Quote Originally Posted by Rongway View Post
Can we really afford the extra buttons there though? This is another one where I agree more actions could be more interesting, but something that'll always need to be considered for RDM is that despite the simplicity of its ST and AoE rotations, those simple rotations have a comparatively high number of buttons due to the duality of our spells. Extra spells for us don't pose a combat design problem so much as an interface issue.

Certain types of spells would need to be added in pairs, so introducing certain mechanical concepts to the job increases the number of buttons quickly--one of the reasons I (probably unpopularly) don't think we should get Verwater and Verblizzard as new spells separate from what we already have. We got around this sort of problem this expansion by mapping Scorch, Verholy, and Verflare to Jolt, Veraero, and Verthunder, respectively, so that we could afford the extra buttons for Veraero II and Verthunder II.

We could accommodate more spells if we can fit them onto existing buttons, but adding separate buttons would be cumbersome.
We're at fewer buttons in Shadowbringers than when RDM was introduced (remember that we also dropped six role actions) and still have room for buttons to consolidate or remove – for instance, solving the "Displacement problem" would mean we could remove Engagement, which means 1-2 more buttons right out of the gate depending how it's executed. There's space on my bars, without having to get too clever about consolidation or saying "no more, we're done".