I feel that's a good thing, that it's very versatile- whether other jobs can use some tweaks is another issue but I'm glad Summoner is being seen as great versatility. Pretty happy they keep trying to give SMN things to make things stand out (the regen on phoenix for example). Said it before in other threads, and of course I might have some 'pipe dream' ideal of what SMN could be, but I'm glad they've kept working on SMN towards this direction (which necessitates some versatility due to each primal being not the same). That isn't to say people can't try to suggest improvements, just think they're trying and I notice that. Words of encouragement I suppose, 'fighting'.
If other jobs need buffs, then sure for them- just hope people don't clip SMN's wings in the process of pointing out it soaring.
I think it's just the vibe is a bit off- when you compare it tanking before (a vibe in comparison), but the shield isn't useless. Maybe a bit difficult to weave in on the fly without forethought but some of that might just be some necessary cost to versatility- like I suggest a transformation based job which would be ideally very versatile but the edge to that is they don't have access to every single versatility at one time.
Personally think it might feel cool if titan has a very small pool of hp when summoned that regens out of combat, and increases past that max during combat based on damage done (such that Titan's aoe move could be a decent hp generater, when in a group of monsters), anything over max would slowly decay of course. Now when you take damage and titan has hp he will take that for you, like a sort of cover, might even show a subtle rock shield effect, at least in combat, when this effect is present.
Funnily having it be simply a buff on yourself shows the shield amount so people might be able to anticipate the protection better by it being self cast (info is simplified by having it just be a buff), I just think in comparison to before where he tanked for you now it feels a little bit off like he doesn't tank at all and just acts as sort of stoneskin buffer like you might see him closer to a white mage than a tanker. So changing some of that into a passive tanking (the small pool/some of his damage turning into hp), and then representing it on his own health bar, might return him to feeling like he's the tank. It's not needed but just feel that's part of where he feels off, no longer feels like a tank and is more of a buffer- but he still has some use cases. Of course if you add a passive element you'll have to tweak the active stoneskin spell, maybe something like restores titan's hp, and something like either temporarily doubles it, or temporarily increases the amount of hp titan gains from doing damage (so you could build the shield up manually).



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. When a group decides to do something out of the ordinary a certain kabal of people retire to the fainting couches to opine that a certain class/ role/ system/ content/ the entire goddamn game is dead and needs to be fixed RIGHT NOW. Or, I dunno, they'll faint even harder i guess.


