I have a question to tanks that say they can't do more than one pack. How do you know you can't handle more than one pack?
- Is it because you tried it and the party wiped? That doesn't mean you can't handle more than one pack. It only means something went wrong and you didn't bother trying to figure out what it was and decided that you can't do more than one pack. Maybe what went wrong was a very simple reason that you can easily fix (e.g. I didn't know how to use my mitigations properly, which is an issue that's easily fixable and doesn't require a hardcore playstyle to do).
- Is it because you're new to tanking, to the dungeon or to the game in general? That's fair. But you're not gonna be a new player forever. If people are doing it easily (as they say), then why not try out for yourself and try see if you can do that and if not, try to figure out what went wrong (back to point 1).
- Is it because you like to take things slowly? I'd need to know more about this one, since it depends on what you mean by "slowly".
- If slowly means in a way you can handle it without feeling overwhelmed, then doing two packs isn't really gonna affect you. you'll only be pressing an extra skill or two. The DPS (if they're using their AOEs) won't really do any significant extra work with the extra pack nor will the tank. The only thing different is that you're getting hit more and might press an extra button or two. The healers on the other hand are the ones who will feel the difference IMO (I'm not a healer so I can't tell how much). If we're talking wall to wall, then I won't disagree here. Some have the skill to do it, others don't. Even OP said they can do more than one pack, but not wall to wall. Here I can understand someone saying they don't have the skill to do that.
- If it means as slow as possible time wise, then you're dragging the group down. And they have the right to kick you if they don't want that. It's not a matter of skill now. Just because a dungeon is 90min, it doesn't mean they have to spend the 90min inside.
- If it's because the healer can't handle it or can't keep you alive, then that's fair. But it doesn't mean you don't have the ability to do big pulls if you get a better healer.
- If it's because you don't have good gear, then it's not a matter of you lacking the skill in this case as well. Once you get the gear, this won't be an issue anymore.
- If there's a condition that's preventing you, then I don't think anyone here would disagree that the group should do small pulls in that case.
- If it's "I'm the tank and the leader, and I set the pace of the group!" then make your own group, leader!
I'd like to know if there are any other reasons that genuinely boil down to a player's skill, and not something that can be easily fixed by simple adjustments or pressing an extra button.

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