Quote Originally Posted by DRKoftheAzure View Post
Because some people, like myself, want enmity combos to comeback for enmity based mechanics(they just need to be DPS neutral like same potency as your main combo and same resource generation as main combo) or to have a clearer distinction of what a Main tank and off tank is supposed to be.
The issue is you can get the same effect by simply shutting off your stance after allowing the MT to get initial agro. The issue with enmity combos is they aren't inherently adding anything to gameplay.Warrior had 3 different combos, one for enmity, a damage buff, and self healing. You HAD to use your damage buff combo after enmity in order to increase the enmity generation per combo.
You occasionally used self healing ability, but that just makes you a little squishier if you spammed BB all the time.
I would argue stance dancing provided more of a dynamic.
You could just shut off your stance for the increased damage, toss your stance up for the tank swap, provoke and then finish your enmity combo for a chunk of threat.
Stance dancing did more than combos did in terms of gameplay behavior./