

I think I just died a little inside.I love how people ignore the fact that this is nothing more then Fatigue 2.0.
In fact with one small tweek the first fatigue system was better.
If they just put a floor on the system where normal exp was it would have been
perfect. atleast in the old system all classes had an independent bonus and the system
was suppose to regen the bonus one class while you leveled others.
That's right everyone. A (damn near genre standard) system that gives you a boost to XP is the same as one that results in your gaining damn near zero XP.I love how people ignore the fact that this is nothing more then Fatigue 2.0.
In fact with one small tweek the first fatigue system was better.
If they just put a floor on the system where normal exp was it would have been
perfect. atleast in the old system all classes had an independent bonus and the system
was suppose to regen the bonus one class while you leveled others.



How is normal exp + 20% exp the same as normal exp -20% exp?I love how people ignore the fact that this is nothing more then Fatigue 2.0.
In fact with one small tweek the first fatigue system was better.
If they just put a floor on the system where normal exp was it would have been
perfect. atleast in the old system all classes had an independent bonus and the system
was suppose to regen the bonus one class while you leveled others.
Maybe you can't remember, but there was no bonus exp with fatique. It started with 100% normal exp and ended with near 0% exp if you played to long.
With the rested exp (or log out exp) you would never be going below 100%
Last edited by Felis; 02-05-2012 at 07:13 AM.

It's nothing like fatigue because they're not reducing the overall exp gain in the game.(as far as we know)
Also, why do people think GA is being replaced by logout bonus? IDK if it's just me but I thought log out bonus was a separate change considering that leves are getting an exp change to compensate for the lose of GA. Maybe it's just me? I just thought log out bonus was going to be a bonus for the casual gamers.
keeping an open mind on this but if its turns out worse than it currently is at the moment it will be gamebreaker for me personally.
I just feeling leveling up should be fast and easy to do but the game strength should be from other areas , maybe it will be better or the same as is atm so thats why i say i keeping an open mind on this.


The way I see it is right now is GA is a straight 50% boost to leve exp. The boost is pretty significant when it's available. However, Guardian's Favor regenerates obnoxiously slowly. Not to mention, GA does absolutely nothing for local leves. Post 1.21 I believe they will adjust exp so that you won't see the large experience numbers you see now when you have GA up, but overall, the experience rate will be higher. Disciples of the Hand will be happier as well assuming local leve exp gets a boost as well. On top of that, you'll end up having that rested experience bonus as well.keeping an open mind on this but if its turns out worse than it currently is at the moment it will be gamebreaker for me personally.
I just feeling leveling up should be fast and easy to do but the game strength should be from other areas , maybe it will be better or the same as is atm so thats why i say i keeping an open mind on this.
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