Quote Originally Posted by Amnmaat View Post
Hmmm, I suppose they could use a dungeon boss instead, I just like the idea of primals actually spawning in the open world. Visually it would look stunning and really bring people out.

As far as the "zerging;" no, the fate would lock to the first 20 or 30 players that join the fate. Yes, it would make it semi exclusive but with world visit it should be possible to get it in another server. Furthermore, having this happen in many zones means people would have choices. It would be interesting to see how the community would handle this since there's would be an element of uncertainty. The concept could be ironed out.
Oh God! That wouldn't be received well AT ALL! first 20-30 players to join the FATE oooh, the fallout would be glorious to watch! They would have to do some HEAVY overhauls to make this concept pan out, and be received well. Probably would have to redesign FATEs from the ground up.

Even with world visit being a thing the sheer micro-management would be a nightmare. Aside from community reaction, they would probably have to create a "zone counter" of sorts somewhere. Even so, players would be exploiting the heck out of this, and this would in fact ruin the idea this thread put forth, having FATEs for leveling, still I don't mind seeing more rewards; more reasons to do content in the game. It's a good concept for maybe refining hunting I'd say, rather than FATEs. FATEs still would need an overhaul either way though that's for sure. What they did in ShB only brought limited interest in them.