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  1. #21
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Honestly, I cannot even get excited for new jobs anymore.

    Why?

    Because of GNB/DNC/BLU.

    Let me explain.

    GNB/DNC are very disappointing to me.

    First off, they feel like limited jobs in their own right.
    How?
    They have very limited weapon selections. This was not something that happened in FFXI.

    So I have no clue why its acceptable here. FFXI is almost 20 years old, and its not plauged by these issues. The only excuse I would take is XIV is a budget game compared to XI. Which its not.

    Secondly, the designs of the jobs themselves.
    Each animation for all their attacks look far too similar to one another.
    What I mean here, is for every job, the attacks have unique flair. MNK, probably being the most un-unique job of the base ones, and even its attacks are noticeably different. From Snap Punch to Demolish, and even more so with Elixir Field, and more specifically Arm of the Destroyer, and Four Point Fury, look nothing alike.

    Then even more extreme cases are Full Thrust for DRG, and then Jump look absolutely nothing alike. Nor does Chaos Thrust look like Full Thrust.

    Now for GNB and DNC. To me, all the attacks, AoE or not, look and sound extremely uniform. Nothing stands out at all. Especially went pitted up against a job like DRG or PLD or WAR. I mean its night and day.


    BLU.

    Blue mage is a flat out lie.

    Its not a full job, and it absolutely is not an overpowered job.

    Edit:
    Its not even a solo job!!!!!! Its literally nothing it was supposed to be, or advertised as. Its a flat out lie.

    More than half the actually useful skills like Tail Screw, or Petrify, completely fail to work on anything that matters. Even something so pathetic as a dungeon boss. Its foolishness this job is. Still fun to play, and fun content, but its a lie. Thats what I"m saying. Its not a full job, and it is nothing worth even mentioning when it comes to power. Which was the exact reason they said it needs to be a limited job.

    What I'm getting is Square-Enix is just too lazy now.

    Too lazy to create gear for jobs, and too lazy to balance anything thats even slightly out of the norm.

    I'm dead serious. This type of thing didnt fly in FFXI. So there is absolutely no excuse for it.

    So again. I just have no excitement for new jobs, because anything coming out is gutted and half baked.

    Sorry, thats just how I feel.
    (4)
    Last edited by Daniolaut; 07-17-2020 at 04:46 AM.

  2. #22
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shougun View Post
    Snip.
    I mean, they could have called it something else, but it wouldn't make Blue Mage any more likely to show up as a "proper" job, which is the core issue really. Rose by any other name and all that too means it would likely have been a double issue if they said "well it's Blue Mage, we just didn't want to call it that", which arguably is what they did with classes in 1.0 and that... didn't work out too well.
    (0)

  3. #23
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    I don't understand the BLU hate.

    It's always been a very gimmicky busted job in the RPG versions, which doesn't really fit in an mmo setting. The class was completely busted in XI and they never got around to toning it down. It a strict trinity setting of Tank/Healer/DPS, blue mage doesn't really fit in, in my opinion. It's never going to be the odd, busted and wonky mage you want it to be from old FF titles, at least not running "real" content.

    No matter how the class was implemented it was going to make a certain number of people unhappy.
    (2)

  4. #24
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by MirronTulaxia View Post
    I mean, they could have called it something else, but it wouldn't make Blue Mage any more likely to show up as a "proper" job, which is the core issue really. Rose by any other name and all that too means it would likely have been a double issue if they said "well it's Blue Mage, we just didn't want to call it that", which arguably is what they did with classes in 1.0 and that... didn't work out too well.
    I think 1.0 not working out too well had a lot to do with other issues than the names of stuff lol. Having played it .

    Don't need to turn this into how to make a blue mage thread but I'll just leave it at if you evaluate every single FF, that there is no reason blue has to be the way it is currently in FFXIV. There are potential benefits from going this route, benefits which I don't think they took to the fullest (like if they wanted 1:1 true to form, why in the world is fire angon not what it's supposed to be, or what angel whisper is historically, I mean we know why, for balance reasons, but that just makes it all so much more frustrating and why I have a hard time believing their reasons are either true and a bit misleading or they didn't do a good job following the rules they set forth for themselves and that the actual reason was because it was a budget friendly way to make PF content and anything else was just coincidence). Like I said though we should probably avoid disusing 'how blue could be' in this thread lol, so you can have last response on that so we don't derail anything after that, but if we find another thread I could do this all day, having looked at every blue due to the forums and this topic, blue doesn't require itself to be this way (like if you discussing gimmicks then we can point out all the other jobs with gimmicks too)- now you can tell me it can be this way and I'd say sure it could (not that I'd like or appreciate that choice), but if you tell me it 'had to be this way to be real' then I'm going to call plumber because we've got a lot to clean up . . in another thread. . lol :P.

