Or you know, pretend to not care if someone else wants their achievements on their alts especially when it'll affect practically nothing gamebreaking. Sounds like a reach to involve something like that with RP anyway.
I'm talking about having the option to "carry on achievement" that you mentioned earlier.
As far as simply having things account-wide in general, I've already stated my reason why I don't want it as it actually affects my gameplay.
...Affects *your* gameplay how again? Anyway I don't get why some of you are so worried. This brings me back to when people were so against the story/level skips because apparently it'll bring a list of problems into the game, and yet all it brought was some minor annoyances from others you can brush off and forget, but otherwise nothing very problematic.
It affects how I want to develop my character....Affects *your* gameplay how again? Anyway I don't get why some of you are so worried. This brings me back to when people were so against the story/level skips because apparently it'll bring a list of problems into the game, and yet all it brought was some minor annoyances from others you can brush off and forget, but otherwise nothing very problematic.
Story/level boosts are not the same thing at all because it's a paid option, not something you get automatically. It is also the same known set of change for everyone, not something that would depend on a player's previous progress.
If you want to use that as an example, then I'm also fine with having a paid option to copy some stuff to a new character (as long as it doesn't break things).
It being paid isn't the point. It's how it jumps a character's progress instantly, which also does unlock content, mounts, minions, emotes and achievements for you.It affects how I want to develop my character.
Story/level boosts are not the same thing at all because it's a paid option, not something you get automatically. It is also the same known set of change for everyone, not something that would depend on a player's previous progress.
If you want to use that as an example, then I'm also fine with having a paid option to copy some stuff to a new character (as long as it doesn't break things).
If anything story/level skips are more "problematic" than someone's main character's progression carrying onto the alt because the player themselves done/achieved whatever it was already, meanwhile the story/level skips are available for new players and not exactly "earning" that progression. Still, does that affect or hurt me though? Not really.
Also it's better if something like this is optional anyway. Having options is good.
I've leveled numerous alts in this game. Mostly for helping out with weekly restricted raid gear drops, so that me helping doesn't penalize their drop table. Also an RP alt or two. I've lost track of the amount of times I wished for things to be account wide. The big kicker is the achievements that have dramatically large spans of accumulated work, like do 5000 dungeons for this achievement etc.
I've done well over 5000 dungeon runs, but because it's spread across characters I don't have the achievement. I can understand that hardcore RPers want to be immersed with their characters new and old, but the characters aren't the ones earning the achievement, it is the player. There's no explaining away how your character knows exactly how to fight and beat something you've beaten before. Unless you purposely play poorly, then your new character is just as good as the old, or some cases better if the jobs you're doing for them come more easily to you. I think it's silly to want to deny account wide achievements, among other things, for personal fiction.
Of course, it would be impossible or impractical to have all achievements shared, due to the leveling achievements. But again, the player did earn them once already. Those kinds of achievements lose their value when I've gained the same achievement for maxing a job's level 5 times lol.
I think account wide achievements would be a great thing, because it would also make, "sprouts" who are just alts be more readily recognizable. I've also received undue praise for being good at the game, because people thought I was a newbie that was just a quick learner before. Most notably when I level my Balmung alt to 60 and jumped into tanking Nidhogg Extreme with i210 WAR with i220 accessories or whatever. Some people take advantage of that to sort of game groups, and if achievements were account wide, then you could at least know that someone wasn't a newb because they'd get no achievement and have no first time bonus etc.
That all said, I can't really fathom a way for them to change it from how it currently is to how it should be without some sort of weird grandfathering of achievements or possibly breaking current achievements and having to tear them down and rebuild the stuff from scratch.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
The way I see it, in any group activity, you can be "carried," so as far as I'm concerned, a boost is just to save time even though I wouldn't personally suggest it, especially on your first playthrough. If people want to learn how to play the game, they will regardless if they used a boost.It being paid isn't the point. It's how it jumps a character's progress instantly, which also does unlock content, mounts, minions, emotes and achievements for you.
If anything story/level skips are more "problematic" than someone's main character's progression carrying onto the alt because the player themselves done/achieved whatever it was already, meanwhile the story/level skips are available for new players and not exactly "earning" that progression. Still, does that affect or hurt me though? Not really.
(That said, as far as I'm concerned, the game starts with the first cutscene, and if you're going to pay to skip most of it, then you get what you get. If you enjoy it, great, if not, oh well.)
Yes, the optional part is the key thing for me.Also it's better if something like this is optional anyway. Having options is good.
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