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  1. #11
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Darsien View Post
    I love that some of you think SMN is overpowered by watching this when it was the PLD that made this entire thing possible. They had 5k HPS and were entirely responsible for healing the other tank. At least Square uses internal data and doesn't listen to the masses when balance changes comes around.
    meanwhile alot of people will still swear upon that titan is useless and should be removed. lol
    (0)

  2. #12
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lucy_Pyre View Post
    Only XIV's community can take an accomplishment that requires well coordinated play from the entire party, and sub-optimal play at that, and turn it into a whine thread.
    dude people straight up hate Smn and want to break his legs.
    (2)

  3. #13
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hysterior View Post
    Even if this is an extreme case (probably top players) which does not really reflect the whole game, it is still pretty telling of the stage healers are in.
    Even when you have healers in your party they don't need to heal that much either so why even bother bringing 2?
    Because when progging a fight for the first time, or with with a bunch of randoms via DF, or with less skilled players, healing requirements are far higher due to player error and messing up mechanics.
    If you balance healing requirements around perfect execution of mechanics, then it'll become impossible to get there in the first place. You can't expect everyone to perform perfectly the first time they enter a duty.

    You could for example reduce the damage sustained for failing mechanics while increasing general background damage (more potent, regular raidwide AoEs) but then the penalty for failing mechanics is reduced. This makes the raid easier for everyone, while not necessarily making healing any harder, just causing more time to be spent healing than DPSing. It's catch 22.
    I'm sure there's a happy medium, and I'm not saying we're already there and there's no progress to be made, but there's no simple answer.
    (1)
    Last edited by Seraphor; 07-17-2020 at 12:41 AM.

  4. #14
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,789
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    As a SMN main, I really wish folks would stop hating on SMN.
    It finally got good this expansion (atleast to me) and all folks can do is gripe and moan about it.

    I bet a party of WHMs could go in and easily rock that fight. Or SCH's or a party of PLD's w/ their defensive cooldowns and healing.
    The fact that it just so happened to be SMNs kind of seems irrelevant to me.
    (5)

  5. #15
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Going to explain why this is such an issue for the healers.

    The tools available:

    Pld:
    -Clemency an up to 5x spamable heal that can be made insta cast with an added bonus to restore 50% to self if used on someone else, mp requires to reuse takes 3-4 combo with 6x atonement and 2 Spirits Within to fully replenish.
    -Divine Veil, 90s cd, 10% pld hp shield
    -Intervention, 10s cd, requires 50 gauge or 10 auto attacks (23-25s depending on skillspeed), 10% shield unless rampart/sentinel active where becomes 10% + half rampart/sentinel
    -Passage of Arms, blocks 100%, 15% dmg reduction for party members behind you, prevents autos, cancels upon any action.

    War:
    -Storm's Path, natural restore to hp every combo not needing Storm's Eye
    -Thrill of battle, increases hp by 20% and restores that amount, 90s cd
    -Equilibrium, massive self heal on 60s cd
    -Shake it off, 15% party shield based on hp can go to a maximum 21% giving up 3 cds to do so, 90s cd
    -Nascent Flash, 25s cd, restores hp based on damage dealt gives a party member 50% of damage dealt back as hp while reducing dmg by 10%

    Dnc:
    -Second Wind, 120s cd, restore own hp
    -Curing Waltz, cures self and partner and those close by each, 60s cd
    -Shield Samba, 10% party shield, 120s cd

    Smn:
    -Earthen Armor, 2 charged 30s cd, 30% of your hp shield to self
    -Everlasting Flight, regen, quickest can get out is every 55-57s due to requirement of Dreadwyrm Trance -> Summon Bahamut -> Firebird trance.

    That is all the healing and shields going on in the fight with that comp.


    The job that highlights how badly designed the encounter is for healers is the DNC, they have the lowest magical defense, their self sustain is the lowest, yet Savage Titan cannot break this party's tools to kill them, do bare in mind the only one with anything spamable that can be used on party members is PLD, Savage Titan is that badly designed for healers.

    Notice also most tools listed are on the 60s/90s/120s cd mark, now how does that equate to the fight, you do not need gcd heals at all, all healers have cds that line up perfectly with those marks.

    SE has designed Savage fights that do not need gcd heals with current at the time gear. That makes a good portion of the healing toolkits worthless, Cure 1/2/3 Medica 1/2, Afflatus solace/Rapture, adlo, physick, succor, Benefic 1/2, Helios, Aspected Benfic/Helios, are worthless for this fight. That is not healthy, that is what needs to be shown to the devs that their approach is doing the opposite of what they want, and it's at a point people are thinking of removing healers as a whole because they don't bring enough benefits besides safety.

    Also want to point out the Smn's using Titan over Ifrit are losing 20 potency per pet auto and 250 potency per shield now whether this adds up to the thousands of dps needed to make healers worthwhile over them, can't say haven't done that math.
    (7)

  6. #16
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vespar View Post
    As a SMN main, I really wish folks would stop hating on SMN.
    It finally got good this expansion (atleast to me) and all folks can do is gripe and moan about it.

    I bet a party of WHMs could go in and easily rock that fight. Or SCH's or a party of PLD's w/ their defensive cooldowns and healing.
    The fact that it just so happened to be SMNs kind of seems irrelevant to me.
    You do know that most of the current problems of Smn are caused cause they removed aetherflow right? Its your opinion to like current summoner but current summoner is the same as Stormblood smn with one extra clunky demi and a clunkier egi system. The statement finally got good is how should i say, like saying that now that they broke both of our kneecaps , paralyzed one of our hands and gave us 2 stickers on top of each other we are finally good.

    Again though you can like it i dont mind , just never forget that we have regressed not advanced.
    (1)

  7. #17
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    So what brand of koolaid do you guys all drink? :O
    (2)

  8. #18
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    Right....so you think that just because 1 group of misfits decided to run a comp not requiring any healer's that it's over for healers and that "All" healers are "bored" and "upset" because of this 1 group. Yea, no.
    (2)

  9. #19
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MPK View Post
    So what brand of koolaid do you guys all drink? :O
    We dont have Koolaid but we do have amita motion here , funnily enough i watched a vid about comparing/eating snacks and those 2 were compared (amita won). Come over to greece my friend im sure youll also like it OwO
    (1)

  10. #20
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Remove p1, photon in p2 and jwave in p3 and they could do the same in tea, shb healing is a joke.
    (0)

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