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  1. #11
    Player
    Velaethia's Avatar
    Join Date
    Mar 2016
    Posts
    193
    Character
    Velaethia White
    World
    Faerie
    Main Class
    Summoner Lv 80
    Quote Originally Posted by MirronTulaxia View Post
    Beastmaster whips aren’t long enough to be a RDPS. They’re long melee weapons.

    And Blue Mage as a normal job doesn’t work really. Limited jobs in general are a sound way to add otherwise difficult to fit jobs.
    And Chakram's aren't meant to be thrown weapons and dancer is normally a support class. SE can do whatever they want.

    Blue mage can work as much as any class. If you can't see how then you have a severe lack of imagination. They've translated other classes that seem like they would be difficult. Like red mage which was a jack of all trade class could do most things but couldn't master them. If it was added identical to how it was in other games it would do objectively less damage then black mage. But because balance they changed it and gave it a niche. Dark knight is always a "risk-it-all" DPS where they go into critical HP to deal insane damage. And yet they made them a tank in FFXIV so blue could easily be a tank. Summoner usually summons ultimate-esque magic for temporary summons that last one turn. Instead they summon permanent companions in FFXIV. They can easily translate blue mage into a real job. I could do it by myself I'm sure a fortune 500 company can easily accomplish it. Like any class can be translated. They can't always be perfect to their original intent in other games because it would be unbalanced or awkward. But they've already done this too other classes. Summoner, Red Mage, Dancer and Dark Knight being the major examples.
    (6)
    Last edited by Velaethia; 07-16-2020 at 04:34 PM.
    Let's get one thing straight, I'm not

  2. #12
    Player
    Velaethia's Avatar
    Join Date
    Mar 2016
    Posts
    193
    Character
    Velaethia White
    World
    Faerie
    Main Class
    Summoner Lv 80
    Quote Originally Posted by MirronTulaxia View Post
    I like them too. And the game already includes things that are for a relative minority, that doesn't mean it's a bad thing. Everything can't be loved by every player, it isn't realistic.
    Yeah but no other future is virtually universally abhorred by an entire country of players. There is a minority feature and an extreme minority feature. MOST Japanese players straight up boycott it while most EU and NA players are like "eh it's okay but I'd prefer if it were a real job". It's a japanese game if you make something that your entire country of playerbase hates you know you messed up.
    (5)
    Let's get one thing straight, I'm not

  3. #13
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Beastmaster and Puppetmaster will only ever be Limited Jobs so...
    (0)

  4. #14
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    1. If you want to complain about Chakrams as thrown weapons you're about... 20 years too late. Chakrams have been throwing weapons since the original FFIII. Whereas an 82 foot long whip is not exactly something FF is known for.

    2. Within the context of FFXIV Dancers are still Support oriented. In general offline FF's don't have roles ((with the exception of Explorers) your average job is DPS with some form of utility outside of White Mage/Paladin really) like this game.

    3. Dancers also aren't exclusively support. They started with the best trait they had being Sword Dance after all. If you wanted to make a point about the issues with Dancer it would be that it's never been a ranged DPS class, not that it's exclusively Support.

    4. Dancer is ultimately irrelevant to your desire for a nearly 90 foot whip, which is pretty absurd sounding.

    5. Blue Mage being able to work out in terms of roles is irrelevant to the issues with adding Blue Mage as a normal job.

    6. Red Mages claim to fame, at least to me, is not being a Jack of All Trades. XI broke that already, as did Explorers, and the simple fact is they're poorly balanced so in order to be balanced they really can't be JoAT. It's that they use swords, white, and black. Red Mages still maintain that, so them being a specific role isn't really an issue. Blue Mage does not have that luxury.

    7. Dark Knights have tank like qualities in offline FFs, so that's not really an argument. I also didn't say Blue Mages couldn't be tanks (I would say they don't really have those qualities in offline FFs, but that's a different subject matter). Though really Dark Knights aren't a great implementation.

