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  1. #51
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Which is far more consistent in the long run. Wildfire's previous implementations were incredibly swingy at no fault of the player.


    As compared to an autoattack/origin point for party buffs? They were pretty much drop and forget prior to ShB.



    Hypercharge's potency boost is so that it is actually useful between level 30 and 35.



    Flamethrower is supposed to be the aoe equivalent of the Rook/Queen, but since it lacks Heat generation spamming Spread Shot leads to higher dps on average.
    1) Wildfire is a whole debate all together, being 120 is just one issue but being so braindead to execute,just a button you press along with heat blast every 2 minutes, is abit uninspired. If Speed is truly the only viable way to make MCH fun they really need to add more to its design

    2) Being the same isnt a improvment, and before you were able to aoe and debuff now its literally Press at 50 then resume 1-2-3, a very poor mans Bahamut which actually meshed well summoner

    3)so...why not just Get Heat blast at 30? even then its a bad defense and should just be replaced by rapid fire for the difference it makes. Making one question the point of heat if its just a clunky speed boost for one skill

    4) Flamethrower used to be the unintutitive way to get to overheat, now it doesnt even generate heat and Spread shot outclassing it makes it the most insignificant skill MCH has and it having the least amount of skills in the game thats saying somthing. What broken escapades would transpire if it generated even a little heat?
    (2)

  2. #52
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Flamethrower is stronger than spamming Spread Shot. Where is this idea that it's weaker coming from?
    (2)

  3. #53
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    MCH does need a boost. And I personally feel the job needs more abilities/ws to use outside hypercharge besides simply doing 1-2-3.

    More control of the robot might be nice. Does anyone have this issue where the robot attacks the wrong target? Is this issue known?

    I foresee they will add an AOE robot in 6.0 whereby we can choose to summon the queen or the new Aoe robot in different situation.
    (0)

  4. #54
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ayden View Post
    MCH does need a boost. And I personally feel the job needs more abilities/ws to use outside hypercharge besides simply doing 1-2-3.

    More control of the robot might be nice. Does anyone have this issue where the robot attacks the wrong target? Is this issue known?

    I foresee they will add an AOE robot in 6.0 whereby we can choose to summon the queen or the new Aoe robot in different situation.
    4.0 had a Aoe turret so its 50-50 theyll put bishop back especially with the devs trying there best to make pets suck
    (1)

  5. #55
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    Quote Originally Posted by Jirah View Post
    4.0 had a Aoe turret so its 50-50 theyll put bishop back especially with the devs trying there best to make pets suck
    It can be either

    situational summon which will be boring as the AOE one will be rarely used,

    or the summoner way - mandatory robot rotation where the new one is AOE.
    (0)

  6. #56
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I really, really hope 6.0 MCH won't be limited as abilities "AoE variant" for Air Anchor, AoE Automaton or a spreadshot combo.

    That would be plain boring and would barely change anything to the already boring MCH.

    Flamethrower definitely needs a rework. Making it a stance on cooldown that modify the 1 2 3 combo would be cool.

    Modifying/Adding new Automaton actions like how Phoenix interact with SMN spells would be interesting. Adding an AoE Automaton would be boring, rather than giving new summons, I believe they should focus on adding features to the Automaton Queen. It's already a glorified DoT and as plain as it can be.

    A flexible melee Chainsaw, unlike RDM and its fixed Melee Combo, would be amazing. We already spend more than half of our time at melee range.

    MCH definitely needs the remaining of its Rework, current one is half-baked.
    (1)

  7. #57
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    So changes I think need to done.

    Hot Shot potency raised to 350. Why because once you get Clean Shot there is no reason to use it with Reassemble until it upgrades to Air Anchor or until you get Drill. Is it a buff not really, just a personal thing that annoys me.

    For Wildfire I think something they could do it if any weaponskills crit while it is active the potency increases by 250 or 300 instead of 200 each for every crit. Also set the duration to 11s for latency issues.

    Something I'd like is if Flamethrower dealt 125 or 150 too all enemies under the effect of Bioblaster. A nice little combo

    A flexible melee Chainsaw, unlike RDM and its fixed Melee Combo, would be amazing. We already spend more than half of our time at melee range.
    I like this. I can see Mch using their gun to blast themselves to their enemy. Slash things up then blasts themselves back.
    (1)

  8. #58
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by AvenoMatt View Post
    So changes I think need to done.

    Hot Shot potency raised to 350. Why because once you get Clean Shot there is no reason to use it with Reassemble until it upgrades to Air Anchor or until you get Drill. Is it a buff not really, just a personal thing that annoys me.

    For Wildfire I think something they could do it if any weaponskills crit while it is active the potency increases by 250 or 300 instead of 200 each for every crit. Also set the duration to 11s for latency issues.

    Something I'd like is if Flamethrower dealt 125 or 150 too all enemies under the effect of Bioblaster. A nice little combo



    I like this. I can see Mch using their gun to blast themselves to their enemy. Slash things up then blasts themselves back.

    Ok Hot Shot already boosts battery (Odd name) so no need to buff it.

    Extending Wildfire won’t solve latency issues, pretty sure it’s still ping sensitive being 5s or 500s

    Flamethrower is already a very disjointed skill (considering how MCH flows like a maze) though this change isn’t “bad” it’s also unneeded tbh compared to Auto spamming

    MCH is a Ranged job (and a insultingly easy one at that) it doesn’t need skills dedicated to mobility when it’s already very mobile and has ZERO reason to be close to the party (IE Bards Songs/ Dancers Buffs) so extra mobility is unneeded. Not ever job needs Dancer and Samurai mobility.
    (0)

  9. #59
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post
    I really, really hope 6.0 MCH won't be limited as abilities "AoE variant" for Air Anchor, AoE Automaton or a spreadshot combo.

    That would be plain boring and would barely change anything to the already boring MCH.

    Flamethrower definitely needs a rework. Making it a stance on cooldown that modify the 1 2 3 combo would be cool.

    Modifying/Adding new Automaton actions like how Phoenix interact with SMN spells would be interesting. Adding an AoE Automaton would be boring, rather than giving new summons, I believe they should focus on adding features to the Automaton Queen. It's already a glorified DoT and as plain as it can be.

    A flexible melee Chainsaw, unlike RDM and its fixed Melee Combo, would be amazing. We already spend more than half of our time at melee range.

    MCH definitely needs the remaining of its Rework, current one is half-baked.
    Currently Working on a “My MCH fixes” Concerning its current clunky incarnation and you touched a few of my issues with the job one big one being the Turret(s) downgrade to “occasional Gauge Dot”

    I don’t wanna go into too much detail with my ideas but first things first. Heat Blast Gotta go I wanna see that skill erased shadowflare style
    (0)

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