Game is dead.
Bingo. Isn't this the obvious? Why would anyone in their right mind go anywhere else unless they had to? Didn't the devs foresee this?
I shouldn't of been a mere straight line between the three with Ul'dah smack dab in the center. Also obvious, the game world is incredibly small for a MMO. It's just the three starting cities and their respective outside areas. I know I'm preaching to the choir here but Mor Dhona shouldn't exist, and I don't know who goes all the way up The Black Shroud to 'hangout' out in Coerthas.
Bottom line is the game world needed to be more vast and diverse, with a totally different layout; having a 'neutral city' some where in the middle with an Adventure's guild, where 30+ would link up or hang around and venture out. Then dare I say there should of even been another similar city for 50ish - maybe somewhere in the center but to the extreme north or south ( Ishgard, anyone? ).
2.0 seems promising. Until then the couple hundred on each server will be stranded in Ul'dah with each and every last person.
I do believe I helped suggest the Excalibur server name! http://forum.square-enix.com
/ffxiv/threads/37465-Reassessing-the-Merger-of-FFXIV-Worlds-%2802-13-2012%29?p=552315&viewfull=1#post552315 <('o'^)
Your quite the nerd yourself there.Not angry, I had great fun with it. Nothing was funnier than walking up to a big group of RPers going at it in /say. All you had to do was say "Is this Harry Potter, can I play?" then "/sh YOU SHALL NOT PASS" to make them rage. Nothing's more fun than mocking a bunch of grown men having a fairy tale teaparty.
You'll be defending bronies next, right?![]()
This point is actually completely moot since they introduced airships.Bingo. Isn't this the obvious? Why would anyone in their right mind go anywhere else unless they had to? Didn't the devs foresee this?
I shouldn't of been a mere straight line between the three with Ul'dah smack dab in the center. Also obvious, the game world is incredibly small for a MMO. It's just the three starting cities and their respective outside areas. I know I'm preaching to the choir here but Mor Dhona shouldn't exist, and I don't know who goes all the way up The Black Shroud to 'hangout' out in Coerthas.
Bottom line is the game world needed to be more vast and diverse, with a totally different layout; having a 'neutral city' some where in the middle with an Adventure's guild, where 30+ would link up or hang around and venture out. Then dare I say there should of even been another similar city for 50ish - maybe somewhere in the center but to the extreme north or south ( Ishgard, anyone? ).
2.0 seems promising. Until then the couple hundred on each server will be stranded in Ul'dah with each and every last person.
Aw gawd.. how does that have anything to do with the gist of what I said. One, my world layout theory would appropriately gather together the player base, and create arteries to travel from node to node. Two, I'm assuming people would be chocoing a bit and would want to leave from a destination that made sense, and travel around a landscape that made sense. To your only point, 5k a ride isn't exactly ideal - and that just throws players into starting cities anyway. You missed all of my points entirely.
You've pulled this simplistic, irrelevant response crap on me before:
http://forum.square-enix.com/ffxiv/t...of-Anima/page7
When we were talking about how it was unfair for a player to be able to warp to a spot with someone else's tele and then touch the aetheryte to regain access. We were also discussing someone's idea of how the anima system should work. Some how, this is what you derived from all that:I agree with the idea of having to travel to a spot first before being able to warp to it. That just plain makes sense, it's fair and it should be accomplished. Essentially like signing an encampment's ledger, which FFXIV does utilize with "Favored Destinations". I've seen that type of system used in other games as well.
Which I gave you no evidence to support that conclusion, with you being completely wrong anyway.
Way to take people's lengthy statements and generalize them into something completely different, short and retarded. How bout actually comprehending what you're reading, or how about getting your own ideas and making a real post.
Last edited by Bulwarkz; 02-02-2012 at 12:19 PM.
I do believe I helped suggest the Excalibur server name! http://forum.square-enix.com
/ffxiv/threads/37465-Reassessing-the-Merger-of-FFXIV-Worlds-%2802-13-2012%29?p=552315&viewfull=1#post552315 <('o'^)
I too think 2.0 looks promising and i really hope they fix this issue, here's looking forward aye?Bingo. Isn't this the obvious? Why would anyone in their right mind go anywhere else unless they had to? Didn't the devs foresee this? Tanaka had a vast amount of ideas that would of broke this problem up if he ever got those ideas of the ground. And then Yoshi when he came in had no control over the cities location, which he may have the ability to influence in 2.0. However im sure the current developers are not surprised that Uldah is the hub seeing the current state of the game (i cant speak for the Dev. team however i would venture to believe what i stated).
I shouldn't of been a mere straight line between the three with Ul'dah smack dab in the center. Also obvious, the game world is incredibly small for a MMO. It's just the three starting cities and their respective outside areas. I know I'm preaching to the choir here but Mor Dhona shouldn't exist, and I don't know who goes all the way up The Black Shroud to 'hangout' out in Coerthas. I completely agree with this, there defiantly needed to be more vastness, that was not so linear.
Bottom line is the game world needed to be more vast and diverse, with a totally different layout; having a 'neutral city' some where in the middle with an Adventure's guild, where 30+ would link up or hang around and venture out. Then dare I say there should of even been another similar city for 50ish - maybe somewhere in the center but to the extreme north or south ( Ishgard, anyone? ). I dont think splitting up the player base in different hubs based on level is such a good idea. FF11 did this for the most part and it created a real splinter in the community. It would be more beneficial to the game imo if there was something for everyone in every city which created actual world travel and even some deep commerce that lead to important differences in nationality.
2.0 seems promising. Until then the couple hundred on each server will be stranded in Ul'dah with each and every last person.
Last edited by Bled; 02-02-2012 at 12:23 PM.
http://youtu.be/CFRfL0fmAOU
Good post and I follow your points. Where we disagree, I just haven't seen a MMO structure where the settlement which a new player spawns in is the centralized hub for the entire community. Not being the biggest FFXI fan myself, imo a hybrid between the two styles would make a great MMO environment.Tanaka had a vast amount of ideas that would of broke this problem up if he ever got those ideas of the ground. And then Yoshi when he came in had no control over the cities location, which he may have the ability to influence in 2.0. However im sure the current developers are not surprised that Uldah is the hub seeing the current state of the game (i cant speak for the Dev. team however i would venture to believe what i stated).
there defiantly needed to be more vastness, that was not so linear.
I dont think splitting up the player base in different hubs based on level is such a good idea. FF11 did this for the most part and it created a real splinter in the community. It would be more beneficial to the game imo if there was something for everyone in every city which created actual world commerce.
I too think 2.0 looks promising and i really hope they fix this issue, here's looking forward aye?
That being said, FFXIV's current structure is in obvious need of improvement to not only the world's eyes, but SE's as well. What I'm getting at is just an idea that the current world could benefit from. Anything but Ul'dah being such a monopoly and the community hub would be an improvement. The current setup just isn't MMO friendly imo.
Last edited by Bulwarkz; 02-02-2012 at 12:37 PM.
I do believe I helped suggest the Excalibur server name! http://forum.square-enix.com
/ffxiv/threads/37465-Reassessing-the-Merger-of-FFXIV-Worlds-%2802-13-2012%29?p=552315&viewfull=1#post552315 <('o'^)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.