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  1. #321
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by BasicBlake View Post
    Definitely spoilers
    I am on mobile I have no idea how to make the drop downs sorry!


    Also they are really trying to “anti blufever” this expansion. The sheer amount of classes brought up as possible so far in Shadownringers is wild.

    Since 5.0 we have had the school for Geomancy open. Seer, Beastmaster and Medic brought up with Bozja. Apothecary with the main story, Thief, Ink Mage, Necro and Berserker with the dungeon. Even a nod to Mystic Knight thrown in.

    They really don’t want us catching on this time.
    It will be crazy if it turns out 6.0 expansion had more than 2 new jobs due to how it is the finale of Season 1 storyline. I know they already said 2 new job per expansion is enough but consider we are literally at the endgame now for Season 1 Storyline certain exceptions maybe made to make 6.0 the biggest expansion yet to match how it will be the long awaited grand finale for Season 1.
    (0)

  2. #322
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    Personally I will always favor the idea of a Melee Combat Healer Necromancer, that uses his sweeping midranged cleave attacks of its scythe to steal blood from hittee enemies to turn that Blood either into Minions that can be used as attacking flesh shields for some simoultanous damage dealing and damage tanking, while their dealt damage heals nearby allies and could be used also as living death bombs that you can command to explode to cause bigger aoe damage that causes also various conditions like poison, blindness, vulnerability or slow.

    Chemists compared to that are just another lame and dead boring ranged healer like the 3 others, making them heal without magic is no rocket science, it wilk feel only like using more constantly those heal skill mechanics of the current healer, which already cost no mp, but cost therefore something else from a class mechanic, like the whitemages lilies.

    I see Thief not becoming a job, unless SE completely reworks the Rogue/Ninja, and turns them into two separate Job Pathes with Rogue > Thief that keeps the Dual Dagger Gameplay and Rogue > Ninja with Ninjas either keeping Duals Daggers, the we would have the silly situation of Scholar/Summoner 2.0 repeated with Rogue to get a trustworthy thief job with own story path that is different from a Ninja - or they switch the Ninja Weapon to rather Dual Swords or Chain Sickle and rework the job based on the new weapons, so that Thief n Ninja are not too similar feeling due to using the same weapon
    ---

    Berserker could become in theory a dps warrior, but that would be looking dumb on warrior. Thei design screams from head to toe, and would this class not be called so lamely "warrior", then in fact that job should have been called better from begin on Berserker.
    However, I still hope, that FF14 will see somewhen for final endgame with 6.0 onward, when this whole Zodiark Ark gets over "finally", the we will get to see with reaching Lvl 99 or sooner with 90 advanced Job Tiers, lets call it Master Jobs and I'd love to see Berserker becoming a Warrior's Master Job Tier

    Warrior > Berserker
    Paladin > Crusader
    Dark Knight > Templar
    Gunbreaker > Daredevil
    Whitemage > Priest
    Scholar > Sage
    Astrologist > Oracle/Chronomancer
    Monk > Champion
    Dragoon > Dragoneer/Dragonrider
    Bard > Singer
    Dancer > Dervish
    Blackmage > Sorcerer
    Summoner > Ritualist
    Machinist > Technomancer
    Ninja > Shinobi
    Samurai > Shogun
    Redmage > Elementalist/Spellblade

    Stuff like that would give the player the feeling, of having reached a new level closer to perfection, that you get closer in your character progression to a final status quo from where on Se can stop adding new skills and mechanics and focuses on balancibg the jobs more regulary
    (0)
    Last edited by Kaiserdrache; 08-13-2020 at 05:27 AM.

  3. #323
    Player
    Kesey's Avatar
    Join Date
    Jul 2018
    Posts
    766
    Character
    Kesey Stryker
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by BasicBlake View Post
    Definitely spoilers
    I am on mobile I have no idea how to make the drop downs sorry!


    Also they are really trying to “anti blufever” this expansion. The sheer amount of classes brought up as possible so far in Shadownringers is wild.

    Since 5.0 we have had the school for Geomancy open. Seer, Beastmaster and Medic brought up with Bozja. Apothecary with the main story, Thief, Ink Mage, Necro and Berserker with the dungeon. Even a nod to Mystic Knight thrown in.

    They really don’t want us catching on this time.
    I agree. But note that Chemist has been hinted twice. First in Bojza. Then in the MSQ. If I was a betting man, my money would be on Chemist.
    (2)

  4. #324
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kesey View Post
    I agree. But note that Chemist has been hinted twice. First in Bojza. Then in the MSQ. If I was a betting man, my money would be on Chemist.
    Oh I agree 100%. I’ve been thinking this was the next healer to come since it was scrapped in Heavensward.

