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  1. #681
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    I'd argue that you can't make healers feel like healers without making encounters dangerous. And danger requires and element of uncertainty.

    As long as heals are planned, I will feel like a DPS that occasionally presses buttons to make sure we don't instantly lose (see: SHB tanking). Forcing those buttons to be pressed more without changing the context fixes nothing.
    (4)

  2. #682
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Irenia View Post
    I'd argue that you can't make healers feel like healers without making encounters dangerous. And danger requires and element of uncertainty.

    As long as heals are planned, I will feel like a DPS that occasionally presses buttons to make sure we don't instantly lose (see: SHB tanking). Forcing those buttons to be pressed more without changing the context fixes nothing.
    That's an interesting point... but about all the uncertainty I can handle is "can these randos take care of themselves or will this me a chain rezzing nightmare."

    Jokes aside, I can understand where you're coming from. FF14 is all about learning what to do and doing it, and an element of uncertainty could be a cool way to test if we're actually on top of stuff from a new angle
    (0)

  3. #683
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ItMe View Post
    I'm not suggesting that the jobs should or need to be easier.
    I'm (poorly) trying to suggest that instead of the jobs needing to be harder or more complicated, they just need to be more interesting (not that these are mutually exclusive).
    The fighting game philosophy brought up is fair... to a point. But it's not 1:1 relevant with an MMOJPG.

    In part because a fighting game is two characters against each other in a vaccume.
    In FF14 it's a gaggle of characters against a boss (and I I feel like what needs to be complex is the fight, not the jobs.)

    In fighting games those characters have toolkits they freely use to respond to each other.
    In FF14, like, every job but healer has a rotation. You do the same roughly 2 minute loop over and over and over again, and instead of that being more difficult to be engaging as the fighting game comparison suggests, I think it's more important the rotations be more interesting and unique for each job.
    I'm on board with the idea of additional systems that aren't directly related to dealing damage or healing. Lilies and fairy gauge stand out as sore thumbs here: managing either has never been very interesting. If you're more than X seconds in the fight, then it's there when you need it. If not, it's not there. It's just a regular cooldown wearing a different colored hat that satisfies the Stormblood trend of "job gauges for everyone!"
    Hell, AST didn't even get a job gauge in Stormblood, just a fancier UI element that actively hinders your ability to see what cards you draw with flashing effects. I'm really reluctant to call Divination a job gauge, considering how I sometimes just flat out ignore what seals I have (opener ) in the same sense that I'd be reluctant to call Stormblood WHM lily gauge a job gauge.


    I'd definitely like to see more active generation / expenditure of these resources in our kits, as long as they don't require us to shoot ourselves directly in the identity to do so (Dissipation, please dissipate yourself, k thx.)
    (0)

  4. #684
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gravagar View Post
    I(Dissipation, please dissipate yourself, k thx.)
    Nah it can stay, it actually has something resembling a risk versus reward loop. not to mention with all the faerie cooldowns being 60 or 120 seconds, you can always find a spot within the faeries downtime to use.
    (1)

  5. #685
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by Gravagar View Post
    (Dissipation, please dissipate yourself, k thx.
    I like Dissipation - I do hope they still improve it a bit though.
    I hate having to replace the fairy after Disspation, would be good if she could stay where she was.
    (0)

    Larek Darkholme @ Ragnarok

  6. #686
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,288
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Brandedblade View Post
    Nah it can stay, it actually has something resembling a risk versus reward loop. not to mention with all the faerie cooldowns being 60 or 120 seconds, you can always find a spot within the faeries downtime to use.
    That's why it isn't much of a risk right now. Embrace is so negligible and you have 0 control over it that it might as well not exist, the actual useful cooldowns all have a long recast and the fairy resummons itself so there is barely any negative effect attached to just eating her and getting some extra aetherflow.


    Quote Originally Posted by Hysterior View Post
    I like Dissipation - I do hope they still improve it a bit though.
    I hate having to replace the fairy after Disspation, would be good if she could stay where she was.
    Atleast you can still move her whenever, just wait until 6.0 when they make positioning the fairy an oGCD.
    (0)

  7. #687
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Can't say I'm a fan of dissipation, it's barely a risk with the toolkit. You want to use it generally on cd anyway for the stacks, so it ends up becoming an inconvenience where some of your tools switch off for 30 sec windows and you have to Place the fairy again.

    Risk would be something more like "you become one with the Fairy, increasing damage and healing done by 25%. Only Fairy and damaging actions are available for the duration. Replaces Adloquium with Embrace. Duration 20 sec."
    (4)

  8. #688
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ItMe View Post
    That\\'s an interesting point... but about all the uncertainty I can handle is "can these randos take care of themselves or will this me a chain rezzing nightmare."
    Honestly that is where part of my experience comes from. The best time to be a healer is doing fresh 24 man content. Besides that, I get my classical healer fix by going deep into the deep dungeons. Both definitely color my opinions on healing in this game.
    (0)

  9. #689
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Brandedblade View Post
    Nah it can stay, it actually has something resembling a risk versus reward loop. .
    But should it? What other Capstone Ability has a risk attached to it? None that I can think of.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #690
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Deceptus View Post
    But should it? What other Capstone Ability has a risk attached to it? None that I can think of.
    living dead? to a lesser extent superbolide and holmgang. dragoon used to have blood for blood too.

    risk can also manifest itself in other ways than just death. the blackest night has a risk of wasting 3k mp if the shield doesn't break, and dps jobs get nore fun when they run the risk of dropping an important buff (compare keeping astral fire at lv 50 vs at lv 60).
    (3)

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