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  1. #1
    Player Seddrinth's Avatar
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    Jan 2018
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    Absdihfskv Dijsijsdsl
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    Adamantoise
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    Summoner Lv 90

    New PF Duty Complete Setting suggestion

    Seems like there are a lot of issues with PF duty complete where many players don't know mechanics or fail to easy mechancis. A suggestion is to require players to complete said duty 5 times or more to be able to join the duty complete group. Maybe that will ensure more players who are pugging to be familiar with the mechanics?
    (1)

  2. #2
    Player
    ArchlordPie's Avatar
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    Apr 2017
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    Limsa Lominsa
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    Archie Dailemont
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    Goblin
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    Summoner Lv 100
    Destiny 2's raid community does this and it doesn't help at all. All it does is gatekeep people with lives who don't have time to clear every week and eventually push them out of the community once the "usual" clear requirement starts increasing to a point that they can't keep up with.

    If you get a baddie in your duty complete PF group, kick and replace. Easy.
    (3)

  3. #3
    Player Seddrinth's Avatar
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    Absdihfskv Dijsijsdsl
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    Adamantoise
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    Summoner Lv 90
    Quote Originally Posted by ArchlordPie View Post
    Destiny 2's raid community does this and it doesn't help at all. All it does is gatekeep people with lives who don't have time to clear every week and eventually push them out of the community once the "usual" clear requirement starts increasing to a point that they can't keep up with.

    If you get a baddie in your duty complete PF group, kick and replace. Easy.
    It just waste a lot of times. Generally we are pretty forgiving if people make one or two mistakes. They get the benefit of the doubt and the groups are able to get the reclear done. But you have people who fail every single time so each pull you will waste for example 6-7 minutes or 10-11 minutes depending on the fight and they will troll you and wipe the raid. If we are nice and give them 3-4 chances just in case they are having an off day, that ends up being half an hour or an hour of 7 other people's times. By the time we realize there's a trap and kick them we already waste a lot of time and effort finding out.
    (2)

  4. #4
    Player
    Yue_Amariyo's Avatar
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    Jun 2020
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    Gridania
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    Yue Amariyo
    World
    Exodus
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    Conjurer Lv 46
    Quote Originally Posted by Seddrinth View Post
    Seems like there are a lot of issues with PF duty complete where many players don't know mechanics or fail to easy mechancis. A suggestion is to require players to complete said duty 5 times or more to be able to join the duty complete group. Maybe that will ensure more players who are pugging to be familiar with the mechanics?
    ya... no. One huge reason i quit WoW and stop doing endgame in ff11 is this mindset. no one is 1000% perfect. you can run a piece of content 10000 times and still maybe mess up 1 - 2 times.

    only wait to fix this is do content with a set group of ppl. like make end endgame linkshell/ fellowship.
    (7)
    Hello, nice to meet you!
    FF14 player as of: 6/3/2020.
    Platform: Ps4

  5. #5
    Player Seddrinth's Avatar
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    Absdihfskv Dijsijsdsl
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    Adamantoise
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    Summoner Lv 90
    Quote Originally Posted by Yue_Amariyo View Post
    ya... no. One huge reason i quit WoW and stop doing endgame in ff11 is this mindset. no one is 1000% perfect. you can run a piece of content 10000 times and still maybe mess up 1 - 2 times.

    only wait to fix this is do content with a set group of ppl. like make end endgame linkshell/ fellowship.
    Oh no we are not talking about people messing up 1 or 2 times. There are people who got carried to clears while failing mechanics that are now able to join PF farm groups. I'm talking about the savage PF pugs. People messing up f14 on Ramuh, tornado e7s, LR shiva, icelit, etc. Just because they've been carried to a clear doesn't mean they know the fight well enough to consider it on farm. So we just want to protect our playerbase from these guys griefing the raiding population. We want a positive community not people trolling groups. And honestly I don't think there's any negative to a system that encourages people to join learning parties to get better. We are not being toxic but trying to be helpful to everyone.
    (6)
    Last edited by Seddrinth; 07-09-2020 at 07:43 PM.

  6. #6
    Player Doozer's Avatar
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    Aug 2013
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    Eureka Orthos
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    2,007
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    Gunnar Mel'nik
    World
    Diabolos
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    Bard Lv 90
    Quote Originally Posted by Seddrinth View Post
    There are people who got carried to clears while failing mechanics that are now able to join PF farm groups.
    If people can get carried to one clear, they can get carried to 5, or 10, etc.

