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  1. #61
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    892
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 71
    Quote Originally Posted by rsod View Post
    I already got all the bis gear I needed. The complaint that raids are a bit too difficult doesn't means I won't do them. It's just my review that they are too difficult for what they give.
    That is a conversation for another thread, though.
    24 mans are a face roll with the exception of TG in Orbanne before the nerf. CT honestly is just run spank the bosses in each segment and you are done even with a bunch of sprouts. The most difficult boss tbf in CT is angru manyu in the WoD. it's not as bad as you think it is.
    (1)

  2. #62
    Player
    Niervel's Avatar
    Join Date
    Jul 2020
    Posts
    16
    Character
    Bel'semir Niervel
    World
    Seraph
    Main Class
    Warrior Lv 100
    Honestly, the MSQ in ARR should just cart you around the dungeons/trials the instant you hit 15 and blast you full of enough experience that you're ready for the next one after doing it. Even with reduced time on the most atrocious elements, ARR is a horrible introduction to what comes afterwards - speaking as someone that just picked it up all recent-like. I genuinely didn't enjoy the game at all until somewhere around the mid-40s, and it wasn't until the end of the 100 quests that the story showed any spark of being interesting. I sat through all of the cutscenes and dialogue in the hopes that I might find something to attach to, but the only saving grace was making my character look as ridiculous as humanly possible to slog through that awful, awful deluge.

    Then you roll into HW, and the storytelling becomes markedly competent and the overall design and pacing works wonders. Jobs feel like they've gotten their basic kits and they're starting to get some fun bells & whistles that really shape how they play, and encounters can start to require you to pay attention. Stormblood marks a return to a 14-year-old trying their hardest to write a boilerplate shounen anime, but the game's at least still fun around then - and the promise of what was seen in HW can be strong enough to motivate you through.

    ARR's "ADVENTURER! We needs must mention all these names and locales and people which have no bearing to you whatsoever, and also here is your party and friends but we're not actually going to develop any of them in this game at all whatsoever so don't worry about having to learn them, now run to this random place that you'll click on and teleport to in order to kill 3 turbo chickens in order to forestall the end times before I send you over to this half the continent to hear a super-special-awesome story about how hope and friends are important before they send you right back to me to kill 3 mega-turbo chickens" loop is the real deterrent to anyone new who actually wants to try to get into the narrative. I praised every last simplistic dungeon that popped up when it did, because it meant a fun distraction from more running around. The closer ARR gets to blasting through a dungeon-rush, the better.
    (1)

  3. #63
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Good god, no one is forcing y'all to sub to this game. If you don't want to play it just don't play it D;
    Like I don't like using that argument but jeeze, y'all don't want story, don't want group content, don't want gear progression... just go play a game you can at least find something you like in it.
    (11)

  4. #64
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MicahZerrshia View Post
    I thought I recognized you. You say the game starts at 80 and you want to play the game and not have to struggle through story. But you also were complaining that the game was too difficult and got combative when ppl tried to give you advice or just told you to actually take the time to play the game and learn mechanics.

    So I am confused. You do not want to sit through the story because you want to play the game, but you do not want to take the time into content that the game requires, aka play the game, to get the bis gear you feel you deserve. So what exactly do you want? What have you been doing for 1700 hours if you do not want to put time into the story or the content?
    Sounds like...they don't want to play the game? They appear to be complaining that everything is too much effort.
    (11)

  5. #65
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Mr Happy is currently doing a playthrough of ARR MSQ quest on an identical job set-up to a test he did in April. It took him 60 hours intentionally avoiding teleports and using the Chocobo travel system.

    Currently he says the leveling and XP has been buffed a lot.
    (0)

  6. #66
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Yuella View Post
    ARR has the best dungeon design. Nowadays it's just long corridors
    Eh, I'm okay with that. The branching paths are neat in theory, but they literally only matter the first time you are running the dungeon if everyone else is also new to the dungeon. Otherwise you are likely to just follow the most optimal route to the exit.

    The only way branching paths would work was if dungeons had a level of RNG that made each run potentially different. Like having a path that leads forward in one run maybe being a dead end in the other. Otherwise I'm okay with corridor dungeons. Dungeons were rarely that interesting anyway in either format, so that's the bigger issue.
    (1)

  7. #67
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Zer0 View Post
    The biggest setbacks and what wastes the most time with ARR wasn't the 20 minutes of quests in total you removed. It was the meaningless and waste of time prerequired quests you seemingly left in. The sheer monumental number of dungeons that are a total waste of time and side stories nobody cares about was what wasted peoples time and drove people crazy with ARR MSQ. Every damn 10th quest was a pre-req that you had to do some stupid side crap nobody cared about.

    You took out a few meaningless quick and easy quests and left in the long pain in the behind side crude required to move on. No wonder you can't convince new people to play the game unless you've played non-stop since launch you'll forever be stuck behind perpetual catch-up from the monumental number of tedious crap.
    You already leveled from 1 though the end of ARR since the 5.3 patch went live? Seems like it didn't take long at all. Why are you complaining?

    Oh because you didn't level and and do the revamped content so you're just making baseless statements.
    (2)

  8. #68
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Stepjam View Post
    Eh, I'm okay with that. The branching paths are neat in theory, but they literally only matter the first time you are running the dungeon if everyone else is also new to the dungeon. Otherwise you are likely to just follow the most optimal route to the exit.

    The only way branching paths would work was if dungeons had a level of RNG that made each run potentially different. Like having a path that leads forward in one run maybe being a dead end in the other. Otherwise I'm okay with corridor dungeons. Dungeons were rarely that interesting anyway in either format, so that's the bigger issue.
    Even with the Minimal colorful hallways, dungeons are still severely lacking. All of the 80s dungeons are so trivial you can do it in your sleep Trash/Boss/Trash/Boss/Trash/Boss. No on route mechanics (Ghmlyit Dark) No hazards (Doma Castle) No Dangerous mobs (Sunken temple (Final Sting))No rooms for navigations (Longstep/Dark Hold) No ailments or very few ailments (The Burn) No DPS Checks (Castrum Abania) No Wild progression (Wanderers Palace) No Traps (Hull isle) No wandering mobs (Hakkue Manor) Nothing Of interest is ever done with pulls while the past have been unique which is worse.

    And dungeons don’t exist to get out of them as quickly as possible, it’s Gameplay that’s meant to be played
    (2)

  9. #69
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Uhh, what? Dungeons are the complete opposite of "stupid side crap nobody cared about." Dungeons are gameplay, far better than "Go fetch this thing, oh wait that's the wrong thing, go fetch this thing instead" or "Go talk to this person, oops they can't help us, we need to go talk to this person instead."
    (1)

  10. #70
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    Uhh, what? Dungeons are the complete opposite of "stupid side crap nobody cared about." Dungeons are gameplay, far better than "Go fetch this thing, oh wait that's the wrong thing, go fetch this thing instead" or "Go talk to this person, oops they can't help us, we need to go talk to this person instead."
    "Pray return to the Waking Sands...now go away. NO WAIT, COME BACK. Well, actually, go grab that thing first and then come back. Oh, and someone wanted to talk to me but I want you to talk to them instead. Hold on, I'm calling you. Pray return to the waking sands with all due haste because I have something to tell you and can't tell you right now while I'm using my linkpearl because reasons."

    God I hated Minfilia.
    (3)
    Last edited by Vahlnir; 08-15-2020 at 08:19 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

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