As, then I'll concede and say it's a reasonable change. Though I guess kinda annoying that Raid balance affects balance everywhere else and negatively so in places. I feel like Raid balance really ought to be a separate thing.It's brutal if you're aggressively DPSing, have to raise or even misalign your Lucid Dreaming casts. Basically, Astro will bottom out no matter what you do unless the fight has ample enough downtime to make up for it. Dying just makes you want to die again. The big issue is Astro has absolutely no way to recover. Both White Mage and Scholar can effectively relegate Lucid to their backup spell whereas Astro clings to it for dear life. It doesn't help that prior to the forthcoming change, Lightspeed was used for Sleeve Draw because of the sheer amount of weaving you have to do.
Now if you aren't as aggressive DPS wise, it's a bit easier to handle. Raising still hurts far too much relative to the other healers. Personally, I actually wouldn't mind more emphasise put back into resource management but at the moment, it's not fair only one healer has to deal with it while the other two don't.
Careful what you wish for- some say, to this day, the fountain of PvP enthusiast tears has still not dried up... (I say this as someone who preferred the pre-ability-segregation PVP systems, but doesn't hate the new one)
I believe that a good job is not really a good job unless it performs well when stressed to its limits. If you make a job that plays well, with its own set of challenges, at the highest level of stress-testing (or 2nd highest, or 3rd highest), then I think that job should still play well when you're not pushing it to the limits. That, and when I look at the quality of reworks that jobs like Black Mage get, it kinda makes me want to hold them to BLM standards for every other job. (Partly out of petty envy, I admit, but partly because I pay the same sub / bi-annual xpac fees as BLMs do)
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