    Just keep filtering them out until you find better ones, or like others said, get your own regular group.
    (0)

  7. #7
    Player
    Yue_Amariyo's Avatar
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    Yue Amariyo
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    Exodus
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    Conjurer Lv 46
    Quote Originally Posted by Seddrinth View Post
    Oh no we are not talking about people messing up 1 or 2 times. There are people who got carried to clears while failing mechanics that are now able to join PF farm groups. I'm talking about the savage PF pugs. People messing up f14 on Ramuh, tornado e7s, LR shiva, icelit, etc. Just because they've been carried to a clear doesn't mean they know the fight well enough to consider it on farm. So we just want to protect our playerbase from these guys griefing the raiding population. We want a positive community not people trolling groups. And honestly I don't think there's any negative to a system that encourages people to join learning parties to get better. We are not being toxic but trying to be helpful to everyone.
    again that is a bad mindset to have, kick the person and form an Endgame LS for future runs. Not everyone who flubs mechanics is there to be carried or is griefing. Thisa community suffered from assiptionitis.. i swear. gate keeping helps no one. Just makes people feel they cant get stuff done. A lot of ppl stop doing endgame in MMO because of drama lamas and ridiculous gate keeping.

    set up a 3 wipe rule, add people whp was helpful to flist/ ls and form connections. funny enough early ff11 didnt really have this issue as the team leader would explain the fight/content and tell ppl what to do/ where to go.
    (0)
    Hello, nice to meet you!
    FF14 player as of: 6/3/2020.
    Platform: Ps4

  8. #8
    Player Veis_Alveare's Avatar
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    Apr 2019
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    Veis Alve'are
    World
    Coeurl
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    White Mage Lv 70
    Quote Originally Posted by Yue_Amariyo View Post
    again that is a bad mindset to have, kick the person and form an Endgame LS for future runs. Not everyone who flubs mechanics is there to be carried or is griefing. Thisa community suffered from assiptionitis.. i swear. gate keeping helps no one. Just makes people feel they cant get stuff done. A lot of ppl stop doing endgame in MMO because of drama lamas and ridiculous gate keeping.

    set up a 3 wipe rule, add people whp was helpful to flist/ ls and form connections. funny enough early ff11 didnt really have this issue as the team leader would explain the fight/content and tell ppl what to do/ where to go.
    Gatekeeping is what keeps people out of places they shouldn't be and it's very much a helpful thing when it's used in moderation.

    The very idea of PF tags like [Practice] and [Duty complete] as well as player-made distinctions like "this is not LR prog" means you're drawing a line in the sand and saying "this is the level of experience and competence I expect" which (if people listen to what's being said and don't join things they shouldn't) saves everyone from a lot of conflict.

    Not every group in PF wants to carry someone who scraped by their first clear by the luck of being in a solid group and healers who were generous with covering up for their mistakes. This would be less of an issue if the game gave players feedback about their performance so they would understand that they need to do better to not be s burden next time around but instead every instance is just pass/fail unless you go searching for third party tools.

    The more communication and distinction available in the creation of PF groups the better. I would be most interested in having a [Duty Complete] as we do now and then some other tag to signify 5, 10, whatever number of clears. That way party leaders can better craft the groups they want without needing to put in a bunch of time to recruiting, vetting and inviting people to a cwls/discord/whatever.
    (6)

  9. #9
    Player
    Rilifane's Avatar
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    Esther Harper
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    Zodiark
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    Scholar Lv 90
    I understand why it's annoying to get yet another player who got carried and wipes the raid because they have no idea what they're supposed to do. Seen that a lot, escpecially now that we're mid-tier and many good players unsubed.
    Best thing to do is look them up, if all they have is carry kills you can chose to kick them or let them stay but keep a close eye on them and kick them if they continously cause problems.

    The problem with adding more and more requirements is that it's still easy to bypass them. People would know that many add a "killed boss 5 times" requirement so clear parties will reclear-spam in order for everyone to get their 5 kills and be done with it. There is no absolute solution to filtering out bads from the start. In PF that's mostly your own responsibility.
    You can set ilvl higher and add duty complete requirement but beyond that it's best to look them up and gauge what you will most likely deal with.

    People repeatedly failing mechanics and wiping the whole raid in a reclear party is the reason more and more "x fails = kick" parties pop up. Those parties may come across as arrogant and elitist but they have a point and maybe that's a temporary solution for you until you know more people who can reliably clear fights.
    (1)

  10. #10
    Player
    Yue_Amariyo's Avatar
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    Yue Amariyo
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    Exodus
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    Conjurer Lv 46
    Quote Originally Posted by Rilifane View Post
    I understand why it's annoying to get yet another player who got carried and wipes the raid because they have no idea what they're supposed to do. Seen that a lot, escpecially now that we're mid-tier and many good players unsubed.
    Best thing to do is look them up, if all they have is carry kills you can chose to kick them or let them stay but keep a close eye on them and kick them if they continously cause problems.

    The problem with adding more and more requirements is that it's still easy to bypass them. People would know that many add a "killed boss 5 times" requirement so clear parties will reclear-spam in order for everyone to get their 5 kills and be done with it. There is no absolute solution to filtering out bads from the start. In PF that's mostly your own responsibility.
    You can set ilvl higher and add duty complete requirement but beyond that it's best to look them up and gauge what you will most likely deal with.

    People repeatedly failing mechanics and wiping the whole raid in a reclear party is the reason more and more "x fails = kick" parties pop up. Those parties may come across as arrogant and elitist but they have a point and maybe that's a temporary solution for you until you know more people who can reliably clear fights.
    x fails = kick is what the JP do from what im seeing. they do content differently. no herp derp u got carry. just droping and reforming. no hurt feelings. they have trolls, but they nip them in the bud fast.
    (0)
    Hello, nice to meet you!
    FF14 player as of: 6/3/2020.
    Platform: Ps4

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