How about Gaia's Time Mage, hammer wielding job? Timed combat mechanics sounds like it could be fun.




How about Gaia's Time Mage, hammer wielding job? Timed combat mechanics sounds like it could be fun.





Necromancer does not in any way fufill the same class fantasy smn does. Mechanically? Sure. Dots and pets, but carbuncles and egis aren't animated corpses. Necromancers are always dark and usually sinister. SMNs (in this game) are calculating and spectacular. The control over our summons comes from skill and magical finesse, not domination.No, the only ones that would by anything even remotely close to a tease would be necromancer or berserker, but we already have two jobs that fill similar class fantasies, SMN and WAR. All the others we saw, like the ink mage, were very obviously just reskinned arcanists. They wouldn't tease something by giving it pre-existing weapons and animations we can already use.



Now that they're available to replay in NewGame+ it's a good time to encourage you (and really anyone else) to replay the Conjurer quests. The entire basis of the class is that they pull the energy from the earth to cast elemental spells and heal, and the elements they use are exactly the elements that the geomancer uses in the astrologian quest. So the problem for geomancer right now is that, like with other jobs, it steps on the toes of other job identities, like how even though we saw a berserker in the new dungeon, we probably won't ever get one because that's just an central aspect of the warrior job identity.Not really, just because they shared nature-based elements that doesn’t mean they’d be a clone at all. Geomancers have used Terrain and other special location based abilities in previous FF titles, so there would be plenty of room for them to shine in their own unique way if they wanted to go down that route.
Which leads me to the point of necromancer... the job has only ever been in one game. Final Fantasy V, and to that end was basically an undead blue mage - black mage hybrid. This could go either way. It could be an opportunity for Square to decide what they want the job to be, but my opinion, it's more likely they just don't add it due to the cultural implications in some regions as well as the only identity it does have is already in the game on a limited job.
Apothecary I'm hoping was a legit tease, but as always I'm waiting till I have something more firm in the game or from the developers. Though I will say this is a better tease than geomancer was considering I don't put too much stock into what enemy types exist, and geomancer existing only in the, at the time, highest level job quests isn't a great place for a teaser since unlike with this tease, not ever player would have interacted with it.
Astros already have the time mage stuff covered. Though that's been getting stripped from their identity. Go to Central Coerthas and the astrologians in the observatory there are even dressed as classic time mages (purple robes and sugarloaf hats with stars on them) So it's a problem again that time mage alone doesn't have enough of an identity to stand alone as a job in this game. It would have to have something else to it beyond time manipulation to make it work in the strict tank-healer-DPS meta of the game, and it would have to do so without taking from the identity of astrologian.
Last edited by wereotter; 08-15-2020 at 05:09 AM.




I saw them casting Gravity so I assume they're another world's name for our AST"Ink mages" just seem to be arcanists.
The apothecary stuff seemed to have a lot of time and conversation dedicated to it if it's not meant to be a tease. It could just be intended as part of the "look at how you can help people without running off to be a hero" theme to the interactions with the kids, but the specific mention of travelling and healing people seemed like it might be intended as a setup.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

So are we just gonna ignore the fact that we would never be getting another stone or aero animation? Or any water? I’m just gonna stop the VerAero and ninjitsu talk before it starts as well.
Also there is loads more Geomancer information than these max level quests you talked about. There’s a whole dungeon centered around them, their god is a trial in the game, one founded Doma, they are still adding things as well speak to the game in regards to them. They even opened a new Geomancy school in Kugane as of 5.0. They’ve been brought up in AST quests, a dungeon, a trial, talked about in Orbonne. Multiple mounts created through them. The school has opened. Not even mentioned the original datamined files of them being the dps counterpart to white mage like summoner is to scholar. There is just too much of a NAMED Final Fantasy class over the pass 3 years for them to not do something with it.
I agree it would step on toes of conjurer, no longer white mage, if it was to be a healer. But as a caster it wouldn’t.
Also with Yoshi’s talk of the removal the the archaic starter classes there is even less of a problem. They have started pruning ARR content it’s not like that won’t be coming at some point soon.

You can't really expect much more than placeholder things from jobs like that inkmage, They aren't going to reveal new animations for an upcoming in development expansion. As too the Astrologian's in Coerthas, they are such in name only since they don't actually use Astromancy and a more just astronomers. 6.0 Will also likely see the end of classes and move to just jobs, as well a nother culling of skills to reduce bloat as 10 new lvls get added. This will probably leave a lot of room for other class identities to exist.

People are jumping a bit too quick to "stepping on toes" when it comes to jobs. Most jobs aren't stepping on any toes. None of the jobs brought up this patch are the same as what we currently have (barring Ink Mage which is rather clearly just Arcanist), and would easily fit into this game in multiple roles.
And I'm not sure how likely it is for them to strip classes from the game. It's certainly theoretically possible, but I believe they've had issues with doing that previously. It would certainly allow them to refluff jobs some without issue, which they're already doing with skill changes.


first often job in are called different name in different world first off we have berserk his name Raubraun notice the two sword he orignal had strap to his side why was called the bull because he charge into battle. berserk are know to going blood rage and fight only to be stop by death it self. second that guy at end look like he weild a great sword not a big hammer. do i think they going add chemist no. i been suggest add medic which would use ideal for chemist and use a dog in tribute to ffviii also it give a new healer job which mix potion and give se time improve pet jobs mechinac which need work. finally nermancer i have not heard any suggest the yoshi p want add nermancers
it could be these jobs are for another shard unlike the first or source that we may find in few expansion yet come
Last edited by Savagelf; 08-15-2020 at 09:33 AM.

Although jobs are called different things in different worlds I wouldn't really call Raubahn a Berserker. As far as weapons go the way the Berserker fought could easily be translated to a hammer without much issue.
I don't see us getting another pet healer job, especially as there isn't really any reason to expect a dog. While it's possible they could reference VIII Rinoa was not a healer really. You'd have more luck pitching Medic using a number of other things as evidence, but realistically whatever it does would just be like Chemist anyways, and Chemist is far more iconic.
As for Necromancer there... really isn't any evidence that he wants to add Medics yet you're throwing that out as a thing. You can't attempt to debunk Necromancer on that basis without debunking Medic. With regards to whether Yoshida would want to add Necromancer we have no idea, I'm not sure if there are any interviews on the matter.
I agree, these exotic jobs shown in 5.3 might be them making fun or paying tribute to jobs people love but which will never appear in FFXIV.first often job in are called different name in different world first off we have berserk his name Raubraun notice the two sword he orignal had strap to his side why was called the bull because he charge into battle. berserk are know to going blood rage and fight only to be stop by death it self. second that guy at end look like he weild a great sword not a big hammer. do i think they going add chemist no. i been suggest add medic which would use ideal for chemist and use a dog in tribute to ffviii also it give a new healer job which mix potion and give se time improve pet jobs mechinac which need work. finally nermancer i have not heard any suggest the yoshi p want add nermancers
it could be these jobs are for another shard unlike the first or source that we may find in few expansion yet come
Chemist of course is another story, it wasn't in the dungeon, it got a lot of love in the Msq so we'll probably get that.
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