The laws of Supply and Demand work in-game too.
Even better than in the real world - everyone really does start at a level playing field, there aren't any governments or monopolies to distort the market, no one can differentiate their product through different features or advertising, etc.
How is that a problem? It benefits the ff14 community. They can buy things for cheaper.It has aways been a problem, but its more intense this expansion because gathering and crafting became way more easy. On our server, the prices for the new crafting set went down from 50 mil for the entire thing, to 12 mil in ONE DAY. There ist just way more materials and also way more sellers than in previous expansions wich ofc causes fast pricingdrops.
By hurting the crafting community. Everything being made absurdly easy means they're very little for crafters to strive towards, especially since Expert Recipes are mostly pointless.
This is such a silly mentality. Undercutting you by 1 gil isn't an insult. It's trying to maintain a healthy price point whereby one of us will still make a decent profit. If I undercut you by 5,000-10,000 so yours "feelings" aren't hurt. We'll both make less in the end regardless of who manages to sell the item first. Furthermore, people take advantage of this. I profited immensely off someone taking your same attitude and intentionally crashing the market. I simply bought up all their product, waited a little while and relisted it all under one of my less used retainers.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Fine by me.
All my items are sold so go ham.
The point is a single gil is negligible.
In many other games I play with virtual economies a general rule of conduct is to undercut by at least %1 or list for the exact same price.
Of course, no one should tell anyone not to list items for whatever they price they wish.
Players can list whatever item for whatever amount of gil they wish and it would be impossible to mandate otherwise.
Regardless of what you think of the notion however, just note that there are significant portion of buyers that may refuse to purchase your 1 gil undercuts or sellers may become aggresive with undercutting in retaliation.
Things rings true for me. I'll go out of my way to purchase items from people that haven't been undercutting by 1 gil.
* I fully give permission for any of my written ideas to be used by SE without recognition.
I made quite a bit of gil selling the emotes and hairstyle I bought with scrip earned turning in Expert. There are also all the titles from the Expert achievements plus the mount for completing Castle in the Sky. Personally, I'm enjoying it.
What else were you hoping to get from Expert?
The crafting community shouldn't be an exclusive club limited to a handful of players monopolizing the market. The crafting community should be about serving the greater player community and helping to provide the goods they want at prices that are reasonable. More crafters and more competition is a good thing. There will always hit that point where the sale price is too low and you're better off making something else. With thousands of items to be crafted, there's always something else to make that will sell.
The healthy price point is where items are selling on a frequent basis, not sitting stalled on the MB for days because buyers aren't interested at that price no matter how many times people undercut by one gil. It's still going to fluctuate based on supply and demand.This is such a silly mentality. Undercutting you by 1 gil isn't an insult. It's trying to maintain a healthy price point whereby one of us will still make a decent profit. If I undercut you by 5,000-10,000 so yours "feelings" aren't hurt. We'll both make less in the end regardless of who manages to sell the item first. Furthermore, people take advantage of this. I profited immensely off someone taking your same attitude and intentionally crashing the market. I simply bought up all their product, waited a little while and relisted it all under one of my less used retainers.
Considering how little use gil has in the game outside of being a middleman for player bartering, I'm always surprised when people complain about prices getting lower. You might be getting less back but what you want to buy will also cost less. There's not much point in having hundreds of millions of gil when there's nothing left to spend it on other than the things we're already making.
Once you have gil it doesn't matter. I honestly don't even take money out of my retainers, they all have over 10m gil.
Also if you're worried about selling stuff to make the bank big don't work on 1-20k items.
There are easier ways to make 1m gil in a few hours, that anyone can do. Crafting or gathering or PVE. all have ways to make 1m gil in a few hours.
Last edited by Kewitt; 08-17-2020 at 02:09 PM.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
stuff gets too expensive, when I'm crafting I like to reset the values to something more in line with what an NPC vendor would sell things for.Kind of just a rant thread, but why do people undercut so freaking heavily to the point that nobody is making money anymore? It makes absolutely zero sense. You'll start off with say a 10,000 gil item, it'll drop to 9500, 8000, 5000, 1000, down to single amounts of gil. Im out here tryin to make gil! Stop killin my gil grind!
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