    8. Summons are kind of all over the place, and Summoners are poorly executed in this game, so not exactly seeing the argument here. They aren't exclusively one turn effects though.

    9. Using poor executions of jobs as justification to continue to poorly translate jobs is not exactly something worth supporting. If you're argument can be easily summed up as a logical fallacy (tu quoque) then it isn't a good one.

    10. I mean, as what you're proposing still doesn't entail removing the Limited Job aspect then nothing really changes in that regard. So it's kind of a moot point. I suppose you can use it as an excuse to not expand the concept, but honestly not even sure what citations you have to back up your claim it's "universally abhorred". Honestly doubt you have any. Note that anecdotal evidence or a lack of Malboro mounts are not evidence.
    (2)

  5. #15
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MirronTulaxia View Post
    1. If you want to complain about Chakrams as thrown weapons you're about... 20 years too late. Chakrams have been throwing weapons since the original FFIII. Whereas an 82 foot long whip is not exactly something FF is known for.
    Whips have been used as ranged weapons in the FF series before though, by being able to be used from the 'back row' just like other ranged weapons. Also, it wouldn't need to be 82 feet long, the maximum range for other ranged jobs is 25 yalms.
    I don't see that as being a huge problem for whips, but ultimately it's an argument of credulity.
    (2)

  6. #16
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    Whips have been used as ranged weapons in the FF series before though, by being able to be used from the 'back row' just like other ranged weapons. Also, it wouldn't need to be 82 feet long, the maximum range for other ranged jobs is 25 yalms.
    I don't see that as being a huge problem for whips, but ultimately it's an argument of credulity.
    Whips have been used as a melee weapon with reach before. Which... is what I said. Let's look at the actual game in the series that has range that goes beyond backrow and front row, the Tactics games.

    Clothes in Final Fantasy Tactics (closest analog there is to Whips) have a reach of 2. Also the same reach as Flails, for what that's worth, and most importantly Spears. What about Bows and Guns? 3-8 for Guns, and 3-5 for Bows/Crossbows. So, here we see they don't have the same reach as actual proper ranged weapons. Although Whips... actually don't appear in TA/TA2 (which is surprising, I figured Beastmasters would use them but simply instruments it seems) Clothes still seem like a proper parallel, and again Bows/Guns have a lot longer of reach.

    As for the "only needing 25" that's both wrong and kind of moot. https://ffxiv.gamerescape.com/wiki/C...nit_of_Measure puts 25 yalms at around 73 feet. Was a bit off on my recollection but that's still a ridiculously long whip.

    Again, if you actually pay attention to the series the closest analog for this is a spear. A melee weapon with extended reach. Not a projectile weapon like the others.
    (0)

  7. #17
    Player
    Psycoprophet's Avatar
    Join Date
    May 2020
    Posts
    9
    Character
    Azakura Yasomori
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I may be alone in this but instead of jobs per se it be cool if techniques were added to each job including added weapon and armor types. As some examples ninja got a assassin technique added that comes with more stealth offensive skills and less support oriented, maybe karsigamas as weapon and cloth clothing.
    Samurai gets foot soldier and gains spear and heavy armor.
    Monk gets bo staff etc.
    Was just thinking of something for jobs start to get overdone. This way new features are added to freshen up everyone's mains.
    Again prob not great idea lol.
    (2)

  8. #18
    Player
    Macleod's Avatar
    Join Date
    Feb 2014
    Location
    Ishgard
    Posts
    444
    Character
    A'sharr Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Psycoprophet View Post
    I may be alone in this but instead of jobs per se it be cool if techniques were added to each job including added weapon and armor types. As some examples ninja got a assassin technique added that comes with more stealth offensive skills and less support oriented, maybe karsigamas as weapon and cloth clothing.
    Samurai gets foot soldier and gains spear and heavy armor.
    Monk gets bo staff etc.
    Was just thinking of something for jobs start to get overdone. This way new features are added to freshen up everyone's mains.
    Again prob not great idea lol.
    Doesn't sound like a bad idea to me, just not sure how they could do it here. I think of this sort of like Guild Wars 2 Elite Specializations...open up new weapon types and get some different abilities for already existing jobs.
    (0)

  9. #19
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    On a personal level I hope the next job is either transformation based (with gimmicks changing a bit based on form, such you might be ranged, melee, and magical DPS type), or is like a melee magic based job (Golbez/Suaron/Ex-Death, clenching their fist for tornado, punching the earth for volcano, calling down meteors, etc sort imagery- perhaps dragoon armor based with heavy armor for their AF).