    As for no more limited jobs, bringing us back into point of the thread (which I'll respond to that if you address that from me, just don't want to intentionally derail a thread), I think they can add more I just don't think I'll like any of them if they make them similar to blue mage as I don't think that was very fun (or as fun as I had hoped and expect SE is capable of making it to be- which is why sometimes I say I think they could have done better, even if it was still limited but actually designed to be solo content I'd probably have liked it a lot more than the version where all mechanical value is forced behind PF, among other reasons). Perhaps their next limited job will have a lot more soul and care from the learning pains of the first limited job, maybe that one will be cool, I don't know, can't tell the future, but as they've already took the job I was interested and made it in a way I find uninteresting- so most of the pain is already done. Losing beastmaster or puppetmaster, personally, will be like "eh, oh well"- but I'm speaking personally some people might feel like how I felt about blue mage (as I, personally, am not really like "ohh I need to play that!!!" and as I said they might find a way to make those have more soul/interest to me, as I can't say they wont adapt/try something different). Still think it would be safer to do new concepts for limited though, even if it's just a veneer for the actual job- just to move it away. Beastmaster, now shepherd, or something like that :3.
    (0)
    Last edited by Shougun; 07-17-2020 at 08:10 AM.

  5. #25
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80
    beastmaster if added should be a tank wielding two axes,

    also , mascot makes sense for healer 2 .. chemist is kinda already in the game as a discipline of hand so it being added would be stupid tbh

    third... No to gambler we need to get corsair ... for Limsas pirate theme ... the guild already exist in limsa the duel wielding pistols already exist ..
    (1)

  6. #26
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LolitaBansheeMeru View Post
    beastmaster if added should be a tank wielding two axes,

    also , mascot makes sense for healer 2 .. chemist is kinda already in the game as a discipline of hand so it being added would be stupid tbh

    third... No to gambler we need to get corsair ... for Limsas pirate theme ... the guild already exist in limsa the duel wielding pistols already exist ..
    I feel like if they were to add chemist it would be similar, but not actual chemist. I still think it’s going to be Medic.
    (0)

  7. #27
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by BasicBlake View Post
    I feel like if they were to add chemist it would be similar, but not actual chemist. I still think it’s going to be Medic.
    I mean even in final fantasy tactics, all a chemist did was throw potions and get auto-pot abilities it was basically used to hand out potions for stuff and after you learned autopot passive it worthless.
    (0)

  8. #28
    Player
    craybest's Avatar
    Join Date
    Oct 2017
    Posts
    113
    Character
    Jox Minosclav
    World
    Gilgamesh
    Main Class
    Rogue Lv 70
    I want to see some quick acrobatic fighting class that uses a bo staff
    (0)

  9. #29
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by craybest View Post
    I want to see some quick acrobatic fighting class that uses a bo staff
    sadly that ship sailed that would have been monk
    (0)

  10. #30
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shougun View Post
    Snip.
    Oh certainly. But what I meant was that instead of continuing with how 1.0 did things (Conjurer and Thaumaturge as easy to point at classes they radically overhauled) they tried to bring it in line with traditional FF stuff again.

    As far as evaluating every FF with Blue Mages goes, Blue Mages have certain consistent trends that make it as a normal job at the very least not feasible. You're going to run into a mechanical issue or tradition issue. You're welcome to pull up or make a new Blue Mage thread, but this is simply plain and true for how Blue Mages are. Blue Mages learn abilities from monsters (the closest you can find to an exception is VIII in that you can refine cards which come from monsters into items for Quistis, but it's more just a couple steps removed and still ultimately monster based) in a manner different from how other jobs learn abilities. This means that a Blue Mage in XIV, for instance, really shouldn't be learning spells simply by leveling up and job quests, which is how jobs currently get them. This means you're left with three options.

    1. What we have currently or a variant of it. Not tied into the main stuff, but still is true Blue.
    2. We cut out the traditional aspect. Wouldn't be the first job to do it, but that's just a tu quoque fallacy so it's not one I'm going to approve of.
    3. We let it stay traditional but let it play with others without any other restrictions. Which just seems like opening up a mess of things honestly.
    (0)

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