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  1. #31
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Was thinking that after I read it. Ugh! That joke could have been so good!
    I'll keep that in mind next time I tell it
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  2. #32
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Game is dead.
    (1)

  3. #33
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Riv View Post
    Game is dead.
    Derp. herpderpherpderp
    (2)

  4. #34
    Player

    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    108
    Quote Originally Posted by Lux_Rayna View Post
    Tbh Ul'Dah will always be the center of attention. Why? Geographically it *is* the central city.
    Bingo. Isn't this the obvious? Why would anyone in their right mind go anywhere else unless they had to? Didn't the devs foresee this?

    I shouldn't of been a mere straight line between the three with Ul'dah smack dab in the center. Also obvious, the game world is incredibly small for a MMO. It's just the three starting cities and their respective outside areas. I know I'm preaching to the choir here but Mor Dhona shouldn't exist, and I don't know who goes all the way up The Black Shroud to 'hangout' out in Coerthas.

    Bottom line is the game world needed to be more vast and diverse, with a totally different layout; having a 'neutral city' some where in the middle with an Adventure's guild, where 30+ would link up or hang around and venture out. Then dare I say there should of even been another similar city for 50ish - maybe somewhere in the center but to the extreme north or south ( Ishgard, anyone? ).

    2.0 seems promising. Until then the couple hundred on each server will be stranded in Ul'dah with each and every last person.
    (0)

    I do believe I helped suggest the Excalibur server name! http://forum.square-enix.com
    /ffxiv/threads/37465-Reassessing-the-Merger-of-FFXIV-Worlds-%2802-13-2012%29?p=552315&viewfull=1#post552315 <('o'^)

  5. #35
    Quote Originally Posted by Brigandier View Post
    Not angry, I had great fun with it. Nothing was funnier than walking up to a big group of RPers going at it in /say. All you had to do was say "Is this Harry Potter, can I play?" then "/sh YOU SHALL NOT PASS" to make them rage. Nothing's more fun than mocking a bunch of grown men having a fairy tale teaparty.

    You'll be defending bronies next, right?
    Your quite the nerd yourself there.
    (3)

  6. #36
    Player
    Jashynvald's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Zahak View Post
    Your quite the nerd yourself there.
    lol, takes one to effectively troll one in Brig's case.
    (3)

  7. #37
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Bulwarkz View Post
    Bingo. Isn't this the obvious? Why would anyone in their right mind go anywhere else unless they had to? Didn't the devs foresee this?

    I shouldn't of been a mere straight line between the three with Ul'dah smack dab in the center. Also obvious, the game world is incredibly small for a MMO. It's just the three starting cities and their respective outside areas. I know I'm preaching to the choir here but Mor Dhona shouldn't exist, and I don't know who goes all the way up The Black Shroud to 'hangout' out in Coerthas.

    Bottom line is the game world needed to be more vast and diverse, with a totally different layout; having a 'neutral city' some where in the middle with an Adventure's guild, where 30+ would link up or hang around and venture out. Then dare I say there should of even been another similar city for 50ish - maybe somewhere in the center but to the extreme north or south ( Ishgard, anyone? ).

    2.0 seems promising. Until then the couple hundred on each server will be stranded in Ul'dah with each and every last person.
    This point is actually completely moot since they introduced airships.
    (1)

  8. #38
    Player

    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    108
    Quote Originally Posted by Answa View Post
    This point is actually completely moot since they introduced airships.
    Aw gawd.. how does that have anything to do with the gist of what I said. One, my world layout theory would appropriately gather together the player base, and create arteries to travel from node to node. Two, I'm assuming people would be chocoing a bit and would want to leave from a destination that made sense, and travel around a landscape that made sense. To your only point, 5k a ride isn't exactly ideal - and that just throws players into starting cities anyway. You missed all of my points entirely.

    You've pulled this simplistic, irrelevant response crap on me before:
    http://forum.square-enix.com/ffxiv/t...of-Anima/page7

    Quote Originally Posted by Bulwarkz View Post
    I agree with the idea of having to travel to a spot first before being able to warp to it. That just plain makes sense, it's fair and it should be accomplished. Essentially like signing an encampment's ledger, which FFXIV does utilize with "Favored Destinations". I've seen that type of system used in other games as well.
    When we were talking about how it was unfair for a player to be able to warp to a spot with someone else's tele and then touch the aetheryte to regain access. We were also discussing someone's idea of how the anima system should work. Some how, this is what you derived from all that:

    Quote Originally Posted by Answa View Post
    ... you do know you need to touch an Aetheryte before you can teleport to it?

    k
    Which I gave you no evidence to support that conclusion, with you being completely wrong anyway.

