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  1. #1
    Player
    Lux_Rayna's Avatar
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    Dec 2011
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    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Tbh Ul'Dah will always be the center of attention. Why? Geographically it *is* the central city. If you have no anima (like me) you stay in uldah. If I need to get to limsa, its a hop, skip, and a boat ride away. If I need to get to grid, its the next map over. In grid and I need to get to limsa? [Return] to Uldah and hit the boat. Basically, its a central location and will stay that way (unless the 3 starting cities are geographically redesigned).

    My vision for 2.0 is something where lower-levels tend to stay clustered in their starting cities, while higher levels will congregate in Uldah or other cities in higher level zones. As someone said earlier, there will always be a central area where players congregate. There almost needs to be, or finding parties would be a royal pain.
    (2)

  2. #2
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    Dec 2011
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    Ul'dah
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    108
    Quote Originally Posted by Lux_Rayna View Post
    Tbh Ul'Dah will always be the center of attention. Why? Geographically it *is* the central city.
    Bingo. Isn't this the obvious? Why would anyone in their right mind go anywhere else unless they had to? Didn't the devs foresee this?

    I shouldn't of been a mere straight line between the three with Ul'dah smack dab in the center. Also obvious, the game world is incredibly small for a MMO. It's just the three starting cities and their respective outside areas. I know I'm preaching to the choir here but Mor Dhona shouldn't exist, and I don't know who goes all the way up The Black Shroud to 'hangout' out in Coerthas.

    Bottom line is the game world needed to be more vast and diverse, with a totally different layout; having a 'neutral city' some where in the middle with an Adventure's guild, where 30+ would link up or hang around and venture out. Then dare I say there should of even been another similar city for 50ish - maybe somewhere in the center but to the extreme north or south ( Ishgard, anyone? ).

    2.0 seems promising. Until then the couple hundred on each server will be stranded in Ul'dah with each and every last person.
    (0)

    I do believe I helped suggest the Excalibur server name! http://forum.square-enix.com
    /ffxiv/threads/37465-Reassessing-the-Merger-of-FFXIV-Worlds-%2802-13-2012%29?p=552315&viewfull=1#post552315 <('o'^)

  3. #3
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    Gridania
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    Quote Originally Posted by Bulwarkz View Post
    Bingo. Isn't this the obvious? Why would anyone in their right mind go anywhere else unless they had to? Didn't the devs foresee this?

    I shouldn't of been a mere straight line between the three with Ul'dah smack dab in the center. Also obvious, the game world is incredibly small for a MMO. It's just the three starting cities and their respective outside areas. I know I'm preaching to the choir here but Mor Dhona shouldn't exist, and I don't know who goes all the way up The Black Shroud to 'hangout' out in Coerthas.

    Bottom line is the game world needed to be more vast and diverse, with a totally different layout; having a 'neutral city' some where in the middle with an Adventure's guild, where 30+ would link up or hang around and venture out. Then dare I say there should of even been another similar city for 50ish - maybe somewhere in the center but to the extreme north or south ( Ishgard, anyone? ).

    2.0 seems promising. Until then the couple hundred on each server will be stranded in Ul'dah with each and every last person.
    This point is actually completely moot since they introduced airships.
    (1)

  4. #4
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    Join Date
    Dec 2011
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    Ul'dah
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    108
    Quote Originally Posted by Answa View Post
    This point is actually completely moot since they introduced airships.
    Aw gawd.. how does that have anything to do with the gist of what I said. One, my world layout theory would appropriately gather together the player base, and create arteries to travel from node to node. Two, I'm assuming people would be chocoing a bit and would want to leave from a destination that made sense, and travel around a landscape that made sense. To your only point, 5k a ride isn't exactly ideal - and that just throws players into starting cities anyway. You missed all of my points entirely.

