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Thread: 5.3 AST Changes

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  1. #1
    Player
    KDSilver's Avatar
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    Shiru Elysia
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    Moogle
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    Astrologian Lv 100
    Quote Originally Posted by Liam_Harper View Post
    You say WhM having a fraction the mobility of a BLM and so few weave windows it has some mandatory clipping is good class design and intentional weakness, yet AST having MP management as it's only weakness is an "issue" that needs to be fixed?.
    I'm gently asking (just in case you might think it could be an aggresive question). Did you truly experienced yourself AST and its mana managment on different content?

    Currently, AST mana is not just a weakness, it's a chore, an issue and it needeed some help.
    It's fine that AST is a bit behind somewhere, I'll agree with you on that point, it doesn't have to be the best on every level.
    However consider this. Despite its awesome healing toolkit with a lot of free heals, it still struggle with its mana.
    The main draining ressources here are Malefic with the same MP cost as the other healer while having less mana recovery tools but casting it more often than the other thanks to the 1,5s cast time.
    It's even worse on nocturnal with Aspected Helios if you have to mitigate damage since you lack of regen.

    Once a battle starts, except if there are transition, you have to realise that your mana will keep sinking and lightspeed and lucid just push the moment you'll end up dry, instead of being a real mana refresh.
    Cause that's the reality of it, even with some piety. Sure, there's a lot of optimisation that comes with it to prevent this.
    I didn't even mention raising. Raising is the ultimate ennemy of AST mp regen. It's such a huge gap and you'll mostly never going to close it.

    I'm not entirely talking about savage experience alone because, except Ramuh and Shiva's second part which kinda long and more healing demanding, there are a lot of transition (thankfully).
    But for progging, pugging, EX trial, r24, its a chore really. And having to stack up load of piety doesn't always feels..right.

    I think it's more a nocturnal problem than a diurnal which performs better, but overall, long fights and pug/prog scenario already put a pressure on your mp managment even if you achieve to master it with an excellent oGCD usage.
    (assuming your party agrees to help on the mitigation part of course)

    Personnaly, I don't really like that I'll have to "stop casting" and watch the fight, hoping that i'll regen enough for the next set of mechanic, or being "afraid" of casting some unpredicted spell because of that.

    And here, I mostly talked about AST experience if you managed to have a great or excellent oGCD usage. This is indeed one of AST strengh to master, but for average player, it could feel really worse.

    AST mana managment doesn't have to be like WHM, but currently, it really need a bit of help because of that constent drought fear. It sure is interesting from an optimizagin point of view, indeed, but a bit less pressure on my MP would be great.
    Its efficiency also vary with players experience in the party. Less mitigation might mean more healing, so eventually some mp in spell...
    Having to rely on your own knowledge and experience is something you can work on, but depending on your party is another, and AST really suffers from that, and since as healers, that's what we're also here fo well.

    There's not always the perfect scenario with the very best player in an encounter.

    I guarantee you, this choice is probably for the best.
    (0)
    Last edited by KDSilver; 08-04-2020 at 12:01 PM.

  2. #2
    Player
    Liam_Harper's Avatar
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    Liam Harper
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    Zodiark
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    White Mage Lv 90
    Quote Originally Posted by KDSilver View Post
    I'm gently asking (just in case you might think it could be an aggresive question). Did you truly experienced yourself AST and its mana managment on different content?

    Currently, AST mana is not just a weakness, it's a chore, an issue and it needeed some help.
    Honestly, I don't mind admitting I haven't experienced AST enough to judge properly. I'm leveling one at the moment, even if I don't main it at endgame just to get a better insight on how my co-healers function. So no, I'm not disagreeing on that at all. Any discussion is a good chance to learn more so it's all an interesting read.

    Don't get me wrong, I like AST's. I don't want nerfs and I'm all for them getting an MP bump and I really hope they get that gameplay fix that many seem to want. Similar to WhM's mobility and ScH's handicap ...I mean pet, there's a difference between weakness and crippling and if that's the case then give them more mana.
    But it does still surprise me that that's their main focus, when AST is still the top endgame healer and the other 2 are riddled with issues and not even acknowledged. And that's not even getting started on the overall healer gameplay we've been discussing for months because I assume that's a 6.0 job.
    (0)

  3. #3
    Player
    IllyaPrisma's Avatar
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    Illya Prisma
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    Famfrit
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    Arcanist Lv 100
    AST is not in the lead “by a mile”.

