I always felt like you needed like a 95 or higher to be "sure" you'll get something in alliance raid, but it's really less than 10% chance with a 90? I'm not statistician so I believe you, but that seems a bit hard to believe, even with 24 people rolling. There's 89 numbers below 90, so it seems weird that multiple people always seem to roll 90+
The thing you have to take into account is that just one of those people needs to roll higher than 90 for you to lose. The chance of at least one roll being 91-99 out of 23 rolls goes up significantly compared to just a single roll being 91-99.I always felt like you needed like a 95 or higher to be "sure" you'll get something in alliance raid, but it's really less than 10% chance with a 90? I'm not statistician so I believe you, but that seems a bit hard to believe, even with 24 people rolling. There's 89 numbers below 90, so it seems weird that multiple people always seem to roll 90+
In order to win you every other player would have to roll from 1-89. That chance is (89/99)^23 which is about 8.6% of winning. I'm not sure what happens if two players tie for the highest roll, but that appears to be factored into the calculation from the table in my previous post since they have the chance of winning listed at 8.0% which is presumably from that possibility where someone else rolls a 90 and they're the ones who get it instead of you.
It's similar type of paradox as the birthday paradox where there's a roughly 70% chance that any 2 people out of a random 30 people will share the same birthday. It seems like that be should be a significantly smaller chance since there's 365 possible days and each person is being compared against only 29 other people, but because any pairing can be a match there's more comparisons being made than there are days in a year.
The actual number you roll is no direct guarantee of anything. A higher number is more likely to be above other people's numbers but it means nothing if someone else was similarly lucky.
You could lose the roll with a 98; you could win it with an 80 if everyone else had terrible luck.
Thinking this all over... the thing is, you can do all this complex maths about your chances and how three separate rolls is different to one roll with three winners and your chances once you've rolled your number and you're waiting to see what everyone else got... but at the end of the day, 24 people walk into the raid and three come out with a coffer. Therefore you have a 1-in-8 chance that you will be one of them.The rolls are independent so they technically can't be lumped together like that. I will definitely grant you that it's reliant on a person who wins deleting their winning coffer before rolling on the next one so that's an unlikely scenario and can be discounted from the probability calculation but it would technically be a (23/24)^3 chance to fail for one run. 7/8 is a good enough approximation assuming all players rolled and didn't delete their coffers.
Also, on the maths side of things - you said "(23/24)^3" (or about 88%) are your chances of not-winning if everyone can roll on each chest.
But because they can't, the competition for the second one is 22/23 and the third is 21/22... and (23/24)x(22/23)x(21/22)=0.875 exactly.
So. Logic first and the maths backs it up.
You must have missed the part where I explained how it's possible to win all 3 coffers and talked about how that actually plays out in reality. It was in the post with the table in it if you want to take a gander. If you don't, it boils down to me conceding the 7/8 value as being a more realistic one.
Yes, that's the probability of being a winner for a single run if you ignore what the rolls were. That's not being questioned. It does nothing, however, to describe what the probability of rolling poorly over the course of x runs has on the probability of not winning over those x runs. If they only had a handful of rolls in the 80's as their highest rolls, for example, it becomes much less surprising that they didn't win.Thinking this all over... the thing is, you can do all this complex maths about your chances and how three separate rolls is different to one roll with three winners and your chances once you've rolled your number and you're waiting to see what everyone else got... but at the end of the day, 24 people walk into the raid and three come out with a coffer. Therefore you have a 1-in-8 chance that you will be one of them.
Last edited by Mhaeric; 07-28-2020 at 08:23 PM.
You said (and I quoted) that 7/8 is "a good enough approximation". It's not an approximation, it's the exact output of the calculation of the more realistic scenario and it leads back to the logic: three people in that raid are going to win a chest.You must have missed the part where I explained how it's possible to win all 3 coffers and talked about how that actually plays out in reality. It was in the post with the table in it if you want to take a gander. If you don't, it boils down to me conceding the 7/8 value as being a more realistic one.
It doesn't matter what the exact rolled numbers were. It doesn't matter what your chances are of winning chest #2 once you have rolled a 93 and you're waiting to find out if anyone got higher. Those momentary chances are going to fluctuate but they don't matter in the end.
And the fact that someone technically can be eligible for all three rolls by deliberately deleting each chest as they win it is irrelevant on an average run. There would have to be someone out to do it and they'd have to be the winner of every roll for it to make even a minor difference.
Last edited by Iscah; 07-28-2020 at 09:20 PM.
I was referring to 7/8 being a good enough approximation in the context of the (23/24)^3 value being a technically more accurate even though unrealistic value. I can see how I phrased it was ambiguous.
I'm not sure why you seem to think I'm saying otherwise since I've brought up sample size rendering the roll meaningless in the long term several times.
Yes, that's what I said.And the fact that someone technically can be eligible for all three rolls by deliberately deleting each chest as they win it is irrelevant on an average run. There would have to be someone out to do it and they'd have to be the winner of every roll for it to make even a minor difference.
Player
If thats the only scenario you can envision going back, wait until next expansion. Youll probly be able to unsync it with only 8-12 people when your gear gets good enough.
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