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  1. #51
    Player
    MirronTulaxia's Avatar
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    May 2020
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    Gridania
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    Mirron Tulaxia
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    Sargatanas
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    White Mage Lv 90
    I mean, I don't really see any way you could do Beastmaster in a way true to the job that isn't Limited. Much like Blue Mage its gimmick is entirely dependent on optional interactions with monsters. I'm not even sure how you'd make it like a traditional job in a way that feels like a Beastmaster, at best you'd get some weird Melee DPS with a whip and Ranger pseudo-animal summons.

    The general issues with Blue Mage and Beastmaster are pretty much identical, and oddly the only two jobs that really do require Limited to work. At least without throwing balance out the window. If balance wasn't as important to XIV you could get away with more.
    (1)

  2. #52
    Player Mhaeric's Avatar
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    Apr 2012
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    Vancouver, BC
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    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by MirronTulaxia View Post
    I mean, I don't really see any way you could do Beastmaster in a way true to the job that isn't Limited. Much like Blue Mage its gimmick is entirely dependent on optional interactions with monsters. I'm not even sure how you'd make it like a traditional job in a way that feels like a Beastmaster, at best you'd get some weird Melee DPS with a whip and Ranger pseudo-animal summons.

    The general issues with Blue Mage and Beastmaster are pretty much identical, and oddly the only two jobs that really do require Limited to work. At least without throwing balance out the window. If balance wasn't as important to XIV you could get away with more.
    They could totally go the route of FFXI Dragoon and have it be a bond you form with a single pet rather than charming or calling various jug pets. It would be a neat way to implement a ranger classm with a midrange whip instead of a bow.
    (1)

  3. #53
    Player
    MirronTulaxia's Avatar
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    Gridania
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    Mirron Tulaxia
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    Sargatanas
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    White Mage Lv 90
    It would be a melee DPS still, I kind of doubt they'd let it sit halfway between melee and range. As for a specific pet I feel that kind of detracts from what a Beastmaster is. Even if it was a small subset it's supposed to be pseudo Pokemon go out and collect them.

    That said it wouldn't be the first time they decided to break tradition so who knows.
    (0)

  4. #54
    Player Mhaeric's Avatar
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    Apr 2012
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    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by MirronTulaxia View Post
    It would be a melee DPS still, I kind of doubt they'd let it sit halfway between melee and range.
    They already did it with Dancer.
    (2)

  5. #55
    Player
    AceofRains's Avatar
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    Jun 2011
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    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by MirronTulaxia View Post
    It would be a melee DPS still, I kind of doubt they'd let it sit halfway between melee and range. As for a specific pet I feel that kind of detracts from what a Beastmaster is. Even if it was a small subset it's supposed to be pseudo Pokemon go out and collect them.

    That said it wouldn't be the first time they decided to break tradition so who knows.
    It could be considered ranged and scale with strength, opposite of ninja that’s melee that scales with dex.

    Also part of ranged attacking could simply be using the whip to command the beast attack. While other attacks less used may come directly from the whip at melee range.
    (1)

  6. #56
    Player
    MirronTulaxia's Avatar
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    May 2020
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    Gridania
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    Character
    Mirron Tulaxia
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    Sargatanas
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    White Mage Lv 90
    Quote Originally Posted by Mhaeric View Post
    They already did it with Dancer.
    Eh, I suppose they could give it some 15 reach, but that still feels a bit too long for a whip.

    Quote Originally Posted by AceofRains View Post
    It could be considered ranged and scale with strength, opposite of ninja that’s melee that scales with dex.

    Also part of ranged attacking could simply be using the whip to command the beast attack. While other attacks less used may come directly from the whip at melee range.
    I suppose that's an option (I don't see the scales with strength or whatever as important), but given how they don't want us to have a job that is pet dedicated like Summoner should be I don't see that working. Which is kind of another knock for BST as a non-limited.
    (0)

  7. #57
    Player
    AceofRains's Avatar
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    Jun 2011
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    Character
    Raidrien Ascher
    World
    Hyperion
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    Conjurer Lv 80
    Quote Originally Posted by MirronTulaxia View Post
    Eh, I suppose they could give it some 15 reach, but that still feels a bit too long for a whip.