    AST pushes only slightly ahead of WHM in terms of total DPS contribution. Also, WHM intentionally has very few weaving slots, as it has the least amount of oGCDs. Movement is designed to hurt WHM, and movement is currently the only weakness the job faces. That should remain, otherwise WHM would be even more ridiculous than it already is.

    I will agree that SCH should have received priority with damage and pet changes, but the MP issues on AST took precedence to make the job a little more appealing.
    (0)

  4. #4
    Player
    elioaiko's Avatar
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    Junhee Hatsuharu
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    Faerie
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    Astrologian Lv 94
    Quote Originally Posted by IllyaPrisma View Post
    AST is not in the lead “by a mile”.

    AST pushes only slightly ahead of WHM in terms of total DPS contribution. Also, WHM intentionally has very few weaving slots, as it has the least amount of oGCDs. Movement is designed to hurt WHM, and movement is currently the only weakness the job faces. That should remain, otherwise WHM would be even more ridiculous than it already is.

    I will agree that SCH should have received priority with damage and pet changes, but the MP issues on AST took precedence to make the job a little more appealing.
    I don't agree at all. With that same logic, why has BLM gotten much better at mobility and weaving over the years while WHM has not? Intentional or not, that's a really strict design choice and a frustrating one at that. If their GCD is the focus of their built, then BLM should also be forced to clip as well because it's powerful with few oGCDs right? That logic doesn't make sense with WHM and even SCH (even they have Ruin II but that's still a loss).

    Tbh all healers should have gotten the reduced cast time treatment. It would make weaving less annoying than it is and would prevent less greeding as well. SCH and WHM like someone said is hard now because someone has to bite the bullet and take a loss because of their limited weaving window.

    Maybe you and some others find it interesting to work around that, but I find it archaic and bad. The entire role faces a myriad of issues and problems and they choose to keep the clipping horror that is healers?

    It kind of shows they don't look healers as much as they say they do. The only job they did it for is AST and that's because of the cards. And even after its iteration in HW, they only decided to fix it late SB.

    Even if WHM/SCH has a reduced cast time like AST's, it will only beat it marginally or even the field out. AST is still very valuable because of its kit and buffs.
    (4)

  5. #5
    Player
    Saefinn's Avatar
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    Yesunova Hotgo
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    Balmung
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    Sage Lv 90
    Looking at the changes lined up, it'll be interesting to see what the Sleeve Draw changes are, this may be a positive for controller users, although I've previously stated "but it is not an issue for me", but I wasn't really playing optimally and since improving my AST play, I have gradually found, yeah, it's a pain on controller. I will happily take that comment back.

    With MP changes, I'm not sure what to feel, I like that I had to adapt based on the fact it is easier to run out of MP because MP feels like a resource I have to manage. So I kinda would prefer it to stay that way. It is another dimension to playing a healer and with how they all feel too efficient for most content, I liked having something that's not-so-efficient to compensate for.

    But I expect for Savage and Ultimate, MP could be s hindrance for AST players? Not sure how much of a difference it makes there as not taken mine there.
    (1)

  6. #6
    Player
    QooEr's Avatar
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    Qoo Er
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    Sargatanas
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    Astrologian Lv 90
    Quote Originally Posted by Saefinn View Post
    But I expect for Savage and Ultimate, MP could be s hindrance for AST players? Not sure how much of a difference it makes there as not taken mine there.
    its pretty bad. if a fight drags on, or if you rez someone or god forbid you die for whatever reason youre pretty much screwed and will run out of mp at some point. the amount of super ethers ive burnt this expansion because lightspeed and lucid on cooldown wasnt enough is ridiculous.
    (1)

  7. #7
    Player
    Saefinn's Avatar
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    Yesunova Hotgo
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    Balmung
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    Quote Originally Posted by QooEr View Post
    its pretty bad. if a fight drags on, or if you rez someone or god forbid you die for whatever reason youre pretty much screwed and will run out of mp at some point. the amount of super ethers ive burnt this expansion because lightspeed and lucid on cooldown wasnt enough is ridiculous.

    I am guessing given the part you quoted this is what it is like for Savage and Ultimate.

    I am basing my experience on taking AST to Ruby Weapon EX and Memoria Misera as the highest content I've taken AST into.

    At first I had MP problems, partially because I fell into the trap of thinking "my cohealer is WHM, let's go Noct", but once I adapted, I found with all the raise I was able to manage my MP.

    And I liked that. But then I am not sure how they can bring the experience of MP management to more content without making tougher content a nightmare with MP.