    Way to take people's lengthy statements and generalize them into something completely different, short and retarded. How bout actually comprehending what you're reading, or how about getting your own ideas and making a real post.
    (0)
    Last edited by Bulwarkz; 02-02-2012 at 12:19 PM.

    I do believe I helped suggest the Excalibur server name! http://forum.square-enix.com
    /ffxiv/threads/37465-Reassessing-the-Merger-of-FFXIV-Worlds-%2802-13-2012%29?p=552315&viewfull=1#post552315 <('o'^)

  9. #39
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Bulwarkz View Post
    Bingo. Isn't this the obvious? Why would anyone in their right mind go anywhere else unless they had to? Didn't the devs foresee this? Tanaka had a vast amount of ideas that would of broke this problem up if he ever got those ideas of the ground. And then Yoshi when he came in had no control over the cities location, which he may have the ability to influence in 2.0. However im sure the current developers are not surprised that Uldah is the hub seeing the current state of the game (i cant speak for the Dev. team however i would venture to believe what i stated).

    I shouldn't of been a mere straight line between the three with Ul'dah smack dab in the center. Also obvious, the game world is incredibly small for a MMO. It's just the three starting cities and their respective outside areas. I know I'm preaching to the choir here but Mor Dhona shouldn't exist, and I don't know who goes all the way up The Black Shroud to 'hangout' out in Coerthas. I completely agree with this, there defiantly needed to be more vastness, that was not so linear.

    Bottom line is the game world needed to be more vast and diverse, with a totally different layout; having a 'neutral city' some where in the middle with an Adventure's guild, where 30+ would link up or hang around and venture out. Then dare I say there should of even been another similar city for 50ish - maybe somewhere in the center but to the extreme north or south ( Ishgard, anyone? ). I dont think splitting up the player base in different hubs based on level is such a good idea. FF11 did this for the most part and it created a real splinter in the community. It would be more beneficial to the game imo if there was something for everyone in every city which created actual world travel and even some deep commerce that lead to important differences in nationality.

    2.0 seems promising. Until then the couple hundred on each server will be stranded in Ul'dah with each and every last person.
    I too think 2.0 looks promising and i really hope they fix this issue, here's looking forward aye?
    (1)
    Last edited by Bled; 02-02-2012 at 12:23 PM.


    http://youtu.be/CFRfL0fmAOU

  10. #40
    Player

    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    108
    Quote Originally Posted by Bled View Post
    Tanaka had a vast amount of ideas that would of broke this problem up if he ever got those ideas of the ground. And then Yoshi when he came in had no control over the cities location, which he may have the ability to influence in 2.0. However im sure the current developers are not surprised that Uldah is the hub seeing the current state of the game (i cant speak for the Dev. team however i would venture to believe what i stated).

    there defiantly needed to be more vastness, that was not so linear.

    I dont think splitting up the player base in different hubs based on level is such a good idea. FF11 did this for the most part and it created a real splinter in the community. It would be more beneficial to the game imo if there was something for everyone in every city which created actual world commerce.

    I too think 2.0 looks promising and i really hope they fix this issue, here's looking forward aye?
    Good post and I follow your points. Where we disagree, I just haven't seen a MMO structure where the settlement which a new player spawns in is the centralized hub for the entire community. Not being the biggest FFXI fan myself, imo a hybrid between the two styles would make a great MMO environment.

    That being said, FFXIV's current structure is in obvious need of improvement to not only the world's eyes, but SE's as well. What I'm getting at is just an idea that the current world could benefit from. Anything but Ul'dah being such a monopoly and the community hub would be an improvement. The current setup just isn't MMO friendly imo.
    (0)
    Last edited by Bulwarkz; 02-02-2012 at 12:37 PM.

    I do believe I helped suggest the Excalibur server name! http://forum.square-enix.com
    /ffxiv/threads/37465-Reassessing-the-Merger-of-FFXIV-Worlds-%2802-13-2012%29?p=552315&viewfull=1#post552315 <('o'^)

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