Quote Originally Posted by EONX_ View Post
You can work around playing AST on controller, there are people that play AST on controller and are very good on it. You deal with it. If you truly care about optimizing AST then you will find ways to work around it when playing it with controller (like making DPS at the bottom of your list so you can cycle to them faster. I've played on controller for a year before getting a PC, don't tell me that there aren't work arounds).

The most concerning thing about the sleeve draw change is not the sleeve draw change itself, but it's the fact that with everything they removed from the skill SE replaced with precisely nothing. They didn't compensate for anything. You know what could've fixed it? Having a card ready to Play the moment you queue into an instance, or switch to the job. It would be a middle ground that helps controller players that, understandably, cannot deal with working around Sleeve Draw in the opener while balancing it properly for all players, but they didn't do that. They gave us a half-assed change that punishes all aspects of play (Hard-core, mid-core, and casual) and did nothing to compensate for that change.
Oh for sure there are work arounds, I make it so melee Dps are at the top of my party list while Ranged Dps are at the bottom to lower the amount of button presses as much as possible. But just because there are work arounds doesn't mean I have to like the skill that forces me to do that.

Sleeve Draw was bad from 5.0 got worse in 5.05 and is now going to be tolerable in 5.3, at least for me.

Also need to stop being disingenuous about the change, it is taking away a lot more than it is giving back, but it is giving back something it gives a guaranteed seal that you don't have something many people have wanted albeit probably on a new skill, it also gives back 800mp, again useful just not as much as what was lost, 2x Lord/Lady cards in opener and everytime it comes off CD.

Again it sucks massively especially for the people that were not affected by the issue Sleeve Draw caused, but enough people were complaining about it, and Ast numbers remained as the lowest played healer despite being the most powerful for a reason that SE decided to rework the skill a 2nd time in the same expansion (technically 3rd if count 5.0 version but I see .0 stuff as soft reset.)