    This I guess is another supporting point for my idea to have a Raid specific build for balance, like we have with PvP. So job balance outside of raid can be made more interesting, whilst in raid more balanced.
    (0)

  8. #8
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    IllyaPrisma's Avatar
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    Illya Prisma
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    Famfrit
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    Quote Originally Posted by elioaiko View Post

    Tbh all healers should have gotten the reduced cast time treatment. It would make weaving less annoying than it is and would prevent less greeding as well. SCH and WHM like someone said is hard now because someone has to bite the bullet and take a loss because of their limited weaving window.
    If WHM had the same mobility and weaving capability as AST, the balance of healers would be completely thrown out the window. There would need to be potency reductions across the board for WHM to even consider it.
    You also can’t compare WHM and BLM, as Shadowbringers displayed clear DPS favoritism from a development perspective.

    Take a step back and think about balance rationally, and not just what you personally think is best. It’s the community spouting ludicrous ideas like yours that got healers into the homogenized mess we are currently in.
    (4)

  9. #9
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    Semirhage's Avatar
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    Nemene Damendar
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    Midgardsormr
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    Red Mage Lv 90
    Quote Originally Posted by IllyaPrisma View Post
    If WHM had the same mobility and weaving capability as AST, the balance of healers would be completely thrown out the window. There would need to be potency reductions across the board for WHM to even consider it.
    You also can’t compare WHM and BLM, as Shadowbringers displayed clear DPS favoritism from a development perspective.

    Take a step back and think about balance rationally, and not just what you personally think is best. It’s the community spouting ludicrous ideas like yours that got healers into the homogenized mess we are currently in.
    I've played ClipMage in dungeons. It flows like mud compared to classes that are actually designed with the weave space they need to use their abilities.

    Maybe we could find a weakness for WHM that isn't "doesn't play smoothly".

    And relative immobility is a pretty nasty weakness; it's why they added a bunch of movement tools to BLM. Almost every single mechanic at all levels of difficulty is passed through moving. It'd be nice if encounters occasionally traded around whose weaknesses they hammer at, but an immobile class will -always- have their weakness leaned on by basically every encounter in this game.
    (3)

  10. #10
    Player
    ForteNightshade's Avatar
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    Kurenai Tenshi
    World
    Cactuar
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    Paladin Lv 100
    Quote Originally Posted by Saefinn View Post
    But I expect for Savage and Ultimate, MP could be s hindrance for AST players? Not sure how much of a difference it makes there as not taken mine there.
    It's brutal if you're aggressively DPSing, have to raise or even misalign your Lucid Dreaming casts. Basically, Astro will bottom out no matter what you do unless the fight has ample enough downtime to make up for it. Dying just makes you want to die again. The big issue is Astro has absolutely no way to recover. Both White Mage and Scholar can effectively relegate Lucid to their backup spell whereas Astro clings to it for dear life. It doesn't help that prior to the forthcoming change, Lightspeed was used for Sleeve Draw because of the sheer amount of weaving you have to do.

    Now if you aren't as aggressive DPS wise, it's a bit easier to handle. Raising still hurts far too much relative to the other healers. Personally, I actually wouldn't mind more emphasise put back into resource management but at the moment, it's not fair only one healer has to deal with it while the other two don't.

    Quote Originally Posted by IllyaPrisma View Post
    If WHM had the same mobility and weaving capability as AST, the balance of healers would be completely thrown out the window. There would need to be potency reductions across the board for WHM to even consider it.
    You also can’t compare WHM and BLM, as Shadowbringers displayed clear DPS favoritism from a development perspective.

    Take a step back and think about balance rationally, and not just what you personally think is best. It’s the community spouting ludicrous ideas like yours that got healers into the homogenized mess we are currently in.
    You're really overstating how powerful White Mage actually is. At optimal levels, you'll barely lose a single cast due to movement issues. Even if there was a discrepancy, lowered potency for better movement tools would be a far superior design choice. Clipping is not fun gameplay hence why they've made so many additions to Black Mage's kit. It had nothing to do with DPS favoritism but other people's dislike towards their design. Well, that and Black Mages so readily eating mechanics to avoid moving.

    And lets be honest with ourselves here. The homogenization occurred because the dev team keeps trying to cater towards the lowest common denominator. And because they still think we heal through GCDs and need to consider our casts instead of how we actually play, which is to spam Glare/Malefic/Broil 70-90% of the time.
    (3)
    Last edited by ForteNightshade; 08-06-2020 at 03:43 AM.
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