Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 71 to 80 of 85
  1. #71
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jirah View Post
    Even with the Minimal colorful hallways, dungeons are still severely lacking. All of the 80s dungeons are so trivial you can do it in your sleep Trash/Boss/Trash/Boss/Trash/Boss. No on route mechanics (Ghmlyit Dark) No hazards (Doma Castle) No Dangerous mobs (Sunken temple (Final Sting))No rooms for navigations (Longstep/Dark Hold) No ailments or very few ailments (The Burn) No DPS Checks (Castrum Abania) No Wild progression (Wanderers Palace) No Traps (Hull isle) No wandering mobs (Hakkue Manor) Nothing Of interest is ever done with pulls while the past have been unique which is worse.

    And dungeons don’t exist to get out of them as quickly as possible, it’s Gameplay that’s meant to be played
    You bring up some good points here. I have run tons of dungeons but I always enjoy ones that provide some degree of “things to do”. Splitting up to nab keys or turn cranks as in Wanderers Palace was a good way to break up the typical mobs/boss/mobs/boss routine.

    Having puzzles/traps or gimmicks is always a good way to go if implemented well.
    (1)

  2. #72
    Player Gothicshark's Avatar
    Join Date
    Nov 2015
    Location
    Northridge, Ca USA
    Posts
    562
    Character
    Marielle Sansoleil
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Zer0 View Post
    The biggest setbacks and what wastes the most time with ARR wasn't the 20 minutes of quests in total you removed. It was the meaningless and waste of time prerequired quests you seemingly left in. The sheer monumental number of dungeons that are a total waste of time and side stories nobody cares about was what wasted peoples time and drove people crazy with ARR MSQ. Every damn 10th quest was a pre-req that you had to do some stupid side crap nobody cared about.

    You took out a few meaningless quick and easy quests and left in the long pain in the behind side crude required to move on. No wonder you can't convince new people to play the game unless you've played non-stop since launch you'll forever be stuck behind perpetual catch-up from the monumental number of tedious crap.
    Complaining about playing the story of a Final Fantasy RPG, that's why they sell a story skip. Personally, I enjoy that the game has a real story and not an excuse for PVP and raids story like some other MMO, you know the one from the company in Irvine, the one I played for 16 years, the one I finally canceled the subscription on because Foghorn them and their next expansion.

    Sure it takes time to progress the MSQ, sure it unlocks most dungeons and trials, and it now also requires the Alliance raid for the Crystal Tower. Which is a call back to FFIII. And is now required for the MSQ in Shadow Bringer. So buy your paid skip, and let the majority of us Final Fantasy players enjoy the thing that sets this game apart from the pack of trash MMOs.
    (5)

  3. #73
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Alleluia View Post
    When was Qarn normal ever required? I remember looking up gear progression online back in 2013/14, when I was around the 30s and seeing that Qarn, this dungeon I'd never heard of and had to access via a non-msq side quest, had my weapon for that level. I went to get it to be able to do Brayflox' Longstop successfully.
    As far as I know, it is one of the several sub-50 dungeons that are optional, and the only thing it's needed for is to unlock the hard mode verision for one of the optional zodiac relic quests which requires an item from there.
    (0)

  4. #74
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    From what I've read, the aim was to remove the fetchquesting that had very little if any to do with the actual story.

    I don't really get why you'd want entire dungeons removed, lol.
    (11)

  5. #75
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I also don't get why you'd expect entire dungeons to get removed.
    (14)

  6. #76
    Player
    Raines1337's Avatar
    Join Date
    Aug 2020
    Posts
    11
    Character
    Miyako Shinoda
    World
    Faerie
    Main Class
    Samurai Lv 80
    I'm curious to see what actually was removed, but having played through the story from 1 to 80 on three characters now, I'm not sure I can justify ARR round 4.
    (1)
    "The destiny of the world is determined less by the battles that are lost and won than by the stories it loves and believes in."

  7. #77
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Raines1337 View Post
    I'm curious to see what actually was removed, but having played through the story from 1 to 80 on three characters now, I'm not sure I can justify ARR round 4.
    Removed quests are at the bottom.

    Guess I coulda just linked the removed ones directly. Eh. Helps having a bit of context to piece in where they were.
    (1)

  8. #78
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,452
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    I had to go back and run the crystal tower series this week, and the only reason it was quick was because there were many others in the same situation running the raids, so there was very little wait. If I had run them at the end of whatever exp they belonged to a few months ago, it probably would have taken hours for groups to form.
    (0)

  9. #79
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 100
    Quote Originally Posted by SamSmoot View Post
    I had to go back and run the crystal tower series this week, and the only reason it was quick was because there were many others in the same situation running the raids, so there was very little wait. If I had run them at the end of whatever exp they belonged to a few months ago, it probably would have taken hours for groups to form.
    People ilevel cheese all the time to get CT raids because those ones are 'quick' and they're lazy. It wouldn't take very long to get in I'm sure.
    (5)

  10. #80
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by SamSmoot View Post
    I had to go back and run the crystal tower series this week, and the only reason it was quick was because there were many others in the same situation running the raids, so there was very little wait. If I had run them at the end of whatever exp they belonged to a few months ago, it probably would have taken hours for groups to form.
    The CT raids are by the far the most common result of an alliance roulette because enough people artificially lower their ilevel to force them to pop in order to get an easier and quicker raid for faster tomes. There's never been a long queue time for them unless you're queuing well outside of prime time.
    (3)

Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast