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  1. #11
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    It's a combination of things.

    -Botting is becoming more and more rampant. Individual players are learning that bots rarely get banned.
    -There is much less raw gil in the economy. The nerfs to vendor prices on items and gil income from collectibles hit hard.

    Most importantly:
    -Crafting is faceroll easy now.
    -Crafters are easy to level, almost everyone has one.

    Therefore items are worthless. Tens and tens of thousands of people out there can gather or throw them together in 5 minutes. Profitable crafting or accessible crafting. Pick one.
    I notice people still like to delude themselves on it, "it's always like this near the end of a patch, there will be profit windows". There aren't and won't be. The days of big gil making are long since gone.
    (9)

  2. #12
    Player
    Delis's Avatar
    Join Date
    Aug 2013
    Posts
    330
    Character
    Mari Yumishi
    World
    Faerie
    Main Class
    Warrior Lv 100
    I do it because gil is meaningless. If I need something I can craft it, or gather it or farm dungeons etc for it, nothing for me to save gil up for. I also want to get as many items, into the hands of as many people as I can.
    (1)

  3. #13
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,638
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Liam_Harper View Post
    It's a combination of things.

    -Botting is becoming more and more rampant. Individual players are learning that bots rarely get banned.
    -There is much less raw gil in the economy. The nerfs to vendor prices on items and gil income from collectibles hit hard.

    Most importantly:
    -Crafting is faceroll easy now.
    -Crafters are easy to level, almost everyone has one.

    Therefore items are worthless. Tens and tens of thousands of people out there can gather or throw them together in 5 minutes. Profitable crafting or accessible crafting. Pick one.
    I notice people still like to delude themselves on it, "it's always like this near the end of a patch, there will be profit windows". There aren't and won't be. The days of big gil making are long since gone.
    Which is the depressing part. I can appreciate people wanting prices to come down from the days of Heavensward where gear frequently stayed in the millions for months but this is the opposite problem. Within a couple weeks the gear just isn't worth making since you get so little out of it. That, in turn, is a big reason why crafters keep complaining how little content there is for them. Playing the market board was content. Frankly, I think the high end gear should be Expert locked. Maybe make the RNG slightly more forgiving but not by much.

    Bots are honestly the biggest issue. SE is downright incompetent when it comes to handling them. That or they simply don't care.

    Quote Originally Posted by Recon1o6 View Post
    its absolutely ridiculous and despite people continuously asking SE to do something about the issue eg limiting price adjustments per day, item has to remain on for duration, delays before item is actually on the the market etc they still haven't done anything
    I think limiting the amount of undercuts allowed per day would make things worse. That only incentivizes players using bots to knock prices down even faster. You'd have to accompany it with a fix on how much you can undercut. If they did the latter—locking it at say, 0.1%—then you could make price change restrictions. Alas, people aren't going to support that since it only benefits sellers and not buyers.
    (1)
    Last edited by ForteNightshade; 08-14-2020 at 09:14 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #14
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Genz View Post
    Gil has no value and item production is off the roof, all prices are inflated. The undercut prices might simply be the correct prices.
    This is the right answer. There is zero risk for anyone who severely undercuts. Higher supply leads to lower prices. That's basic economics.

    Quote Originally Posted by KageTokage View Post
    It is kind of depressing how quickly items tank in price to the "barely profitable" range, though I think it's mostly the rampant bot farmers that are to blame for that, not so much impatient players.
    I think the most people who are complaining about selling prices are the ones who are making items from materials they bought off of the MB, because other than time gathering your own base mats is basically free.

