Quote Originally Posted by Gravagar View Post
Seals are just a variant of Royal Road. It's the same fishing as when you had a Balance saved in your Spread, but no Spire / Ewer to AoE it. Now, you're fishing for a Spire / Ewer still, but instead of fishing being a game-changer, it instead makes the difference between a 4% buff or a 5% buff.
Exactly the same gameplay loop, if they meant to change that then they just flat-out failed. It just has a heavy blanket of apathy over everything, since it doesn't feel very rewarding to have good luck.
You are correct, we did fish for aoe and balance, which is two things to fish for, most of the time (because if your party wasn't failing, that was the best option to benefit everyone equally).

I guess what I meant was, they didn't reduce fishing and I think it's hilarious that their reasoning for the current playstyle was to reduce fishing.

In fact I feel like it was less fishing before these changes because minor arcana was actually useful. Free ogcd heal or damage card? That was great! It meant no card was ever useless. Actually was great during the opener if you got a lord card. Now it just transforms a dps buff into a dps buff that's only a few % stronger lol. We also only had to fish for the royal road we wanted once, then fish for the card we wanted to boost. Now we need to fish for three "royal roads" seals and three cards that have to match each player in the party.

It went from get aoe > dmg card at the most basic gameplay style
to
get 3 different seals that you sometimes don't get in time before the next divination > give each dps party member the accurate role card.

That's a lot more to do than get royal road, throw card if no get card, minor arcana for free dps/heal.