Quote Originally Posted by Chrono_Rising View Post
On the other hand this entire expansion has been about increasing the accessibility to the entire player base. If there really is such a large percentage of people who are having issues with the skill then that might be something the player base is justified as holding up as a reason for increasing accessibility.

In another post you made a suggestion about how to handle the skill and several people wrote back to you thank you for suggesting a way to heal it because they were at a loss. That doesn't really exist with the other invulns right now.
2/3 of the damn WAR playerbase doesn't ever touch Nascent Flash because they think it's 'bad' since it requires a target to use. Does that mean that we should remove Nascent Flash from WAR? No, of course not. It's WAR's most potent cooldown outside of Holmgang. The sad reality is that the majority will always be, well, let's be polite and say sub-par. And in that demographic of the playerbase there is going to be an extreme amount of sub-optimal usage of abilities, cooldowns, and even a sheer lack of understanding of said abilities & cooldowns. I've seen people complain about Holmgang ending early if the target it's tethered to dies, when that's a complete non-issue as if you're so worried about that you can simply make a de-target macro for Holmgang so that whenever you use it it always goes off on the player themselves, so that even if a target dies or goes untargetable you still retain the invuln. I guess the gist of what I'm trying to say here is that there is always going to be sub-par players and those individuals will never understand things properly or use them properly. That isn't grounds to change something, especially when it's already easy to begin with.