Results 1 to 10 of 65

Hybrid View

  1. #1
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ReiMakoto View Post
    Tanks are also however being out damaged by healers from the 90th percentile and up. Purely subjectively I think tanks output should be buffed even if that meant making dps checks tighter, as with emnity being gone along with any damage tradeoff mechanics, tanks focus nowadays is almost purely on optimising dps, yet they are not as rewarded for doing so.
    I don't get this obsession people have with healers doing more damage than tanks and that somehow being a bad thing.

    More to the point, the 90th percentile is not where you want to balance anything around. Added to that is the fact that at this point in time, 90th percentile (hell, 80th+ probably at this point) stuff is so stupidly skewed on FFlogs thanks to parse parties that it in no way reflects a real situation. The absolute last thing this game needs is to further reduce any job identity differences and homogenize things more than they already are. Advocating for tanks as "blue dps" isn't the way to go; people should be advocating for more tank-centric things to be included in game, both on the tanks themselves as well as in the encounters.
    (0)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Quor View Post
    I don't get this obsession people have with healers doing more damage than tanks and that somehow being a bad thing.
    Agreed. I think that good healers being able to push high damage while simultaneously healing the group is one of the few remaining good points the job has. It rewards you for playing well. You see everything from 3k to 10k dps healers in Savage, the good player is significantly more valuable and contributes way more. It's just a shame the dps toolkit is so bland and healing needed is so low.

    I'm all for both tanks and healers getting a dps bump, along with a more engaging dps toolkit for both with meaningful choices on heal/mitigation, so you had to work for that extra damage. They could easily be up to 75% the output of a dps without damaging the game. Easy to learn is fine but there should be plenty to master.
    I feel they went the wrong way trying to lure people to play tank/heal. A braindead easy job isn't really that tempting except to the very casual player, who soon gets bored anyway. A half-invincible juggarnaut who can play a key role and dish out decent damage once you master it is far more tempting.
    (1)