


I don't really get this attitude. Not calling you out specifically or anything Odinel, more making mention of the fact that it's not "just" Chadarnook. That fight wasn't exactly easy back in the day, even if you knew what you were doing and had a group who was on point. Any kind of survival success in a situation like that is worth noting. I just wish there were more of them in non-end game content. That might be a futile wish, as SE wants everyone to be able to do everything, and I don't begrudge them that. It just sucks when the best tank feelings you can get are limited to a very niche type of content. Here's hoping Bozja Southern Front and the other upcoming relic stuff puts some more emphasis back on that kind of thing in a less limited situation.4. Just in case someone calls me out, yes, I know, it's PF Chadarnook for god's sake, not exactly the pinnacle of raid content. But it was a topic about feelings, so I said what I felt at the time. It's a powerful memory, but that's all it really is at the end of the day.


Crystal's going to have more fun with that.
Everywhere else: 47 other people flame you for losing.
Crystal: 47 people organizing war chants to encourage you.




I recall a handful of arguments I got into because DPS refused to use Diversion and insisted I should just go into tank stance. A Black Mage of all jobs made a HUGE deal about it so I used him as a cooldown instead.
Some part of me misses that if only because it forced some responsibility on the DPS. At least if you let them die. But really, it was a hassle that's better off dead and buried.
Ehh. Depends on the fight. If you weren't purposely eating Temporary Current in E3S, you'd be sitting on CDs since he does so little damage. This tier you can eat the AoE Garuda does with your invuln since most tanks will hold it until Conflag. That means it'll sit there doing absolutely nothing otherwise. Basically, you just need to know when eating mechanics won't cause issues.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."


I only feel like I'm a DPS when I'm on WAR, DRK, and GNB... especially GNB.
PLD is relaxing, and it does what I want it to do, which is also my preferred tank. In regards to being a DPS, I'd just hop on a DPS class.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
Shield Swipe's block procs and Low Blow's parry procs were a factor, but Blood Price and Shield Oath were the bigger offenders during StB. Tank stance MP/gauge generation wasn't fully reliable compared to MP/gauge generation in DpS stance.
Where as Paladin's Sword Oath generation was a flat 120 per minute as long as you stayed in auto-attack distance, Shield Oath generation varied with the number of Holy Spirit casts and the number of block procs. This was a fairly major factor as Sheltron blocks were a significant portion of the Paladin's MP recovery.
While Blood Price gave out a fixed minimum of 20 Blood over 15s every 40s, it gave out additional Blood and MP when ever the dark knight was hit while the buff was up. This caused blood Price to be very swingy MP and blood generation. It was great when tanking large mobs but sucked if a boss regularly stopped attacking to cast something or used mostly avoidable AoEs.
Even as far back as ARR, depending upon the amount of guaranteed damage a boss inflicted both Warriors and Paladins were both finishing bosses solo after the healers died. Heck, in multiple runs of Amaurot I've kept both DpS alive long enough for a kill after the healer died on both the first and final bosses.In some other games you get to be an unkillable juggarnaut if you play really well, in a constant battle for survival, you vs the boss face to face. Now that was fun. Those both healers dead, 10% boss and squeezing every last bit from your toolkit ...and pulling off a kill, you lived for those moments. In FF14 you simply die. Your toolkit is just there to survive a TB and soften healer requirements while you mash out your bland 1-2-3.
Last edited by Ultimatecalibur; 08-01-2020 at 07:45 PM.
Nope, tanks are watered down DPS. Enjoy.So far I feel like I'm playing a DPS class. My DK is only lvl 57 but almost all of the mitigation is made passively. I just try to deal as much dmg as I can while making sure that I keep aggro but I could be playing my samouraï and it would feel like its the same gameplay. My Warrior feel the same.
I just do lower numbers and I have zero queue time.
Does it change at higher level ?
There is other tank that feel more engaged ?

From all the tanks we currently have, Paladin probably feels the most like a traditional tank with his kit.


@OP: nope, sorry all tanks focus on their dps rotation and occasionally put up a defensive cd to deal with a mechanic. Otherwise master your rotation and learn your uptime in fights.
ARR and Heavensward might be the only expansions where you felt like a "tank". Everything hit hard, especially in Gordias, and enmity control could mean the difference between a party member dying or the mob moving out of an aoe lb. Tanks still had a dps rotation and tried to pump out as much dmg as possible but def cd was heavily emphasized since the tanks had wildly varying kits during those times instead of the standardized rampart, short cd 20% mitigation, 2 min 30% mitigation and job exclusive mitigation we have now. Boss stuns/silence were also common place during those times and you needed to do it to stop some mechanics.



I fondly remember when Ridorana was released and I ended up MTing Famfrit. I hit Blood Price shortly after the center ewer spawned and starting pouring water all over the place. That thing must deal damage in 1s ticks, because all of a sudden MP just came flooding in. From that day forth, if I ever was a DRK for that raid I made sure to intentionally sit inside those aoes with BP on, soaking up all that delicious MP. DM and TBN made it so I didn't take any real damage, but the Dark Arts, my god the Dark Arts. Literally every possible GCD.While Blood Price gave out a fixed minimum of 20 Blood over 15s every 40s, it gave out additional Blood and MP when ever the dark knight was hit while the buff was up. This caused blood Price to being very swingy MP and blood generation. It was great when tanking large mobs but sucked if a boss regularly stopped attacking to cast something or used mostly avoidable AoEs.
I miss those days.
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