    I don't make millions per craft but I make a good daily grind side hustle selling mats.
    (1)
    Last edited by Deceptus; 08-14-2020 at 09:21 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #15
    Player
    lolicon09's Avatar
    Join Date
    Apr 2018
    Location
    Mor Dhona
    Posts
    483
    Character
    Chisato Nishikigi
    World
    Balmung
    Main Class
    Paladin Lv 100
    The more the competition, the better for the buyers
    (1)
    When i see a Lalafell character wearing a cute glam

  6. #16
    Player
    Saix027's Avatar
    Join Date
    Jul 2017
    Posts
    136
    Character
    Ashyra Leyran
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Because demands are high and as soon satisfied no one needs it anymore, the problem is no item is relevant for long, crafting gear or materials, it is simply way to much, i keep saying it, no one needs each 2 levels a white gear, on top of every 2 levels a dungeon gear, while endgear you get with stones mostly and crafting is stronger in theory it is mostly used to skip up.

    Main problem i see is how useless all becomes so fast, departing items is still not worth much since the materials you get out of are usless itself, i look at Guild Wars 2 here, rarely is anything to low in price, sure there are exceptions or useless items, but not to such degree, i still not know how they manage it but, every can be taken apart for materials you keep reuising or can sell more then at the vendors, or trown in the mystic forge, etc.

    Items and gear simply has so many use and is worth something in any way, think this is the biggest difference here, on top of a ble ot sell under vendor price is one of the biggest issue in FFXIV.

    I played alot of games but FFXIV has one of the worst market i have seen so far, undercutting in like 1 week, more other games do that to but not that fast, at least those i played.
    (1)

  7. #17
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    Folks should just sell at the same price or do the -1 gil dealio. -1 gil might be annoying to some, but I'd prefer a million individual gil drops over time instead of huge undercuts back to back.
    I do it because of -1 gil people. You flip me off, I'm stabbing you in the kidney.
    (5)

  8. #18
    Player
    hqdm's Avatar
    Join Date
    Aug 2013
    Posts
    234
    Character
    Honey Hole
    World
    Tonberry
    Main Class
    Gladiator Lv 2
    I freq tank items bc I hate having to camp my retainer to compete with ppl more inclined to -1 for days (and the bots). I don't care about squeezing the most gil possible out of an item, I just want it to sell so I can have the retainer slot back for something else. I'd rather just price the -1 ppl out of profitability and go back to doing something more fun than scrolling my retainers all day. Skip the 20 back-and-forths in between and just jump to the bottom.

    The cheaper it gets, the faster ppl start mass-buying - which is consistent, no-undercut-req'd $.

    It feels like the big gil (more so than usual) has shifted due to SE's accessibility changes, and is not in the "endgame" equipment items at least.
    I mean, sure, I agree 100% that it's not as lucrative as previous expansions, where you'd just print $ hand in fist, but it's not too terrible.
    I've only made like 60m so far since the patch (mostly not in gear since it's selling slow af), and I usually clear 120-150 day1. But it's also likely in part due to not being a raid patch, with a lot of ppl hedging their bets vs Ishgard P3 melds and Relics, just taking it slowly, whereas raid patches are more driven by the "must have it now" attitude.
    (0)

  9. #19
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Unpopular opinion maybe, but I was always of the mind making items should be pretty easy, HQing Top tier stuff for an expansion should be very doable at end-of-expansion, with end of expansion Crafting BiS, but not so easy it can be macro’d.

    There was a sweet spot somewhere in Heavansward where I watched a friend make a HQ endgameish weapon and it took him some crazy number of steps to get it done, required some consumables etc. That felt like master craftsmanship.

    Anyway, on top of all that, I think there should be an additional, 2nd level of HQ bar to get HQ+1 (so 3 levels of quality). The 3rd should require top shelf equipment, overmelding, the whole 9 yards. Would also say there should only ever be this 3rd level with crafted gear. 3rd set doesn’t even need better stats.. just add a gold border, maybe +1 materia slot and call it a night.
    (1)

  10. #20
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by EnigmaticDodo View Post
    Kind of just a rant thread, but why do people undercut so freaking heavily to the point that nobody is making money anymore? It makes absolutely zero sense. You'll start off with say a 10,000 gil item, it'll drop to 9500, 8000, 5000, 1000, down to single amounts of gil. Im out here tryin to make gil! Stop killin my gil grind!
    But killing other peoples profit margins is content.
    (7)

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