    You've pulled this simplistic, irrelevant response crap on me before:
    http://forum.square-enix.com/ffxiv/t...of-Anima/page7

    Quote Originally Posted by Bulwarkz View Post
    I agree with the idea of having to travel to a spot first before being able to warp to it. That just plain makes sense, it's fair and it should be accomplished. Essentially like signing an encampment's ledger, which FFXIV does utilize with "Favored Destinations". I've seen that type of system used in other games as well.
    When we were talking about how it was unfair for a player to be able to warp to a spot with someone else's tele and then touch the aetheryte to regain access. We were also discussing someone's idea of how the anima system should work. Some how, this is what you derived from all that:

    Quote Originally Posted by Answa View Post
    ... you do know you need to touch an Aetheryte before you can teleport to it?

    k
    Which I gave you no evidence to support that conclusion, with you being completely wrong anyway.

    Way to take people's lengthy statements and generalize them into something completely different, short and retarded. How bout actually comprehending what you're reading, or how about getting your own ideas and making a real post.
    (0)
    Last edited by Bulwarkz; 02-02-2012 at 12:19 PM.

    I do believe I helped suggest the Excalibur server name! http://forum.square-enix.com
    /ffxiv/threads/37465-Reassessing-the-Merger-of-FFXIV-Worlds-%2802-13-2012%29?p=552315&viewfull=1#post552315 <('o'^)

  5. #5
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    Quote Originally Posted by Bulwarkz View Post
    Aw gawd.. how does that have anything to do with the gist of what I said. One, my world layout theory would appropriately gather together the player base, and create arteries to travel from node to node. Two, I'm assuming people would be chocoing a bit and would want to leave from a destination that made sense, and travel around a landscape that made sense. To your only point, 5k a ride isn't exactly ideal - and that just throws players into starting cities anyway. You missed all of my points entirely.

    You've pulled this simplistic, irrelevant response crap on me before:
    http://forum.square-enix.com/ffxiv/t...of-Anima/page7



    When we were talking about how it was unfair for a player to be able to warp to a spot with someone else's tele and then touch the aetheryte to regain access. We were also discussing someone's idea of how the anima system should work. Some how, this is what you derived from all that:



    Which I gave you no evidence to support that conclusion, with you being completely wrong anyway.

    Way to take people's lengthy statements and generalize them into something completely different, short and retarded. How bout actually comprehending what you're reading, or how about getting your own ideas and making a real post.
    My ideas are suited for polymer research, not game development. I like the current map layout. I was also very thankful for that teleport that got me to Mor Dhona without necessitating my touching it beforehand.

    It's my opinion that after airships were introduced people should've spread out across the city-states and focused the Market Wards with the cities' respective guilds' products. This didn't happen because things were already very established as they were. 5k per trip is nothing, especially when you can get more than that from a single leve. For new players, the cost is much less.

    There were plans for Mor Dhona, I'm sure. I mean, there's a giant downed airship in the middle of it. Saying it's unnecessary overlooks this.

    About that other comment: I tend to read some comments and not others. There was no complexity inherent in what you said there. But what you did say just seemed easily refutable.
    (1)

  6. #6
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    Quote Originally Posted by Bulwarkz View Post
    Bingo. Isn't this the obvious? Why would anyone in their right mind go anywhere else unless they had to? Didn't the devs foresee this? Tanaka had a vast amount of ideas that would of broke this problem up if he ever got those ideas of the ground. And then Yoshi when he came in had no control over the cities location, which he may have the ability to influence in 2.0. However im sure the current developers are not surprised that Uldah is the hub seeing the current state of the game (i cant speak for the Dev. team however i would venture to believe what i stated).

    I shouldn't of been a mere straight line between the three with Ul'dah smack dab in the center. Also obvious, the game world is incredibly small for a MMO. It's just the three starting cities and their respective outside areas. I know I'm preaching to the choir here but Mor Dhona shouldn't exist, and I don't know who goes all the way up The Black Shroud to 'hangout' out in Coerthas. I completely agree with this, there defiantly needed to be more vastness, that was not so linear.

    Bottom line is the game world needed to be more vast and diverse, with a totally different layout; having a 'neutral city' some where in the middle with an Adventure's guild, where 30+ would link up or hang around and venture out. Then dare I say there should of even been another similar city for 50ish - maybe somewhere in the center but to the extreme north or south ( Ishgard, anyone? ). I dont think splitting up the player base in different hubs based on level is such a good idea. FF11 did this for the most part and it created a real splinter in the community. It would be more beneficial to the game imo if there was something for everyone in every city which created actual world travel and even some deep commerce that lead to important differences in nationality.