    This also furthers my personal agenda of Geomancer caster. So I’m happy on all counts.
    (3)

  5. #325
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by EdwinLi View Post
    It will be interesting if it turns out to be the source of a new job but only Job in FF series I know about that uses the Power of the Sun is Rain's Grandshelt Knight Job from FF Brave Exvius. Heck Rain's new Limit Break Extreme Nova for his Neo Vision self uses the power of 1000 suns to nuke a Galaxy and his King Rain version uses the power of a Sun to create Crimson Nova to blast a planet.
    I'd more expect it end up being the Freelancer/Adventurer Limited Job Stone (i.e. get access to all class and job abilities) rather than anything directly tied to the Sun.
    (0)

  6. #326
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by EdwinLi View Post
    Warning Contains Spoilers for 5.3....

    Well we finally got the

    Soul Crystal of our character's original Soul


    and it has the Symbol of the Sun on it. There is only two ways this can go and I am guessing the next part of the storyline will have our character finally Awaken their original powers, it becomes a new Job for our character we unlock in 6.0 expansion, or both outcomes.




    It will be interesting if it turns out to be the source of a new job but only Job in FF series I know about that uses the Power of the Sun is Rain's Grandshelt Knight Job from FF Brave Exvius. Heck Rain's new Limit Break Extreme Nova for his Neo Vision self uses the power of 1000 suns to nuke a Galaxy and his King Rain version uses the power of a Sun to create Crimson Nova to blast a planet.
    Yeah, I'm still not seeing that. I could more easily see us getting Tidus as a job inspiration than that, both have a Sun theme after all.

    Quote Originally Posted by Torunya View Post
    Definitely Chemist.


    I mean, the amount of time we spent at the start of this patch on the little cat girl who was going to become a doctor and practice medicine seemed pretty telling to me. And I like it.
    For me the fact that they wanted to not fight seems like a mark against that.

    Quote Originally Posted by Ultimatecalibur View Post
    I'd more expect it end up being the Freelancer/Adventurer Limited Job Stone (i.e. get access to all class and job abilities) rather than anything directly tied to the Sun.
    I could see that. It would certainly fit more. I'm not sure if it will lead to a job or not honestly. It just seems like a bit of a stretch. But another Limited Job would certainly fit, and be a nice way to stuff in some extra lore.

    As far as what this changes... honestly hard to say. So much is up in the air currently hard to say one way or another what any of it means. Honestly I don't know that it changes my expectations much though.
    (0)

  7. #327
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MirronTulaxia View Post
    Yeah, I'm still not seeing that. I could more easily see us getting Tidus as a job inspiration than that, both have a Sun theme after all.

    Tidus as a character was more related to the waters of the ocean than the Sun. His signature weapon Brotherhood and ultimate weapon Caladbolg were designed to look like waters from the ocean as well.

    A lot of his arts usually favors him being near water rather than him representing the Sun including his character and story always seem to lead him back to water. If anything, Tidus as a charater embodies the flow of water in the world and the freedom it has for being so vast and reaching to even places no one will expect.



    Rain, on the other hand, is a character in the FF series that has his entire character personality is based on being the Sun that guides others out of times of despair and his greatest strength is how bright he is even during dark times just like the sun. His character symbol is that of the Sun itself.
    (0)
    Last edited by EdwinLi; 08-13-2020 at 03:10 PM.

  8. #328
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    "The Okinawan word tida means "sun". The sun theme is reflected in the crest and sigil needed to power up his Celestial Weapon, and possibly in his primarily yellow outfit and blond hair."
    (0)

  9. #329
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    I'd more expect it end up being the Freelancer/Adventurer Limited Job Stone (i.e. get access to all class and job abilities) rather than anything directly tied to the Sun.
    I don't think that was actually even a job stone. Were we just walking around in that cutscene picking up 12 different new class stones? I was under the impression that those were basically badges that they held for their position in the convocation.
    (0)

  10. #330
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    One thing I have noticed with these new developments from the patch is; the same people that always say there will be no Geomancer because of conjurer are fine with Berserker even though we have a warrior. As well as the people who got all excited for the Necromancer boss are the ones that said people read too much into Swallow's Compass.

    But on a more serious note about necromancer, have we ever met one that hasn't tried to kill us? Or we have had to kill? It would definitely be a first in the games to add a class that wasn't introduced as anything but friendly so far. Haven't they always been strictly enemy?
    (0)

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