I feel like I'm missing something here. 100 Tonze Swing (the circular AoE) has a different animation than 100 Tonze Swipe (frontal cone), as well as a cast bar, and both can be avoided.You can avoid everything in souls games on reaction, based on the enemies animations. The animations are the telegraph. The fact that they can be difficult to read and react to is why Souls games are difficult, but the fact that we have dodge animations with invincibility frames means we can react.
If melee DPS had dodges with frame 1 invincibility then coincutters attack might be avoidable on reaction, but they don't. Coincutters attack isn't avoidable and it's a 1 hit kill. It's bad design.





Yeah...that's exactly how it works. I don't know what Goji is going on about. Just because there's no visible floor markers doesn't mean they aren't avoidable. People just need to pay attention.
Not on reaction, they can only be avoided if you already know what each attack does before it actually happens.
A telegraph is something that would allow you to avoid the attack on reaction. Since you're not particularly mobile in a game like FFXIV, telegraphs usually involve large AoE markers and a few seconds to position yourself.
An attack that 1 hit kills you, that can't be avoided on reaction, is bad design. That's why I approve of the change to coincutter.
Last edited by Goji1639; 08-08-2020 at 05:02 AM.
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