i ever wanted was a non-robe, close ranged healer (wow's holy paladin for example)
    (0)

  3. #133
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I could have sworn I posted this already, but I couldn’t find it in my post history....probably buried in some other post but:

    I am 99.9% sure the new jobs will not be any of those to appear in The Heroes Gauntlet. Rather, I thought it was a nod to “jobs you keep asking for that aren’t even on the table for consideration”.

    Seemed like an inside joke to me.

    If I was a betting man, I would say a healer seems a solid possibility for 6.0, but probably a name to avoid confusion with alCHEMIST like Apothecary, Herbalist or Medic.

    Beyond that I would bet a Maiming or Scouting DPS. Either something very predictable like Mystic Knight based on past FF games..or a wildcard new job like dual handguns or some craziness.
    (4)
    Last edited by kaynide; 08-19-2020 at 12:09 AM.

  4. #134
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by kaynide View Post
    I could have sworn I posted this already, but I couldn’t find it in my post history....probably buried in some other post but:

    I am 99.9% sure the new jobs will not be any of those to appear in The Heroes Gauntlet. Rather, I thought it was a nod to “jobs you keep asking for that aren’t even on the table for consideration”.

    Seemed like an inside joke to me.

    If I was a betting man, I would say a healer seems a solid possibility for 6.0, but probably a name like this to avoid confusion with alCHEMIST like Apothecary, Herbalist or Medic.

    Beyond that I would bet a Maiming or Scouting DPS. Either something very predictable like Mystic Knight based on past FF games..or a wildcard new job like dual handguns or some craziness.
    You really think they are going to add a 5th melee dps while the two other dps roles have 3 each?

    Just a reminder that they add classes based on role (the main stat bonus they provide to the group), not by the different gear sets.
    (0)

  5. #135
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,831
    Character
    Lucana Wyght
    World
    Balmung
    Main Class
    Paladin Lv 100
    I don't expect that these boss fights are actually secretly new job hints. Especially berserker which is too similar to Warrior imo. Just give that outfit to WAR as its next AF set and you're good.

    Necromancer could work but again I don't think these dungeon bosses are actually hinting at anything. Especially since that means ignoring the thief boss and only focusing on the other two.
    (0)

  6. #136
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by BasicBlake View Post
    You really think they are going to add a 5th melee dps while the two other dps roles have 3 each?

    Just a reminder that they add classes based on role (the main stat bonus they provide to the group), not by the different gear sets.
    I do:
    If you boil it down to:
    A) Think Ranged DPS (6+1 limited) vs Melee DPS (4), instead of "Physical melee", "magic ranged" and "physical ranged".
    B) 5.0 added a ranged DPS (Dancer) and just before 5.0 we got a psuedo-kinda-ranged-DPS (Blue Mage)
    --

    Were it any other order I would have guessed the ranged physical DPS or magical DPS as you said there are 3 of each.

    I wouldn't be surprised if it actually becomes a magic DPS though.. in fact I'd say they will eventually move BLU to another column called limited jobs with something like beastmaster. But for 6.0? My bet is on Mystic Knight and some kinda medic/chemist to go with what I'm guessing will be Dalmasca.
    (1)
    Last edited by kaynide; 08-19-2020 at 12:21 AM.

  7. #137
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by kaynide View Post
    I do:
    If you boil it down to:
    A) Think Ranged DPS vs Melee DPS (instead of "Physical melee", "magic ranged" and "physical ranged")
    B) 5.0 added a ranged DPS (Dancer) and just before 5.0 we got a psuedo-kinda-ranged-DPS (Blue Mage)
    --

    Were it any other order I would have guessed the ranged physical DPS or magical DPS as you said there are 3 of each. I wouldn't be surprised if it actually becomes a magic DPS though.. in fact I'd say they will eventually move BLU to another column called limited jobs with something like beastmaster. But for 6.0? My bet is on Mystic Knight and some kinda medic/chemist to go with what I'm guessing will be Dalmasca.
    But... they don’t classify the split as melee vs ranged. The 5.0 website even has the dps split as melee, caster, physical ranged.

    You also can’t count blu because it’s a limited job. Which isn’t involved in party composition at all. I really hope the limited job we get in 5.5 is melee so it will stop the hordes of “we need more melee”

    Though I am with you on Rune Fencer. I just don’t think we’re getting a 5th melee before a 4th caster. I really do think we’ll get it, in 7.0

    I’m assuming because of this thread and the new patch that the new trial has people excited. I just say “get in line” for that. Since they’ve been adding in Geomancer stuff for 3 years as of 5.3
    (2)
    Last edited by BasicBlake; 08-19-2020 at 12:28 AM.

  8. #138
    Player
    SeikishiYuuki's Avatar
    Join Date
    May 2020
    Posts
    50
    Character
    Seikishi Yuukimaru
    World
    Leviathan
    Main Class
    Paladin Lv 80
    Also considering the role quests which are replacing job quests are Physical, Magical, Tank and Healer and they talked about potentially giving Physical Ranged and Physical Melee their own separate quests down the line. They clearly see Casters as a unique role.
    (0)

  9. #139
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by BasicBlake View Post
    But... they don’t classify the split as melee vs ranged. The 5.0 website even has the dps split as melee, caster, physical ranged.

    You also can’t count blu because it’s a limited job. Which isn’t involved in party composition at all. I really hope the limited job we get in 5.5 is melee so it will stop the hordes of “we need more melee”
    Right, which is why a mage-class wouldn't surprise me. I'm just saying where I'd put my money on. For all we know they could reorganize the jobs add "support" (they talked doing that to BRD at some point) or "magic-melee DPS".

    Ultimately it's just a label for organizational purposes as there really isn't a difference in magic damage vs physical, with very rare exception. Regarding the ShB questlines, it would be nothing to have X jobs to to Y quest in one expansion then reorganize in another.
    (0)
    Last edited by kaynide; 08-19-2020 at 12:30 AM.

  10. #140
    Player
    SeikishiYuuki's Avatar
    Join Date
    May 2020
    Posts
    50
    Character
    Seikishi Yuukimaru
    World
    Leviathan
    Main Class
    Paladin Lv 80
    It's not really organizational its a point of balance between jobs and roles. It's pretty unlikely they'd add another role or move them around just to add a job, its too much work. It's an Occam's Razor kinda situation, the simplest solution is likely the ideal one. The easiest thing would be to add a job to an existing role that will give a good point of balance and be desirable by at least a decent part of the player base. That's the venn diagram we, should look at.
    (1)

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