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  1. #21
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think balancing out dyes with the other items would be nice. With the gathering changes requiring you to go to specific camps in order to get specific items, it's not a good idea to make it so that 90% of the time you will get dye if the item you are looking for only comes from one specific camp. As was suggested, an ability to "activate" searching for dye or some way to influence what items you get for offhand gathering would be nice. Hell, I would just make "area exclusive" items the most prominent in those areas and have any that are in more abundance (dyes and the ever-annoying moko grass) be less common but be balanced by the fact that they are available from more sources.
    (1)

  2. #22
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    It seems really strange to be spear fishing a pot of dye... I think this is something that should really be handled by alchemists, though I have no problem with gathering the materials for dyes, just not a perfect pre-made bucket of the stuff. You wouldn't expect to harvest a shirt from grass, you wouldn't expect to harvest a shield from a tree, things that are so obviously man made should not be directly harvested from nature.
    (2)

  3. #23
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Rukkirii View Post
    Quote Originally Posted by Geesus View Post
    I'll ask my LS gatherers for their take on this. I've been lazy with my off hand gathering but I can for this post maybe not be SOOOO lazy tonight.
    That would be very helpful! Thanks! ^_^

    Ok so I asked my LS about this and, to be honest, I got a rather interesting reply from one of them; maybe Rukkirri, you could add this in as well as I think it as a little more "Hmmmmm? *thinking*" to the mix?

    My LS mate replied with, "Honestly, other than Btn and maybe one other class but, there's really no need to even stress off hand. I mean, most of the Gsm stones you need or would want you can get at pretty much any other node."

    I can attest myself with NO complaint but, I can get Sunstone Grade 2 Mine no problem. Have quite a few on a Retainer. Now don't get me wrong, it's not easy. It still takes practice and timing so the balance is fine. But just giving fact to back my LS mate's thought.

    Hope this helps some. If I come across anything else, I'll report back.
    (0)

  4. #24
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Geesus View Post
    stuff
    That... that has nothing to do with the quantity of dyes obtained.

    Quote Originally Posted by mbncd View Post
    It seems really strange to be spear fishing a pot of dye...
    Just pretend you're spearfishing bugs, squashing them, and putting them in a bucket. That's essentially all the Alchemists were doing back when they had to make the dyes from Lac Bugs. Though to be entirely honest, it doesn't make much sense to be spearfishing up "muddy water" either.
    (0)
    Last edited by Raldo; 02-04-2012 at 09:31 AM.

  5. #25
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Raldo View Post
    That... that has nothing to do with the quantity of dyes obtained.
    No BUT it does show that along WITH the abundance of dye drops, the WHOLE aspect of off hand minus at least Btn, could be looked at not just dyes. So if they say the drop rate for dye is too high and also go and seems like we could either keep or make some changes, I don't know, maybe add a new drop to offhand and bring it back nice new and balanced.

    Does that make sense?
    (1)

  6. #26
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Ah, gotcha. You're saying that offhand gathering is, for the most part, not very useful. I can get on board with that.
    (0)

  7. #27
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Personally would love to see more ways to expand targeting items in direct reference to off-hand. Similar how we have notch marks on trees, mining points, and fishing points.

    Currently when using off hand we only have our stats of Gathering and Perception taking effect (gathering for hit rate and perception for HQ)

    It doesn't have to be like a notch like system but perhaps certain items have a favored stat (ex: STR,INT,MND etc) that gives us a higher chance at that per-say 'item' we're targeting. (read below)

    Although this sort of thing might cause horrible problems for those leveling up a gathering job at the time not being able to access XXX stat due to gear at that level not giving them enough stat not being available to obtain those said items- but yeah- Would love to see some way to target specific off hand items

    Can even go with a ability type that gives access to either dyes/ingredients/spices etc. would solve the above problem of a say certain stat not being available at a certain level thus creating item gaps while people are leveling.

    <.> just a thought. Ha looking forward to all the suggestions in this thread.
    (1)

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  8. #28
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Raldo View Post
    Ah, gotcha. You're saying that offhand gathering is, for the most part, not very useful. I can get on board with that.
    Exactly lol. So for other than Btn, which if Btn's like it or find it useful, I wouldn't want to request removing it. Now they say "Meh who cares?" and the Dev teams agrees cool too. Figured as much positive info we can give to make a good clean respectable player based decision, the easier it is for the Devs to make a decision themselves. Everyone wins!
    (0)

  9. #29
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    Didn't they increase the drop rate of dyes a few patches ago because people complained they were too hard to harvest?
    (2)

  10. #30
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Magnesium02 View Post
    Didn't they increase the drop rate of dyes a few patches ago because people complained they were too hard to harvest?
    Tbh...idk if they did or not. I don't remember that occurring. O.o Hmm...
    (0)

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