    I suppose that's an option (I don't see the scales with strength or whatever as important), but given how they don't want us to have a job that is pet dedicated like Summoner should be I don't see that working. Which is kind of another knock for BST as a non-limited.
    Strength, because a whip isn’t a projectile attack like bullets, arrows, and chakrams, and thematically because you need strength to overcome a beast. Strength scaling also lets it access Maiming gear, rather than Aiming gear. Ninja didn’t need to scale with Dex but it did anyways.

    And what ever trip they’re on with being afraid to do pets, they need figure it out and get on the ball. Every other game out there can figure out pets but this one is terrified at making it work. I’m like just not going to accept that as an answer from them.
    (1)
    Last edited by AceofRains; 07-24-2020 at 11:22 AM.

  8. #58
    Player
    MirronTulaxia's Avatar
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    Mirron Tulaxia
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    Sargatanas
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    White Mage Lv 90
    Quote Originally Posted by AceofRains View Post
    Strength, because a whip isn’t a projectile attack like bullets, arrows, and chakrams, and thematically because you need strength to overcome a beast. Strength scaling also lets it access Maiming gear, rather than Aiming gear. Ninja didn’t need to scale with Dex but it did anyways.

    And what ever trip they’re on with being afraid to do pets, they need figure it out and get on the ball. Every other game out there can figure out pets but this one is terrified at making it work. I’m like just not going to accept that as an answer from them.
    I was mostly saying I don't really care too much if they use Strength or Dexterity, I feel it's kind of unrelated to the overall issues of making Beastmaster work.

    And it could just be something they aren't interested in doing.
    (0)

  9. #59
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Vespar View Post
    BLU as a Limited job was a terrible idea in my opinion. BLU was a respected job that has been in many FF games as an actual playable usable role to be used in any content/battle (not just as a mini game or side fling). BLU in FFXIV feels like the devs didnt know how to make it work so they just tossed out some half baked content so they could claim that the job was now in the game.

    I like BLU, I really do, but I hate that they just couldnt be bothered to do it true justice and find a way to make it shine just as well as the other jobs. No one wants to be restricted and creating jobs for the sole purpose of a random content/mini-game style content is not how I want to see or play a job.

    I dont much care if they bring out new limited jobs, but I hope they dont use jobs that were in previous FF titles that are beloved by many (like BLU for example).. If they must do it, I hope they create something entirely unique. A new class that no one has ever seen in any prior game. The crushing realization that BLU would just be a "gimmick" or "side content", really left a bad impression on me.

    If BST ever gets released it best not be as a limited job.
    Thank you. . (the tl;dr is just +1 and my tears below lol)

    Indeed in many moments I totally get the "if you don't like this thing then you know.. you don't have to play that thing.. right?" lol of course people know that or should- but there is something different from say ultimate content or some extreme crafter / pvp content that I just can't be bothered due to either interest or time but am still very happy it exists for those people who like it and feel the resources are worth it (I don't think "aw but that Eureka could have been spent on something else"). Sure I might have a bias, like I kind of wish I could push more of Ishgard's transformations by my own actions but still glad they're trying what they tried and should keep playing around with stuff like that (and to be fair there is a lot of content that is pushed by one's self, including stuff in Ishgard lol).

    There is something different from just some content you don't like, and so you should just avoid it, and then when you had really wanted a content and then it's 180 from what you had hoped.

    Blue Mage was that for me.

    I had wanted it, I was one of the few long ago that had wanted, like years and years ago, and of course when people started guessing for new jobs I wasn't the only one, not suggesting I was the 'one' but there was a time where it was like 'there is dozens of us' lol. Just in context it was something for me that I was really excited to see. . and then. . . well to put it bluntly but not intent to be rude- I just don't like it, more so I dislike like it than just don't like it, and I don't think it was good for what it even set out to do.

    It's different when it was something you had really wanted. I admit I'm salty, I can see it on myself lol, but I don't see why they had to do it this way. Say for example they really wanted to make PF content then sure- wouldn't a magitek operator be a pretty neat content? I bet they could have done a lot with that, I mean we just recently saw some sort of gundam like concept, I bet they could have made that a new interesting content- to make PF didn't require Blue. But okay, maybe they really wanted to do blue mage, so they tell us it needs to be 1:1 real true blue spells-- then riddle me why angel whisper is balanced for PF, one of the worst angel whisper spells in the history of FF to be more precise*, and isn't 'real and true', or something like fire angon is the way it is?