    2.0 seems promising. Until then the couple hundred on each server will be stranded in Ul'dah with each and every last person.
    I too think 2.0 looks promising and i really hope they fix this issue, here's looking forward aye?
    (1)
    Last edited by Bled; 02-02-2012 at 12:23 PM.


    http://youtu.be/CFRfL0fmAOU

  7. #7
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    Quote Originally Posted by Bled View Post
    Tanaka had a vast amount of ideas that would of broke this problem up if he ever got those ideas of the ground. And then Yoshi when he came in had no control over the cities location, which he may have the ability to influence in 2.0. However im sure the current developers are not surprised that Uldah is the hub seeing the current state of the game (i cant speak for the Dev. team however i would venture to believe what i stated).

    there defiantly needed to be more vastness, that was not so linear.

    I dont think splitting up the player base in different hubs based on level is such a good idea. FF11 did this for the most part and it created a real splinter in the community. It would be more beneficial to the game imo if there was something for everyone in every city which created actual world commerce.

    I too think 2.0 looks promising and i really hope they fix this issue, here's looking forward aye?
    Good post and I follow your points. Where we disagree, I just haven't seen a MMO structure where the settlement which a new player spawns in is the centralized hub for the entire community. Not being the biggest FFXI fan myself, imo a hybrid between the two styles would make a great MMO environment.

    That being said, FFXIV's current structure is in obvious need of improvement to not only the world's eyes, but SE's as well. What I'm getting at is just an idea that the current world could benefit from. Anything but Ul'dah being such a monopoly and the community hub would be an improvement. The current setup just isn't MMO friendly imo.
    (0)
    Last edited by Bulwarkz; 02-02-2012 at 12:37 PM.

    I do believe I helped suggest the Excalibur server name! http://forum.square-enix.com
    /ffxiv/threads/37465-Reassessing-the-Merger-of-FFXIV-Worlds-%2802-13-2012%29?p=552315&viewfull=1#post552315 <('o'^)

  8. #8
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    Tbh Ul'Dah will always be the center of attention. Why? Geographically it *is* the central city. If you have no anima (like me) you stay in uldah. If I need to get to limsa, its a hop, skip, and a boat ride away. If I need to get to grid, its the next map over. In grid and I need to get to limsa? [Return] to Uldah and hit the boat. Basically, its a central location and will stay that way (unless the 3 starting cities are geographically redesigned).

    My vision for 2.0 is something where lower-levels tend to stay clustered in their starting cities, while higher levels will congregate in Uldah or other cities in higher level zones. As someone said earlier, there will always be a central area where players congregate. There almost needs to be, or finding parties would be a royal pain.
    Quick, no one mention airships!
    (0)

  9. #9
    Player
    Momita's Avatar
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    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Lux_Rayna View Post
    Tbh Ul'Dah will always be the center of attention. Why? Geographically it *is* the central city. If you have no anima (like me) you stay in uldah. If I need to get to limsa, its a hop, skip, and a boat ride away. If I need to get to grid, its the next map over. In grid and I need to get to limsa? [Return] to Uldah and hit the boat. Basically, its a central location and will stay that way (unless the 3 starting cities are geographically redesigned).

    My vision for 2.0 is something where lower-levels tend to stay clustered in their starting cities, while higher levels will congregate in Uldah or other cities in higher level zones. As someone said earlier, there will always be a central area where players congregate. There almost needs to be, or finding parties would be a royal pain.
    mmmmm.... Airship (Can I Have It?) ... ops already in game
    (0)

    Momo Ochita From Ragnarok

  10. #10
    Player
    GabbaGabba's Avatar
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    Mar 2011
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    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    the same reason why ul'dah's leves were good pre-1.18 is the reason why its really bad now.

    ul'dah's leves had a lot of mobs spawn in groups which yielded a ton of exp but now with they way leves work, trying to solo dunesfolk or ranines is a lot tougher.

    i love doing grid leves because they are so fast to do and not many mob groups spawn so u can kill 1 by 1 and build up a nice chain

    ps this game needs a jeuno....OPEN UP ISHGARD GAWD!!
    (0)

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