I wish they'd give us an option to tell our retainers NO when they bring us back like a fish or random gear loot that wasn't even relevant back in 2.1 .. or potions/elixirs etc. I have 4 retainers I thought about getting more but nah, it's not worth it to me if that is the majority of what I get back. I know i can ask them to do things like hunt for specific ingredients, but I would happily continue just using quick exploration if they added a "No thanks" or instant sell in that little reward menu. Perhaps this is the next step in eliminating inundating us with trash garbage.
I think a lot of people hated the "TP" gauge, and they wanted more WoW like combat, but I might be the minority that enjoyed having another resource to be concerned with. It could have been restored in several other ways than what we had, but I did feel it added another layer of technical complexity that the game feels like it is sorely missing right now. The trinity style of gaming to me is also getting kind of stale, I do enjoy being able to just form a party with friends and queue up with "mismatched" classes when we all want to go as what we want to go as, so I like that. But just endless run into stuff and aoe it down asap getting pretty heckin boring. There are some things I like about the "new system", but if I had to pick between what we have now and what we had then, I'd definitely go back. Sure we had super man pulls all over the place, but I feel like "in order to make the game more accessible" we have kind of turned the game into baby's first mmo, and it doesn't need to be that. Not sure how this ties into the "full patchnotes" theme of the thread, but I hope this post gets seen by someone that is on the team and they kind of grasp what I mean. This game doesn't need to be drag your fingertips over the numbers at the top of the keyboard and win easy. And the instance dungeons are fine, but can you please try to break the mold some? Please? If you're only gonna give us 1 dungeon per update cycle, raise the bar please. Cosmos was pretty cool I think, probably the best dungeon of ShB imo. I am also not fond of ShB at all as an expansion so the community may say my opinion is not valid. I found it the most boring of the entire game, ARR 2.1 to 3.0 included. Like more boring than things you went back and pruned for the sake of making it less boring. I have utterly rejected the pvp changes, and I'm pretty sure my opinion on that is in the prevailing majority area. I don't even do roulettes anymore, don't cap my Allegory weekly, I deco fc houses, friend's houses when they ask, and go to "rp" clubs and fake being a drunk online for completely random people and have a blast doing it. The content being pushed out is just not engaging for me due to just trying to shove it out there for the masses to gobble up. I did Neir raid like 3 times. 3. XD I'm also not into the Neir series so I have no idea what is so appealing about it, sure some of the glam was appealing for people, but as a raid I found it kind of bleh. Dun Scaith which I've only gotten to do recently was WAY more of the kind of content I'd like in a raid.
Additionally, I really been into eating peanut butter and jelly lately. Pretty nummy.