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  1. #1
    Player
    IllyaPrisma's Avatar
    Join Date
    Oct 2017
    Posts
    129
    Character
    Illya Prisma
    World
    Famfrit
    Main Class
    Arcanist Lv 100

    Sleeve Draw feels horrible now

    180 seconds for 1 card feels exactly like 5.0 divination did when that ability was on a 3 minute cooldown. I understand that SE wanted to nerf ASTs rDPS, but giving AST less card interaction doesn’t feel like the answer.

    Rip Sleeve Draw
    Rip Minor Arcana Usage
    (15)

  2. #2
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by IllyaPrisma View Post
    180 seconds for 1 card feels exactly like 5.0 divination did when that ability was on a 3 minute cooldown. I understand that SE wanted to nerf ASTs rDPS, but giving AST less card interaction doesn’t feel like the answer.

    Rip Sleeve Draw
    Rip Minor Arcana Usage
    Here's a wild idea. If cards are too OP, let's give back more to SCH and WHM?

    Why make 1 jobs less interesting when you can make 2 jobs slightly more interesting?
    (27)

  3. #3
    Player
    Choya's Avatar
    Join Date
    Sep 2017
    Posts
    3
    Character
    Lita Kino
    World
    Typhon
    Main Class
    Astrologian Lv 70
    Totally agree. 180 sec cooldown for 1 card is just ridiculous. The ''buff'' where you will not draw the same seal as the ones you have already is just and then reducing our total cards drawn.. Gosh I am really speechless. I don't even know where to start!
    (0)

  4. #4
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    shame, it actually feels much smoother to play like this too.
    (5)

  5. #5
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by IllyaPrisma View Post
    I understand that SE wanted to nerf ASTs rDPS, but giving AST less card interaction doesn’t feel like the answer.
    They didn't want to nerf AST rDPS.
    Sleeve Draw had a lot of complain, especially from controller player because it was a heavy switching target moment and felt stressful for them.
    That's their way to adress it.

    Besides, with the extra MP recovery we have now, you can now drop some piety which is an indirect pDPS increase.

    However, for the cooldown itself, I agree.
    With 1 card only, I would have prefer it to be at 120s.
    (2)
    Last edited by KDSilver; 08-12-2020 at 10:47 AM.

  6. #6
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    im shcoked they kept it at 180 thats ludicrous! They are literally killing off Astro main draw wit every change they make
    (0)

  7. #7
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    I think 120s would have been fine so it lines up with Divination but for 1 card yes it should be lower.

    Sleeve Draw does feel less of a burden now though.
    (2)

  8. #8
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    What if they, in addition to lowering the CD to 120s, the card you use with Sleeve Draw is always as strong as a Minor Arcana card?

    I love that there is a little less constant target switching now, but I also understand that this lowered AST DPS and many people played it for the rDPS.
    (1)

  9. #9
    Player
    3NO's Avatar
    Join Date
    Jul 2015
    Posts
    9
    Character
    Dxorg Reevxig
    World
    Tonberry
    Main Class
    Pugilist Lv 90
    Suggestion : Make sleeve draw 90s cooldown and can keep up to 3 stack if you really want to nerf AST rdps output just nerf the potentcy of each card down problem solved (and take out mp regen too if it too powerful).
    (0)

  10. #10
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Quote Originally Posted by 3NO View Post
    Suggestion : Make sleeve draw 90s cooldown and can keep up to 3 stack if you really want to nerf AST rdps output just nerf the potentcy of each card down problem solved (and take out mp regen too if it too powerful).
    Then it brings it back to the initial issue of constant tab-targetting, which prevents and turns people away from AST. Like it or not, it can be exhausting to do their 5.2 opener constantly. I raided on AST during Eden Titan era and while it feels great to get off the cards, it's pretty tricky on controller.

    The switching problem exists due them getting rid of an AoE option that was Royal Road.

    Perhaps they could give Draw 2 stacks instead? Adding more cards into Sleeve Draw only makes it a chore to do and SE only wants to boost their AST playrate which is much lower than SCH and WHM which is concerning to them of course.
    (0)

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