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Last edited by EnigmaticDodo; 11-15-2021 at 03:05 AM.
I do it because eventually I can buy out my competition and then resell their item for a profit. It's especially nice when you do it to a marketboard bot.
I wonder, how they can profit selling an item less the price of its components? Did they got them for..(cough cough..) free?
The cost of most items is zero in terms of money and "Whatever" in terms of time to go out and farm the mats, which is also basically zero if you're using bots anyway as they can farm all day long without you. So the more automated they are and the more product they can produce, the less actual money they need per sale..much like actual manufacturing.
The usual reply is it’s not real money. It clogs up my inventory. I want a quick sale. I don’t care about what you want.
Pick one.
None represent my view. Just saving time for everyone lol
Nothing like having that 1 ore of any kind taking the 175th place in your retainer that you can do literally nothing with.
Not your fault the person who makes a listing after at a lower price doesn't realize it's only a single unit like the blind monkey or bot they are.
I usually just match the lowest price, and if it hasn't sold in a few days, chop my price in half (or the new minimum).
Idea: New vendor system, You can vendor your stuff for the last 30-day average MB lowest price, or the default vendor price, whichever is higher. This way, people just looking for a quick unload won't be driving MB prices down.
Problem with this is it doesn't remove gil from the game and could be easily exploited. The player sale tax is critical.
Yeah... the market gets murdered so fast now, its pretty annoying, from a solid 1-2m to 100-200k for new crafted gear, downed in a day. Unfortunately there isnt really a decent solution either...
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