Quote Originally Posted by Crushnight View Post
Also need to stop being disingenuous about the change, it is taking away a lot more than it is giving back, but it is giving back something it gives a guaranteed seal that you don't have something many people have wanted albeit probably on a new skill, it also gives back 800mp, again useful just not as much as what was lost, 2x Lord/Lady cards in opener and everytime it comes off CD.

Again it sucks massively especially for the people that were not affected by the issue Sleeve Draw caused, but enough people were complaining about it, and Ast numbers remained as the lowest played healer despite being the most powerful for a reason that SE decided to rework the skill a 2nd time in the same expansion (technically 3rd if count 5.0 version but I see .0 stuff as soft reset.)
The QoL added with Sleeve Draw is nice and all, but it doesn't come close to outweighing what we lost. I don't mind losing two cards from Sleeve Draw (I don't like it because that'd be more boring for me personally) if they at least give us something to compensate so we don't automatically get screwed over during chain-pulling or insta-pulling, but SE didn't do that. To be brutally honest, they gave us a half-assed Sleeve Draw change and seemingly didn't think about how it would affect the job. I will continue to question who would believe it is acceptable to nerf a skill that is ESSENTIAL for an opener without giving something to compensate for it. They should've at least given us a card upon entering an instance or changing to the job that we can play right away, that would fix the issue. My issue is not with the change specifically, but how it affects the job and how there was no compensating for how it was affected.
WHM and SCH are played more often because they are mostly brainless to play and can offer similar DPS. AST actually makes you work, that's why there's a major difference. It's as simple as that.
Quote Originally Posted by Awha View Post
I am not a super experienced AST aspect of the change that confuses me and maybe I misunderstood the patch notes. Though won't this change in theory nerf our rDPS?
Yes, this is a nerf to rDPS. If they wanted to nerf rDPS, they should've targeted divination specifically and made it 180s instead of 120s. That would make the most sense anyways since it would align with Sleeve Draw.