I'd support Beastmaster as a limited job if the whole limited job idea was a bit more fleshed out. As it stands, limited jobs are basically dead within a month of release.




I'd support Beastmaster as a limited job if the whole limited job idea was a bit more fleshed out. As it stands, limited jobs are basically dead within a month of release.

Garbage quote. People can still reach endgame with their characters. Also, there is a lot of fun to be had with different content that is NOT traditional raiding in this game. Tired of short-sighted people shitting on any content that's unique.


Oh really? Blue Mage isn’t shoehorned into the Trinity with the use of Aetherial Mimicry? Tell me more about this.to everyone about not liking Limited Jobs: Don't play it then
i enjoy Limited Jobs, they function and are not shoehorned into this holy Trinity system that the other jobs are, they shoehorned Summoner and from FFXI, its a disappointment.
i like Limited jobs and i had more fun with blue mage than i have in this whole expansion so i cannot wait for BST and PUP, more Limited Jobs SE!
Limited isn’t anything more than “hey guys we aren’t sure how this is going to work out for us so please beta test it and here’s some side content for it to keep you distracted.”
Every job must have a place in the game’s normal structure. The only thing that keeps people playing BLU right now is that it’s getting there and that there are unique rewards tied to it- else it would be dead in the water.
Last edited by AceofRains; 07-24-2020 at 09:13 AM.
Don't ever use the words limited job again. Square might get the idea that Blue Mage's current implementation was a good idea. I can't think of a worse fate for a job you love than to have it permanently gimped to do content 2 expansions behind.
For someone who so recently was so supportive of having access to multiple specializations on a single class or having a single experience pool for two roles, it strikes me as odd that you take this stance given Blue Mage's incredible flexibility even within the holy trinity-esque parts of their design.
Blue Mage has some holy trinity aspects to it, in particular the Aetherial Mimicry and Mighty Guard abilities, and these definitely help when completing content that was originally designed for the holy trinity jobs. But even with that ability in use each of the roles still has the ability to be all 3 roles simultaneously because mimicry only provides buffs to it's respective role without reducing anything about the others. The only ability that does that is Mighty Guard and that has nothing to do with mimicry. And all this trinity stuff as trinity stuff is also is only really relevant in the group content which is just a part of what BLU is. In solo content, it's more about the skills you bring to handle specific mechanics which in the more difficult encounters often results in alternating between being your own tank, dps and healer.


That discussion is for another board, which many of these people have probably not looked into. Better to just let it go, and talk about something else. Besides, you like drama too much. Are you the wandering dramaturge? Mind ya business. Hey at least you’re contributing to the topic for once.For someone who so recently was so supportive of having access to multiple specializations on a single class or having a single experience pool for two roles, it strikes me as odd that you take this stance given Blue Mage's incredible flexibility even within the holy trinity-esque parts of their design.
Blue Mage has some holy trinity aspects to it, in particular the Aetherial Mimicry and Mighty Guard abilities, and these definitely help when completing content that was originally designed for the holy trinity jobs. But even with that ability in use each of the roles still has the ability to be all 3 roles simultaneously because mimicry only provides buffs to it's respective role without reducing anything about the others. The only ability that does that is Mighty Guard and that has nothing to do with mimicry. And all this trinity stuff as trinity stuff is also is only really relevant in the group content which is just a part of what BLU is. In solo content, it's more about the skills you bring to handle specific mechanics which in the more difficult encounters often results in alternating between being your own tank, dps and healer.
BLU as a Limited job was a terrible idea in my opinion. BLU was a respected job that has been in many FF games as an actual playable usable role to be used in any content/battle (not just as a mini game or side fling). BLU in FFXIV feels like the devs didnt know how to make it work so they just tossed out some half baked content so they could claim that the job was now in the game.
I like BLU, I really do, but I hate that they just couldnt be bothered to do it true justice and find a way to make it shine just as well as the other jobs. No one wants to be restricted and creating jobs for the sole purpose of a random content/mini-game style content is not how I want to see or play a job.
I dont much care if they bring out new limited jobs, but I hope they dont use jobs that were in previous FF titles that are beloved by many (like BLU for example).. If they must do it, I hope they create something entirely unique. A new class that no one has ever seen in any prior game. The crushing realization that BLU would just be a "gimmick" or "side content", really left a bad impression on me.
If BST ever gets released it best not be as a limited job.
Last edited by Vespar; 07-24-2020 at 10:08 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




