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  1. #13
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HeulGDarian View Post
    PLD already passed the ACCESSIBILITY changes, wont get anything removed , and NO not all tanks should allow entry into tanking , there should be jobs that have their floor be you know the drill lets get right into the fun part , like for example those that start at lvl 30 and 60 as well as be jobs for those who had played a tank in a previous mmo so they dont need to be hand held like for example warrior.

    I enjoy pld quite alot but not cause he is pld but because of the 4 he is the second complete tank job in the game first ofc being gnb.
    pld fits to be the one with the easiest access albeit he still lacks one godamn cooldown , he has free mitigation cause shield , he has heal , he can protect the party the best , he has the best oh shit skill even if it is on longer cooldown, its an overal safe job to play, safer than other tanks.
    Instead we have 4 roles trying to allow ACCESS and ending up being exactly the same, everything being accessible to everyone doesnt mean that is interesting to everyone or anyone, for example the air is accessible to everyone i dont think people are interested enough to keep looking at it no matter how ACCESSIBLE it is , i review the air 0/10 mostly clean with a vague smell of cat shit
    So all this sounds like an excuse of please bring back the shitshow for the last 5 years of no balance and people crying and bitching cause their favourite tank is being left out. HARD PASS.

    Also why not make Warrior, the beginner tank then since there is even less to manage, yet PLD can actually require some thought process to optimise using Atonement shift rotations, knowing when to squeeze out a Requiescat + Confiteor just before a boss jump, or using other methods to adjust your rotation to make it a gain, if you are so hard pressed to have a "tank for dummies" class. Personally, I highly disagree with your sentiments in the first place, I don't think it is mutually exclusive of each other, and that PLD is already a perfect example of it can work without need to sacrifice you for the other.

    Hell a lot of new people to tanking only start once they get to DRK or GNB because they start 30 or 60 levels in, respectively. Honestly, your idea is flawed because those that level specifically to unlock DRK or GNB, probably won't necessarily pick either GLD or MRD as a starting class, and it shows in DF with some random tanks after 70+ levels in can't use cooldowns and still too chickenshit to pull more than one pack at a time, making PLD or WAR or any tank for braindead entry level in an already braindead entry level is an idiotic notion. Either people are gonna learn or they're just gonna have their weird entitlement and scream bloody murder because you dare give advice. Having a specific tank fill this role will only make one tank redundant at end game and defeat the purpose of making all jobs viable, while some who main a specific job will lash out in response.

    Also why are you getting so hung up over one god damn cooldown less on PLD than the others also has a means to pool two on demands back to back, or time Intervention + Sheltron for double busters. PLD has PoA a second AOE mitigation with personal mitigation built in, time it right and you might lose an auto-attack at best, while mitigation only really matters in 8 man content, but even then you have 2 tanks, so you have two tanks worth of cooldowns. I genuinely have not run into an issue on PLD where I've thought "oh gee I wish I had another cooldown right now" in raids. Every tank has a ST support skill for their co-tank which also eases the burden on mitigation significantly. Dungeons are nothing but a face rolls, where you cycle cooldowns if you're out, well you have passive blocking, and things should be pretty much dead at that point anyways, oh and healers still have their excessively powerful and bloated toolkit.

    What Paladin might miss ever so slightly in personal mitigation; it's balanced out by it's party mitigation and support.
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    Last edited by aodhan_ofinnegain; 07-08-2020 at 03:16 AM.