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  1. #11
    Player
    Kazukiyashuo's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Kazuki Yashuo
    World
    Odin
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Lyth View Post
    Living Dead has an effective duration of 1-9 seconds, depending on when you cleanse Walking Dead. If you aren't at 1 HP, you aren't mitigating damage with it.
    You arent mitigating dmg with holmgang or superbolide as well. It just can drop you below 1 hp for 8 seconds. With living u have a holmgand for 10 seconds and if it happens to go below 1 hp u have 10 more seconds to mitigate damage. So if u have a whm thats like 19seconds invunerability. If u dont have whm lets say its like 15 seconds. Still OP skill in my eyes with decent cooldown. The fact that most ppl cant value its use or cant use correctly doesnt make it a bad skill.
    (0)

  2. #12
    Player
    Kazukiyashuo's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Kazuki Yashuo
    World
    Odin
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Kazukiyashuo View Post
    You arent mitigating dmg with holmgang or superbolide as well. It just can drop you below 1 hp for 8 seconds. With living u have a holmgand for 10 seconds and if it happens to go below 1 hp u have 10 more seconds to mitigate damage. So if u have a whm thats like 19seconds invunerability. If u dont have whm lets say its like 15 seconds. Still OP skill in my eyes with decent cooldown. The fact that most ppl cant value its use or cant use correctly doesnt make it a bad skill.
    And even if u get the worst case scenario that a skill will kill u 1 hit u have 10seconds of invulnerability which is hallowed ground with less cooldown. Still a win win situation
    (0)

  3. #13
    Player
    Charsoriano's Avatar
    Join Date
    Jun 2020
    Posts
    1
    Character
    Shadowcat Pride
    World
    Coeurl
    Main Class
    Summoner Lv 80

    A new glamour for Dark Knight weapon

    I would like to see a large flip flop as a weapon. It would be a fun weapon for the Dark Knight.
    (0)

  4. #14
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kazukiyashuo View Post
    ...
    Living Dead is never 10 seconds of mitigation. If you get to 10 seconds, you die. At best, it's a hard 9 with Benediction use, but reserving Benediction for Living Dead costs you Benediction uses. At worst, it's whenever your healer cleanses the effect. It's the only invuln where the ability can be terminated early by another player.

    Holmgang isn't really 8 seconds of mitigation, but it's usually a soft 7. As long as there's no outgoing raidwides, your co-tank can swap off you and you can sit at 1 HP until your healer's HoTs or your personal self-healing ticks you back up to a safe zone. Superbollide is a guaranteed 8 seconds of mitigation. Use it, throw whatever heals you like on it to get to a safe zone during those 8 seconds, and then ignore.

    Quote Originally Posted by Charsoriano View Post
    I would like to see a large flip flop as a weapon.
    This would be an excellent Dev Team weapon.
    (3)

  5. #15
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Just make it so while under the effects of Walking Dead, all DRK weaponskills restore 100% of their damage as HP. It allows the DRK to pull themselves out of danger without outside help, or at least most of the way through.
    (4)

  6. #16
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Just make it so while under the effects of Walking Dead, all DRK weaponskills restore 100% of their damage as HP. It allows the DRK to pull themselves out of danger without outside help, or at least most of the way through.
    Would that really be balanced though? That kind of sounds OP.
    NGL though, if Living Dead worked that way it would be my favorite of the invulnerability skills(Superbollide is my current favorite to use).
    (0)

  7. #17
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    I would really just like if the DRK suffered a -50% current HP for 4 ticks while not being able to be reduced passed 1HP.

    Otherwise, let's just make them all like Hallowed Ground. The animations are cool enough as is.

    Edit - Better yet, just give us Dread Spikes finally. Make the ability not be able to reduce us passed a certain point and reflect back a small potency attack for every hit taken. Can give it the same CD as Hallowed Ground even.
    (0)
    Last edited by DWolfwood; 07-23-2020 at 04:13 AM.

  8. #18
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by RyuDragnier View Post
    Just make it so while under the effects of Walking Dead, all DRK weaponskills restore 100% of their damage as HP. It allows the DRK to pull themselves out of danger without outside help, or at least most of the way through.
    What I don't like about this, and just another reason I hate LD in general is, sometimes you want the full 10 seconds on an invuln. This just makes it even harder than it already is.
    (2)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  9. #19
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tranquilmelody7 View Post
    Would that really be balanced though? That kind of sounds OP.
    NGL though, if Living Dead worked that way it would be my favorite of the invulnerability skills(Superbollide is my current favorite to use).
    Not really. There are plenty of times where there are no targetable mobs present, and it depends largely on the amount of burst that you can put out in the 9 or so seconds that you have before the buff kills you. You're also still potentially taking damage in this time period, so it's not even like you're healing back to full.

    You still need a gauge system to show your healer (and yourself) how much healing remains to cleanse the effect. And the buff needs to last for the full duration instead of ending the beneficial effect whenever you meet the required healing total.
    (1)

  10. #20
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    After reading more opinion from the other DRK. I got some idea. Please check the first page
    Quote Originally Posted by cactuarzzzz View Post
    or click on view post in this quote box
    (0)

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