    Quote Originally Posted by MirronTulaxia View Post
    I like them too. And the game already includes things that are for a relative minority, that doesn't mean it's a bad thing. Everything can't be loved by every player, it isn't realistic.
    I think they should just not call them the classic job names, and give them their own pane rather than sharing the job section. Although far more costly I believe it would be more interesting to see them make them advanced, such that their limited side might be wacky but as true to role play fantasy as possible and their normal being balanced for regular content. Doesn't even need to be combat based, if whatever reason they wanted to say make Beastmaster a sort of DoL on one side.

    If blue mage had been something else that would have taken so much of the sting out of it (even if it still used monster spells). However as it is, they can have all my salt till the end of time, they make some major changes, or their next mmo, which ever comes first lol.

    I'd not be interested in their vision of PF old content like that at any point, but hey diversity of choices isn't a bad thing- but take a job I had really wanted to play, give a bunch of reasons that they break and walk all over themselves (reasons why it is why it is tend to be only partially true, and the truth seems to be "we wanted to do PF content and wanted to do it on a budget"), and you get me going from "cool it exists" like ultimate to "what in gods name did you do to my baby? I do not like this, I really do not like this, I think something went wrong".

    If it was some side Eureka content, not blue mage, or whatever, I'd not be so critical, but because of their reasons and with what they did it with- blue mage quickly came into my top two saltiest things in this game to me (to the point I feel disappointed every time I look at my job list and see it is even in the same area as my other jobs, all of the other jobs I do actually like even if they're not my preferred style, which adds to the negative feeling as I liked all their normal jobs so it's extremely likely I would have liked normal blue). I do not think Blue Mage is that good, even when people talk about why they like it- the reasons seem to boil down to "different" which could have been done so many other ways, and when the reason is like 'gimmicks' then again this vision is not the only way they could have done it, very few of the reasons given are actually exclusively to what was done, but much of the dislike to the job from others is because of what was done, I do not think it is as good as it should be for what they were designing for. I feel there are significant content flaws in it's design even for what they are making it out to be, and to show that I'm capable of viewing things from different angles, one of the things I suggested, for others, was to add 100% drop rates when in a group which sharply changed some people's opinion of the job- that's when I still think it would have been much better normal / solo based, and not to say they did it because I said it but that I feel like I can shift perspective and think against my own interests. When I do that I still believe it has many problems, and ultimately I think it could have been a lot more fun via other options (either actual job, or just hog wild, rather than brought down to earth so they can force groups via PF- a concept I think could have been done better through like Magitek Armorcore like content, new magitek construction and piloting content). Also I remember Yoshida mentioning he said this long ago so it shouldn't be a surprise to people, so I want to say the first time he said this, back in ARR beta, I also said, back then, I'd find it disappointing and sad- so eeeeyy we both consistent lol.

    So not bothered the type of content exists, it's fine to make something to encourage PF groups, but very disappointed in the what (BLU), why (reasons they gave are only partially true, if you follow them through to the design of the job), and how (feel there are some serious design concerns)- I feel it should have been done either differently (not through blue or different design goal) and or better (more time spent with the system).
    (1)
    Last edited by Shougun; 07-18-2020 at 08:01 AM.

  10. #20
    Player
    Narigo1's Avatar
    Join Date
    Jun 2019
    Location
    Uldah
    Posts
    39
    Character
    Hugo Narigo
    World
    Exodus
    Main Class
    Samurai Lv 90
    Mystic Knight
    Geomancer
    Necromancer
    Chemist
    (3)

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