Notice how in his latest interview he points at people upgrading their hardware.
Computations and processing boils down more to client CPUs/GPUs than server load. When you zone into a zone you're only requesting character data once (until someone changes something, like going from dragoon to sam). The thing is, requesting bust or butt slider information wouldn't suddenly put the servers on fire, much less the game engine. Game engines slow down when there's constant changes; as I pointed out, butt slider data would be a one time transfer (and slowly continuous if more people appear). The only real issue is how many people are making the requests (that's what causes server lag); not so much the size of the packets. Of course network packet size is important but current day download/upload speeds are good enough to handle an extra byte or two.
Again, as Yoshida has said, this has more to do with minimum PC hardware requirements than game engine or servers.

Reply With Quote



