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  1. #1
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    Quote Originally Posted by Bulwarkz View Post
    Bingo. Isn't this the obvious? Why would anyone in their right mind go anywhere else unless they had to? Didn't the devs foresee this?

    I shouldn't of been a mere straight line between the three with Ul'dah smack dab in the center. Also obvious, the game world is incredibly small for a MMO. It's just the three starting cities and their respective outside areas. I know I'm preaching to the choir here but Mor Dhona shouldn't exist, and I don't know who goes all the way up The Black Shroud to 'hangout' out in Coerthas.

    Bottom line is the game world needed to be more vast and diverse, with a totally different layout; having a 'neutral city' some where in the middle with an Adventure's guild, where 30+ would link up or hang around and venture out. Then dare I say there should of even been another similar city for 50ish - maybe somewhere in the center but to the extreme north or south ( Ishgard, anyone? ).

    2.0 seems promising. Until then the couple hundred on each server will be stranded in Ul'dah with each and every last person.
    This point is actually completely moot since they introduced airships.
    (1)

  2. #2
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    Quote Originally Posted by Answa View Post
    This point is actually completely moot since they introduced airships.
    Aw gawd.. how does that have anything to do with the gist of what I said. One, my world layout theory would appropriately gather together the player base, and create arteries to travel from node to node. Two, I'm assuming people would be chocoing a bit and would want to leave from a destination that made sense, and travel around a landscape that made sense. To your only point, 5k a ride isn't exactly ideal - and that just throws players into starting cities anyway. You missed all of my points entirely.

    You've pulled this simplistic, irrelevant response crap on me before:
    http://forum.square-enix.com/ffxiv/t...of-Anima/page7

    Quote Originally Posted by Bulwarkz View Post
    I agree with the idea of having to travel to a spot first before being able to warp to it. That just plain makes sense, it's fair and it should be accomplished. Essentially like signing an encampment's ledger, which FFXIV does utilize with "Favored Destinations". I've seen that type of system used in other games as well.
    When we were talking about how it was unfair for a player to be able to warp to a spot with someone else's tele and then touch the aetheryte to regain access. We were also discussing someone's idea of how the anima system should work. Some how, this is what you derived from all that:

    Quote Originally Posted by Answa View Post
    ... you do know you need to touch an Aetheryte before you can teleport to it?

    k
    Which I gave you no evidence to support that conclusion, with you being completely wrong anyway.

    Way to take people's lengthy statements and generalize them into something completely different, short and retarded. How bout actually comprehending what you're reading, or how about getting your own ideas and making a real post.
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    Last edited by Bulwarkz; 02-02-2012 at 12:19 PM.

    I do believe I helped suggest the Excalibur server name! http://forum.square-enix.com
    /ffxiv/threads/37465-Reassessing-the-Merger-of-FFXIV-Worlds-%2802-13-2012%29?p=552315&viewfull=1#post552315 <('o'^)

  3. #3
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    Quote Originally Posted by Bulwarkz View Post
    Aw gawd.. how does that have anything to do with the gist of what I said. One, my world layout theory would appropriately gather together the player base, and create arteries to travel from node to node. Two, I'm assuming people would be chocoing a bit and would want to leave from a destination that made sense, and travel around a landscape that made sense. To your only point, 5k a ride isn't exactly ideal - and that just throws players into starting cities anyway. You missed all of my points entirely.

    You've pulled this simplistic, irrelevant response crap on me before:
    http://forum.square-enix.com/ffxiv/t...of-Anima/page7



    When we were talking about how it was unfair for a player to be able to warp to a spot with someone else's tele and then touch the aetheryte to regain access. We were also discussing someone's idea of how the anima system should work. Some how, this is what you derived from all that:



    Which I gave you no evidence to support that conclusion, with you being completely wrong anyway.

    Way to take people's lengthy statements and generalize them into something completely different, short and retarded. How bout actually comprehending what you're reading, or how about getting your own ideas and making a real post.
    My ideas are suited for polymer research, not game development. I like the current map layout. I was also very thankful for that teleport that got me to Mor Dhona without necessitating my touching it beforehand.

    It's my opinion that after airships were introduced people should've spread out across the city-states and focused the Market Wards with the cities' respective guilds' products. This didn't happen because things were already very established as they were. 5k per trip is nothing, especially when you can get more than that from a single leve. For new players, the cost is much less.

    There were plans for Mor Dhona, I'm sure. I mean, there's a giant downed airship in the middle of it. Saying it's unnecessary overlooks this.

    About that other comment: I tend to read some comments and not others. There was no complexity inherent in what you said there. But what you did say just seemed easily refutable.
    (1)

  4. #4
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    Quote Originally Posted by Answa View Post
    My ideas are suited for polymer research, not game development. I like the current map layout. I was also very thankful for that teleport that got me to Mor Dhona without necessitating my touching it beforehand.

    It's my opinion that after airships were introduced people should've spread out across the city-states and focused the Market Wards with the cities' respective guilds' products. This didn't happen because things were already very established as they were. 5k per trip is nothing, especially when you can get more than that from a single leve. For new players, the cost is much less.

    There were plans for Mor Dhona, I'm sure. I mean, there's a giant downed airship in the middle of it. Saying it's unnecessary overlooks this.

    About that other comment: I tend to read some comments and not others. There was no complexity inherent in what you said there. But what you did say just seemed easily refutable.
    Derp.

    /10char
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    I do believe I helped suggest the Excalibur server name! http://forum.square-enix.com
    /ffxiv/threads/37465-Reassessing-the-Merger-of-FFXIV-Worlds-%2802-13-2012%29?p=552315&viewfull=1#post552315 <('o'^)

  5. #5
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    Quote Originally Posted by Bulwarkz View Post
    Derp.

    /10char
    Well played? Not really.
    (0)

  6. #6
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    Quote Originally Posted by Answa View Post
    Well played
    FTFY As if you didn't see it coming. I assume you don't think it's okay if other people do it.
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    I do believe I helped suggest the Excalibur server name! http://forum.square-enix.com
    /ffxiv/threads/37465-Reassessing-the-Merger-of-FFXIV-Worlds-%2802-13-2012%29?p=552315&viewfull=1#post552315 <('o'^)

  7. #7
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    Quote Originally Posted by Bulwarkz View Post
    FTFY As if you didn't see it coming. I assume you don't think it's okay if other people do it.
    I generally at least answer something. Unless I'm responding to something retarded.
    (0)