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  1. #41
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    Jul 2011
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    Gridania
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    Quote Originally Posted by Bulwarkz View Post
    Aw gawd.. how does that have anything to do with the gist of what I said. One, my world layout theory would appropriately gather together the player base, and create arteries to travel from node to node. Two, I'm assuming people would be chocoing a bit and would want to leave from a destination that made sense, and travel around a landscape that made sense. To your only point, 5k a ride isn't exactly ideal - and that just throws players into starting cities anyway. You missed all of my points entirely.

    You've pulled this simplistic, irrelevant response crap on me before:
    http://forum.square-enix.com/ffxiv/t...of-Anima/page7



    When we were talking about how it was unfair for a player to be able to warp to a spot with someone else's tele and then touch the aetheryte to regain access. We were also discussing someone's idea of how the anima system should work. Some how, this is what you derived from all that:



    Which I gave you no evidence to support that conclusion, with you being completely wrong anyway.

    Way to take people's lengthy statements and generalize them into something completely different, short and retarded. How bout actually comprehending what you're reading, or how about getting your own ideas and making a real post.
    My ideas are suited for polymer research, not game development. I like the current map layout. I was also very thankful for that teleport that got me to Mor Dhona without necessitating my touching it beforehand.

    It's my opinion that after airships were introduced people should've spread out across the city-states and focused the Market Wards with the cities' respective guilds' products. This didn't happen because things were already very established as they were. 5k per trip is nothing, especially when you can get more than that from a single leve. For new players, the cost is much less.

    There were plans for Mor Dhona, I'm sure. I mean, there's a giant downed airship in the middle of it. Saying it's unnecessary overlooks this.

    About that other comment: I tend to read some comments and not others. There was no complexity inherent in what you said there. But what you did say just seemed easily refutable.
    (1)

  2. #42
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    Dec 2011
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    Ul'dah
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    108
    Quote Originally Posted by Answa View Post
    My ideas are suited for polymer research, not game development. I like the current map layout. I was also very thankful for that teleport that got me to Mor Dhona without necessitating my touching it beforehand.

    It's my opinion that after airships were introduced people should've spread out across the city-states and focused the Market Wards with the cities' respective guilds' products. This didn't happen because things were already very established as they were. 5k per trip is nothing, especially when you can get more than that from a single leve. For new players, the cost is much less.

    There were plans for Mor Dhona, I'm sure. I mean, there's a giant downed airship in the middle of it. Saying it's unnecessary overlooks this.

    About that other comment: I tend to read some comments and not others. There was no complexity inherent in what you said there. But what you did say just seemed easily refutable.
    Derp.

    /10char
    (0)

    I do believe I helped suggest the Excalibur server name! http://forum.square-enix.com
    /ffxiv/threads/37465-Reassessing-the-Merger-of-FFXIV-Worlds-%2802-13-2012%29?p=552315&viewfull=1#post552315 <('o'^)

  3. #43
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    Jul 2011
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    Quote Originally Posted by Bulwarkz View Post
    Derp.

    /10char
    Well played? Not really.
    (0)

  4. #44
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    Dec 2011
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    Ul'dah
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    Quote Originally Posted by Answa View Post
    Well played
    FTFY As if you didn't see it coming. I assume you don't think it's okay if other people do it.
    (0)

    I do believe I helped suggest the Excalibur server name! http://forum.square-enix.com
    /ffxiv/threads/37465-Reassessing-the-Merger-of-FFXIV-Worlds-%2802-13-2012%29?p=552315&viewfull=1#post552315 <('o'^)

  5. #45
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    Quote Originally Posted by Bulwarkz View Post
    FTFY As if you didn't see it coming. I assume you don't think it's okay if other people do it.
    I generally at least answer something. Unless I'm responding to something retarded.
    (0)

  6. #46
    Player
    Jashynvald's Avatar
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    Mar 2011
    Location
    Ul'dah
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    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    We interrupt this scheduled flamewar to bring you the following troll:

    City balances for 1.22: To adjust for population balances on an intra-server basis, we have removed the aetheryte crystal from Ul'dah.






    We now return you to your regularly scheduled flaming in progress.
    (5)

  7. #47
    Player
    Brigandier's Avatar
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    Mar 2011
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    Ul'dah
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    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jashynvald View Post
    We interrupt this scheduled flamewar to bring you the following troll:

    City balances for 1.22: To adjust for population balances on an intra-server basis, we have removed the aetheryte crystal from Ul'dah.




    Now back to our regularly scheduled flaming.
    Black Brush ftw. Problem?
    (0)
    Account deactivated. Holding out for Guild Wars 2.

  8. #48
    Player
    Destain's Avatar
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    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    Tbh Ul'Dah will always be the center of attention. Why? Geographically it *is* the central city. If you have no anima (like me) you stay in uldah. If I need to get to limsa, its a hop, skip, and a boat ride away. If I need to get to grid, its the next map over. In grid and I need to get to limsa? [Return] to Uldah and hit the boat. Basically, its a central location and will stay that way (unless the 3 starting cities are geographically redesigned).

    My vision for 2.0 is something where lower-levels tend to stay clustered in their starting cities, while higher levels will congregate in Uldah or other cities in higher level zones. As someone said earlier, there will always be a central area where players congregate. There almost needs to be, or finding parties would be a royal pain.
    Quick, no one mention airships!
    (0)

  9. #49
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    Raldo's Avatar
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    Jul 2011
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    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I'm not going to read this whole thread, but has anyone mentioned that having a central meeting area is vital to getting pick-up groups in a game that doesn't have anything larger than area-wide public communication?
    Edit: Looking at the quote in the poster above me, it looks like Lux_Rayna did indeed mention this.

    FFXI had jeuno, tavnazia, and whitegate all connected to the main auction house. Airships and ample teleports both existed, and yet the majority of people still gathered wherever the shouts were.

    Please continue.
    (0)
    Last edited by Raldo; 02-02-2012 at 02:47 PM.

  10. #50
    Player
    Mihana's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    I find it really stupid that people complain about roleplay to begin with when they choose Besaid as their server. It's been known since even before the game launched a year ago that this was the unofficial RP server for FFXIV. It's like going to a restaurant and then complaining about the fact they serve nothing but a certain kind of food. Yet you knew it serves only that. Maybe not the best analogy, but my point still remains valid: You chose that server, quit whining about your decision. Many of us were there before you came along, many of us will still be there come 2.0 and most likely grow unless during server merges the RP community decides to travel to another server. May as well get used to us now, we've had to with the trolls. But these days I rarely ever see trolls anymore when I RP and if I do they're usually just ignored/blacklisted, life goes on.

    But to make an attempt at being on subject here, it is kind of sad to see the other cities barely populated. There's roughly two reasons to this however: 1.) Ul'dah is the central city as it's been pointed out, so if you want to do something/need to do something, this is the place. 2.) Right now every server has a low population, so the emptiness in other cities is going to be noticed much more than it might have been earlier on. Everyone's going to flock to Ul'dah instead since this city sees the most interaction than the rest.
    (6)
    Last edited by Mihana; 02-02-2012 at 03:21 PM.


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