Do a shared mb for all the worlds in a data center cluster. People already hop from world to world to buy stuff anyway so this just makes things easier and will incentivize botters to stay in the bot only server.
They'd still need to be on a populated server to advertise their real money shops, or send out scam messages so they can steal accounts. A lot of bot farms are on stolen accounts, which is one of the reasons why eliminating them is complicated.
We don't need more financial advantage than we already have by providing goods that others want but would rather buy than make for themselves.The idea with the weekly is to monetize omnicrafting in a way that bots can't ruin, not to punish bots. Maxing out omnicrafting is a legit time investment; omnicrafting bots aren't the ones you see 100's of running around.
Also, there aren't that many omnicrafters in general. It would be easy to push through a few gil sinks for everyone to counterbalance it, and the end result leaves omnicrafters at a financial advantage; as they probably should be.
It makes even less sense when the game doesn't give us ways to spend our wealth. What's the point of getting even more when there's nothing to spend it on?
That's what SE was originally trying to do as part of world visit but they ran into technical problems they couldn't solve (the data center marketboard, not the bot only server). It's still one of their goals for the future if they can figure out a solution.
A bot only server doesn't accomplish anything.
Bots driving down prices kills the financial incentive for crafting. IF monetary value is going to be the goal it should come from a source that isn't influenced by the player economy.We don't need more financial advantage than we already have by providing goods that others want but would rather buy than make for themselves.
It makes even less sense when the game doesn't give us ways to spend our wealth. What's the point of getting even more when there's nothing to spend it on?
I'd personally prefer if crafting created quality of life improvements that only the crafter could benefit from.
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