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  1. #21
    Player
    MelodyCrystel's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    182
    Character
    Anemone Blanc'rose
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by linayar View Post
    Nonetheless, more options to level is always a good thing.
    Might be true, but it annoys me whenever someone outright forgets everything else whenever a deep-dungeon-like-thing gets introduced.

    Plus...
    Sure, people have limited time, so they pick stuff that's most efficient - I myself need to plan which hobby I want to prioritize per day, so I can relate to the issue - YET...

    Eureka was unwillingly encouraging (even maxleveled) players to go afk and let others do the work instead of helping with as many FATE-spawns as possible.
    ->So, if someone prefers this system over deep dungeons, I smell a possible laziness which sadly triggers my frustration as a player who has been visiting Eureka since its Anemos-release.
    (0)

  2. #22
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    I'm glad they're letting us lvl 71 to 80 jobs in here, wish they would have done that with eureka for 61 to 70 jobs.
    (2)

  3. #23
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Being able to level alts whilst doing your relic is a major convenience and gets more people to play and repeat the content. That alone makes the Bozjan Southern Front far better than Eureka.
    (2)
    Graphics
    MSQ
    Viper

  4. #24
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by MelodyCrystel View Post
    ->Like in, is PVP a joke to you? It might not be as efficient as it used to be at the start of 4.0, but for a DPS it's still a solid option.
    Say "PvP" to a random group of MMO players and a sizable section if not the majority will nope right on out. Sweeten the pot enough that PvE players feel compelled to participate and you'll just people that do the bare minimum to qualify.

    Anecdotally: This round of Moogle Tomes featured Rival Wings. I figured it was my chance to dip in particularly after some assurances that "it's easy" followed by an insistence on reading a super dense six page dissertation on the mode with an admonition to ingest everything in there. Guess what I did not do? (spoiler: There was much farming of MSQ roulette. Again)

    Quote Originally Posted by MelodyCrystel View Post
    ->One Roulette (namely Leveling) per day can even be accessed when you go alone; more than 20 min waiting-time only happen when you try at a time people work / sleep.
    20 minutes is atrocious and I say that as somebody that can play a few hours a night. Even still the time band to get a 20 minute queue time is far more narrow. In my experience if I don't immediately queue around dinner time I'm doomed to 30+ and I'm in an earlier timezone than most on my server.

    I only put up with that once a night for MSQ roulette while I'm doing dinner prep and pixies. If the guild is doing something interesting when I'm done I'll hang out with them but lately I just log off.

    Quote Originally Posted by MelodyCrystel View Post
    ->Daily hunts give some easy EXP one can grab while waiting for roulette- / dungeon-que to happen.
    The word I'd use is "tedious" and their payouts are poor. Much like FATEs I only actively do hunts if I'm within 5-10% of reaching the next level.

    Quote Originally Posted by MelodyCrystel View Post
    ->Also, remember Trust, maaaybee...? The devs outright said we get no PotD for ShB because we got an always available dungeon-crew.
    Trusts exacerbate one of XIV's biggest flaws. You'd think with such a depth and breadth of dungeons you'd get to level with some variety but you would be wrong. After the daily roulette only the one or two nearest your level are worth running for experience. Trusts require six runs per ShB dungeon before they can move on to the next one. I don't hate myself that much. Yet.
    (0)

  5. #25
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,941
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by GeminiReed View Post
    Trusts exacerbate one of XIV's biggest flaws. You'd think with such a depth and breadth of dungeons you'd get to level with some variety but you would be wrong. After the daily roulette only the one or two nearest your level are worth running for experience. Trusts require six runs per ShB dungeon before they can move on to the next one. I don't hate myself that much. Yet.
    Trusts are awesome. They might be your cup of tea but they're a great addition to the game in my opinion. I sincerely hope they expand on them a lot more although the director did explain they are rather complicated when it comes to programming and needing people who can actually do that type of work.

    I've become a Trusted Friend on my main and an alt. They're great for leveling jobs and learning jobs you don't play all that much. I plan on learning Scholar when i get a chance at some point but I am always busy with my main and many alts.
    (3)

  6. #26
    Player
    MelodyCrystel's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    182
    Character
    Anemone Blanc'rose
    World
    Shiva
    Main Class
    White Mage Lv 100
    @GeminiReed

    A) I don't sit on an US-server, so sorry for not being sorry for obviously having faster que-times here in Europe. =p
    ->Even with the Patch-lul, I can que roulettes here on Shiva a ka Light as a single DPS (17 - 22 o'clock) and come not even close to 30min waiting. There were even days in which I got after 5min my instances.

    (You can argue two DPS might need more time to get their que, but that has always been the hardest pair for the system to put into a dungeon-run.)

    Plus, if someone wants fast ques urgently, they can always play a tank or healer. If they don't enjoy that, one can get a buddy with such job ooor eat the sour apple a ka accept the waiting-game.

    B) Your whole text sounds a lot like you're one of these people who need everything served on a plate, by the way. :< Hope I'm misinterpreting your mood, since Eureka-like content means grinding a ka investing some time / energy, after all.
    (0)

  7. #27
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    @Melody
    Roulettes, even if you do them all give only so much xp and only take so long. if you have free time, you always need more ways to level.
    PvP is dead, even Frontlines only pop at reset time or prime time, not everybody plays at those times.
    Hunts really give terribly few xp, they can't even be considered a levelling method, more like a filler. Even beast tribes give more xp. And these two things are also limited to once a day.
    And honestly, doing always the same thing gets TEDIOUS really fast, including roulettes, you can only do sastasha and co for so long in a row.
    (0)

  8. #28
    Player
    MelodyCrystel's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    182
    Character
    Anemone Blanc'rose
    World
    Shiva
    Main Class
    White Mage Lv 100
    Tedious here, tedious there... People look at it from the wrong angle.

    FFXIV offers a handful of ways to level stuff, while old FF-titles got usually only one place for your current level to grind some EXP.
    ->If you guys are already mentally exhausted from the options you got here, I wonder how quickly you would abandon a game that doesn't give you any alternatives. :eyesroll:
    (0)

  9. #29
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by linayar View Post
    Nonetheless, more options to level is always a good thing.
    No. Its lazy... "lets tack EXP, Tome, artificial currency (preferably in 2 types) AND do X 1000x makes it so all kinds of ppl who dont really wanna do it are feeling forced to....

    How many times did ppl say "i hate Eureka, but its easy tome" etc... same for pvp.


    Yes more ways to level, a change of pace and (at least the illusion of) fleeing the treadmill is important, but can we have some Endgame stuff exclusively for Endgame Jobs? Almost all Rouletts sync us down, limit our skills etc... im not happy with the 430 sync but i can deal with that, though id have it to at least 480 - or 490 considering we most likely will be able to upgrade the crafted gear.

    I just wished for some endgame stuff that isnt savage raiding and the relic kinda would be the right thing, but well...
    (0)

  10. #30
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Kuroka View Post
    can we have some Endgame stuff exclusively for Endgame Jobs?
    You have them: max level dungeons and trials and raids.

    But as I've said previously in another thread, FFXIV doesn't have to follow other games' definition of endgame and/or content where content is either only for max level or only for leveling.

    Making content be useful for both people who are leveling and for people at max level is a staple for FFXIV and it's a great feature for the game.

    If you think it's lazy, then don't do the content. That up to you.
    (1)

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