Results -9 to 0 of 121

Threaded View

  1. #11
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Rai_Takara View Post
    One might say that's just the top end players and not the majority and that's correct, but balance must always come down from the top end.
    your "balance coming from the top end" left us with mch outperforming not just bard but dancer aswell up to the 90% percentile to a quite ridiculous degree as not even curing waltz is worth nearly the dps a dancer at that level does less than a mch making it just go even worse for bard, and it only gets worse from there going down, and what for ?

    100% of the top 50 speedruns on ramuh and ifrit/garuda include dancer, 88% and 84% for idol and shiva respectively,lets not even talk about the near non existence of warrior and scholar at top speedrun level. monk you could potentially handwave with simply being a not very liked class right now, but other classes? you are quite literally fucking over 90%+ of the raiding playerbase (yes, i included the groups that have to drag their sorry ass bard with them instead of the vastly superior mch) to have "balance" at the top, except you still don't have any balance there because at this point even being just 1% better is enough to make you unquestionably the best.



    if we actually do balance around the top, why is dancer allowed to be so much stronger than mch ? clearly superior utility and a very clear damage lead can't be balanced at once. oh wait, its because dancer damage is more up to rng, funny how if we look at "max" its suddenly fine to be clearly better, i thought we balance around the top ? or is it suddenly the top 1% that counts ? maybe top 2% would be better? or do we prefer top 0,5%?

    keeping down a class for literally everyone so the top 1% of groups can't find a way to abuse a class to an overpowered degree is absolutely pointless, these groups will clear the content either way, these groups will use what is best either way, so fucking over literally everyone else, so that people that for all intents and purposes are looking for every little way to positively break the game and split it in 2 accomplishes absolutely nothing. no normal person would exclude a 90% mch when it would only do 200 dps more than a 90% dancer because a 99% dancer was suddenly 600 dps ahead instead of 400. the ones that actually do that are the ones that (surprise) allready exclude both bard and mch for dancer because if you are going for world record you go for the god run either way.

    Quote Originally Posted by Rai_Takara View Post
    Not being glued to melee range is a tremendous advantage. Of course you don't have to be in Narnia, but being able to resolve any mechanic with 100% uptime is not something you can dismiss. Ranged tax is a thing for good reason. Groups are able to leverage mobility with bad, easy strats to get through mechanics but still have enough DPS to meet checks.
    yes, you can use easier tactics with more ranged, have fun losing out on the 1% stat buff if you go all ranged aswell fucking over your tanks completly if you just go for "easy"... (and if you do take a melee than whatever tactic you use allready includes 2 tanks+1melee, so it will at worst be "mostly identical", because funnily enough, the people that go for some crazy "if we do it like this and than we can do that and that, but only with exactly 1 melee...." tactic are again the very very top of the very top).

    an average group (that would by definition of the word mean 50% percentile, and thats actually allready being nice because it excludes all the groups are simply unable to handle any given fight) will totally have room to spare if they lose 1000 dps do to no melee 1%, another 1000 do to having to use a multi target lb on a single target and say 500 because their new "easier tactic" bends over their tanks uptime so bad at least this much loss is inevitable. or wait no, they won't. maybe they would make it, but thats a big maybe

    Quote Originally Posted by Rai_Takara View Post
    As for the Bard example, look at the 95th/99th (where parties can utilize BRDs buff the most). At max BRD gets edged out by dancer but we all know dancer has the highest max potential thanks to RNG so all it takes is to get a good run a long with your team/partner to do that.
    looking at the 95th percentile bard is BARELY above mch while offering utility on a level that could best be described as "sick joke" , surely if bard would actually outperform mch , like really outperform on a single fight while being say 200 below on average (so across percentiles) on the other fights instead of the current "hey, if you are in a top group your bard is only 300 dps worse instead of 700" situation would make the sky fall and lead to mass deletion of mch

    90% of groups are in no position to change their lineup for every single fight, so a certain class (or to come back to "but melees...." a certain role,)being clearly superior in fight a) while being slightly worse in fights b),c),d) would be perfetly balanced, and when it comes to people going for world first/top speedrun times ?

    Stop acting like the top 1% of raiders would suddenly all ditch both melees to go for "easy mode strats", there is need for an incentive to use harder strats, yes, but that need is not nearly as big as the current dps gap, if it where people would allready ditch melees completly for casters.
    (0)
    Last edited by Akiudo; 07-19-2020 at 07:37 AM.