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  1. #1
    Player
    EONX_'s Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    42
    Character
    Aeon Lunar
    World
    Lamia
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Crushnight View Post
    They revert the change, controller issues come back in full force making anyone on controller hate Ast when trying to optimise it(it is the target system's fault but they ain't changing that anytime soon), they keep the change you get the issue you outlined, somebody is getting screwed and quite frankly controller issues are more severe than misaligned Divination due to early pulls/deaths both get mitigated heavily in organised play.

    So I say deal with it, if we gotta deal with this new card system because people only wanted balance, people can deal with misaligned Divinations in pug groups.

    Chain pulling is different because you aren't going for Dps your going for mechanics, everyone is misaligned under that circumstance.

    It absolutely sucks for PC players/Keyboard and mouse players but controller issues needed to be addressed since 5.0 and they finally done something about it(not the best way possible but it is something) that it is a hill I'll gladly shout from not to revert the change to Sleeve Draw(Also be funny seeing the same skill reworked for a 3rd time in 1 expansion, really highlighting how bad healers are at times)
    You can work around playing AST on controller, there are people that play AST on controller and are very good on it. You deal with it. If you truly care about optimizing AST then you will find ways to work around it when playing it with controller (like making DPS at the bottom of your list so you can cycle to them faster. I've played on controller for a year before getting a PC, don't tell me that there aren't work arounds).

    The most concerning thing about the sleeve draw change is not the sleeve draw change itself, but it's the fact that with everything they removed from the skill SE replaced with precisely nothing. They didn't compensate for anything. You know what could've fixed it? Having a card ready to Play the moment you queue into an instance, or switch to the job. It would be a middle ground that helps controller players that, understandably, cannot deal with working around Sleeve Draw in the opener while balancing it properly for all players, but they didn't do that. They gave us a half-assed change that punishes all aspects of play (Hard-core, mid-core, and casual) and did nothing to compensate for that change.
    (6)

  2. #2
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by EONX_ View Post
    The most concerning thing about the sleeve draw change is not the sleeve draw change itself, but it's the fact that with everything they removed from the skill SE replaced with precisely nothing.
    This is the biggest problem. They didn't rebalance Sleeve Draw to make it easier to use. They just straight up nerfed it instead. (see also, the entire 5.0 card redesign)
    (7)

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