    *Potentially it was a translation team choice, since angel whisper is a blue mage spell to revive (so it's like "I guess this name fits for the concept of blue magic revival"), but all the other FF's blue mage spells to revive have been way better, and in terms of FFXIV the blue mage revive spell is also pretty bad. Now if it was an auto-raise, such that you could final sting or something without consequence once, perhaps the cooldown or whatever would make more sense but nah it's just tuned to be tuned party content even though they made blue mage limited because of tuning problems (/insert jackiechanhandsup.jpg).

    The answer was in the question but it was clear that they moved blue away from normal for balance but then balanced blue anyways for party content. Okay, so maybe they can approach content in a new light.. maybe there is something there..? But then they put all of the spells that actually change your job from one of the most simple and repetitive jobs in the game, even when you compare level to level rather than 60 to 80, into something more similar to normal jobs (mechanically speaking) and put them all behind PF / charity only content. So you're either stuck being a mechanically uninteresting, and pretty boring blue mage once the novelty of casting a classic spell wears off for the 50th time (imo), or you're forced into flavor of the month content where your best bet is either to have preexisting friends with a schedule that matches yours or ride the patch waves. One of the main reasons why I believe if they 'had' to make it limited that it would have been a better content if it was from the view point of solo first, as it would have made a smoother progression in skills, rather then being stuck to the weather of PF, others reasons being like skills could be even more wild, or allowing solo of stuff not normally solo-able.

    If they had wanted to not be burden by balance, and keep their ideal of a wild blue, I strongly believe they should have leaned into the solo bullet point they originally sold part of the job's identity on. Could have made wildly different kits that had engaging intermixing of mechanics (not just different colors put together) and excitement for nearly every spell you obtain (unlike most of the spells I have which were '...kay that skill will gather dust for sure'), rather than the majority of them being different colors or just worse versions of the clearly better ones (the better and or mechanically interesting ones are often put away behind PF).

    Even if you say you 'had' to make it limited, which I don't believe, I don't believe they couldn't have made an exciting to play and thematically blue feeling normal job (could have even kept monster learning through a variety of different options), if they felt like they 'had' to replicate a fully functioning death spell (which they make most things that it matters immune to anyways, so.. 'nice' there), and that it couldn't be a complex interweaving deck of exciting spells, I still believe they could have done some sort of mix of both limited and normal. To my core I feel like SE could have done better, not just like 'me' as an arm chair back seat driver- I mean I believe without touching the wheel just looking out at the distance passively that it should have been better.

    And why do I care so much. . Well obviously as answered before, because I was really excited for it before such a content was announced. Because I've pretty high expectations of SE, that they regularly deliver on, as I don't think they're just some random studio and I generally think they know what they're doing.

    Blue Mage just slaps me right in the funny bone, and we all know that's not very funny- just smack in the center of the salt generator. Honestly find Blue Mage more annoying than I find housing's system (objects/art is wonderful), and that just baffles even myself lol.

    So while I personally don't have a deep interest in Beastmaster for any fan of Beastmaster that was dreaming of the day they got to play their job in their favorite content.. I feel bad for them if their job ever goes limited. I bolded the last line because I think that is the best choice for the limited system, even if that means certain jobs never get released. Even then I still fear for what is put into that system if it means some cool concept never gets to see the light of day, like if they put transformation stuff behind the limited system I'd feel my dreams of seeing a FF MMORPG transformation job would be killed.

    Just in case someone reads that salt and thinks I hate the game, there is much in this game I really enjoy and think is fantastic work, story, art, music, gameplay mechanics, blue mage just happens to be a polar opposite experience for me given the relationship I had had wanted vs the one I now have with it. So no I don't think the game is dying or that I need to quit, it just feels like I have a 42 inch sandwich and the last 6 inches touched the floor. I can still eat the other part of the sandwich and 'cut' off the 6 inches (lol), but did I want to have to do that? Nooo, no I did not.
    (3)
    Last edited by Shougun; 07-24-2020 at 02:20 PM.

  10. #60
    Player
    MirronTulaxia's Avatar
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    Gridania
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    Mirron Tulaxia
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    Sargatanas
    Main Class
    White Mage Lv 90
    I think that they leaned more into Blue as being true to its job origins than you could possibly get with a random Caster DPS honestly. It feels very hodgepodgey and random, while I don't think there is any possible way they could replicate that in FFXIV as a normal job.
    (1)

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